Castozor
Augur
- Joined
- Nov 12, 2014
- Messages
- 223
What game is this from?Leave it to InXile to make a game with less convincing attack animations than turn-based blobbers that are several decades old.
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What game is this from?Leave it to InXile to make a game with less convincing attack animations than turn-based blobbers that are several decades old.
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ThunderscapeWhat game is this from?Leave it to InXile to make a game with less convincing attack animations than turn-based blobbers that are several decades old.
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Is not it placeholder art?Those 2D portraits "animations" look like they run out of money and dropped the ball near the finish line saying "Fuck this game. We're done here."![]()
That's the thing... I thought they had a money problem, but then they went with a weird, goofy UI that probably cost more effort and money than a "default" blobber UI.Those 2D portraits "animations" look like they run out of money and dropped the ball near the finish line saying "Fuck this game. We're done here."![]()
I (and I imagine most Codexers) would have been perfectly satisfied if Bard's Tale IV didn't spend so much of its budget on its presentation and visuals and looked more like older blobbers. InXile however clearly disagrees.Are you guys seriously talking about realistic attack animations in a blobber?![]()
Is not it placeholder art?Those 2D portraits "animations" look like they run out of money and dropped the ball near the finish line saying "Fuck this game. We're done here."![]()
That's the thing... I thought they had a money problem, but then they went with a weird, goofy UI that probably cost more effort and money than a "default" blobber UI.Those 2D portraits "animations" look like they run out of money and dropped the ball near the finish line saying "Fuck this game. We're done here."![]()
rpg games
They are out of money...Those "animations" are so sad. Bottom of the barrel shovelware level.
But I guess they're perfect for the millenial generation of games who want to have something awesome happen every time they press a button.
I wouldn't rule out the possibility of a baby born with Down syndrome just yet.So this is as much of a stillbirth as everyone expected it to be?
So this is as much of a stillbirth as everyone expected it to be?
I'm kinda worried that they put so much effort into animations, even though a blobber's combat is much better with minimal or no animations at all. When you go through blobber combats, you want them to be quick like in the old Might and Magics.
You're assuming InXile is competent. Despite inheriting the PoE 'engine' without having to develop their own tech and despite making a small game with fewer areas, T:ToN still cost much more to make than other isometric RPG's and yet somehow it still ended up having worse graphics.the first videos looked impressive, but InXile aren't dazzlers in the AAA sense. We can trust them to not prioritize graphics at unreasonable costs.
I'm kinda worried that they put so much effort into animations, even though a blobber's combat is much better with minimal or no animations at all. When you go through blobber combats, you want them to be quick like in the old Might and Magics.
uhm seriously people
some of those heads are jumping up and down when they do things. Are you telling me this is too much animation? Do those characters look like facial motion capture was used to animate them?
the first videos looked impressive, but InXile aren't dazzlers in the AAA sense. We can trust them to not prioritize graphics at unreasonable costs.
And nah, if I can choose between fights that take some strategizing, and press A for attack combat, I'd rather choose the latter. Where are you going that you can't let your game take away any of your time Jarl?
You're assuming InXile is competent. Despite inheriting the PoE 'engine' without having to develop their own tech and despite making a small game with fewer areas, T:ToN still cost much more to make than other isometric RPG's and yet somehow it still ended up having worse graphics.the first videos looked impressive, but InXile aren't dazzlers in the AAA sense. We can trust them to not prioritize graphics at unreasonable costs.
And nah, if I can choose between fights that take some strategizing, and press A for attack combat, I'd rather choose the latter. Where are you going that you can't let your game take away any of your time Jarl?
There's a difference between a game taking time because I'm strategizing, and a game taking time because of animations.
I love sitting in front of my PC thinking about a single turn for 5 minutes, but then when I make my choice the faster the animation is over the better.
Extended development cycles? Oh, you mean like the one for Bard's Tale IV? It's been almost three years since the Kickstarter campaign and they still haven't given us a real look at gameplay outside of heavily scripted, very cinematic footage that, if the pre-release footage for WL2 and T:ToN is any indication, will almost certainly turn out to be hugely misrepresentative of the final product.You're assuming InXile is competent. Despite inheriting the PoE 'engine' without having to develop their own tech and despite making a small game with fewer areas, T:ToN still cost much more to make than other isometric RPG's and yet somehow it still ended up having worse graphics.the first videos looked impressive, but InXile aren't dazzlers in the AAA sense. We can trust them to not prioritize graphics at unreasonable costs.
nop. Extended development cycles, yes, they can absolutely screw up in that way.
Extended development cycles? Oh, you mean like the one for Bard's Tale IV? It's been almost three years since the Kickstarter campaign and they still haven't given us a real look at gameplay outside of heavily scripted, very cinematic footage that, if the pre-release footage for WL2 and T:ToN is any indication, will turn out to hugely misrepresentative of the final product.nop. Extended development cycles, yes, they can absolutely screw up in that way.
They blew up half of Torment's budget on making white people look less like white people, and you're surprised we have doubts if they can manage BT4 efficiently?
More importantly, we know for a fact they have to be struggling for money. Torment is such a trainwreck saleswise, that after multiple sales and price reductions, free weekend and being in Humble Bundle, it still barely has more copies sold in a year, than Into The Breach has in 2 weeks.
And given that it is as good as confirmed that inXile is a Ponzi scheme, they're gonna be cutting corners on BT4 just to get it out of the door. I have zero faith at this game not sucking gigantic elephant dicks.
> likes to think about his actions in a single turn for 5 minutes
> cannot sit through 30 seconds of combat animation
choose one.