The Bard’s Tale 4 brings an original soundtrack worthy of the name
Gaelic folk singers and instruments among more than 100 pieces of music for the series’ rebirth
If a role-playing game is about a bard, or is at least titled for one, then some care must be shown to the musical accompaniment. The Bard’s Tale 4: Barrows Deep, launching Sept. 18, brings a robust original soundtrack, but as its forebears are more than 30 years old, it couldn’t really look to their chiptunes for inspiration.
InXile Entertainment is giving its dungeon crawler, successfully Kickstarted in 2015, a celtic theme, so the studio’s search for musicians logically centered on folk singers. They found a choir and recorded several gaelic songs, some of them hundreds of years old.
Producer Ged Grimes (who the chyron helpfully notes is a member of Simple Minds) introduces the singers and musicians. More than 100 pieces comprise The Bard’s Tale 4’s soundtrack.
InXile also announced that the signature torch from Darkest Dungeon will feature in the game, thanks to Red Hook Studios and users meeting a wishlist incentive goal. InXile said that the retail price will drop to $34.95 and then $29.95 respectively if 300,000 and 500,000 players wishlist the game, respectively.
The Bard’s Tale 4 is being sold for PC on Steam, GOG and Humble. The game will launch for PlayStation 4 and Xbox One as well.
You'll have fun with it. There are a million criticisms to be made, particularly in the region of "this isn't very much like Bard's Tale I" ... but what is there ain't half bad. Based on my beta experience (and inXile's responses to beta feedback) I am genuinely looking forward to the full release.Out of all the abortions I somehow persuaded myself to kickstart / back / preorder that release in 2018, I somehow have the most hope for BT4.
After putting ~15ish hours into the beta, I'm inclined to agree. It ain't a looker, and I don't know how the original BTs played, but it's compelling in it's own right. It kinda reminds me of a light version of MMX.You'll have fun with it. There are a million criticisms to be made, particularly in the region of "this isn't very much like Bard's Tale I" ... but what is there ain't half bad. Based on my beta experience (and inXile's responses to beta feedback) I am genuinely looking forward to the full release.Out of all the abortions I somehow persuaded myself to kickstart / back / preorder that release in 2018, I somehow have the most hope for BT4.
After putting ~15ish hours into the beta, I'm inclined to agree. It ain't a looker, and I don't know how the original BTs played, but it's compelling in it's own right. It kinda reminds me of a light version of MMX.You'll have fun with it. There are a million criticisms to be made, particularly in the region of "this isn't very much like Bard's Tale I" ... but what is there ain't half bad. Based on my beta experience (and inXile's responses to beta feedback) I am genuinely looking forward to the full release.Out of all the abortions I somehow persuaded myself to kickstart / back / preorder that release in 2018, I somehow have the most hope for BT4.
a light version of MMX
Party building is indeed lighter in BT4, at least up front ←important. Only having 4 "archetypes" to choose from, and only starting with a single character, feels very limited. By comparison, in MMX you can start with a Dwarven Scout, an Orc Shaman, all kinds of weird combinations and it feels like it matters.How can it be more light than MMX? Not trying to be edgy, I liked MMX - but it was a pretty slim thing.
inXile Entertainment Releases The Bard's Tale IV: Barrows Deep Music Spotlight, Announces First Wishlist Goal Unlocked!
NEWPORT BEACH, Calif. – Sept. 10, 2018 – inXile Entertainment, the studio led by Brian Fargo, is proud to share the latest The Bard’s Tale IV: Barrows Deep spotlight video, this time focused on the game’s soundtrack. Featuring a who’s who of Gaelic folk singers and led by Ged Grimes of Simple Minds, the music of The Bard’s Tale IV: Barrows Deep is described by Brian Fargo as “one of the most wonderful game soundtracks I’ve ever been involved with.”
Music has always been a core pillar and pioneering feature of the series – its importance is baked right into the title of the game – and that has never been more true than in this latest entry. The video explores how inXile’s decision to ground the series in a Scottish-inspired setting opened up an unprecedented opportunity to build a world as alive musically as it is visually. Likewise, the musicians share their excitement about being able to bring this part of Scottish culture to so many people. You can watch the video here: https://youtu.be/opXscHH2taw
In other great news, inXile is pleased to announce the the first goal of The Bard’s Tale IV: Barrows Deep Wishlist Initiative has been unlocked. inXile will, with the support of Red Hook Studios, provide an in-game version of the iconic torch from Darkest Dungeon to all players at launch.
With this first goal unlocked, the Wishlist Initiative continues. Interested gamers can wishlist the game on either Steam, GOG.com or Humble. At 300K wishlisters, the retail price will drop $5 from $39.95 to $34.95. At 500K wishlisters, the retail price will fall another $5 to $29.95 and a free DLC will be created and released for all game owners.
In addition, inXile has expanded the program with a Poland-specific campaign. If 30K Polish residents wishlist the game, another unique item – the Golden Onion – will be created and added to the game. This item is a nod to a cultural saying in Poland, where a “good onion” represents good value. If achieved, these wishlist adds count to the global total and the Golden Onion will be available for all owners of the game.
“We’re thrilled that we’ve hit the first goal, and we’ve been very happy with fan response to the Initiative,” said inXile CEO Brian Fargo. “That said, we’re going to continue to push this Initiative in the short time we have left. We’d love to see gamers drive down the price and generate some extra content for the game. It’s a win/win for everyone, and again, it doesn’t cost anyone anything – just the time they take to wishlist the game on their accounts.”
lol, do people really give a shit about the torch from Darkest Dungeon?
If it took this long doesn't seem like there's a chance of reaching 300k before launch. Also lol potato stretch goal.
What Zombra said, although while the maps have more detail to them than MMX's did, they are essentially corridors. Also it's a shame that the quests are designed with waypoints in mind. I realize "light MMX" is damming it with faint praise, but I didn't have time to write out what Zombra did.Literally could not have made the game look any worse than with that comment. MMX was already essentially fluff with no depth to it, anything lighter than that would be barely an RPG at all.a light version of MMX
In addition, inXile has expanded the program with a Poland-specific campaign. If 30K Polish residents wishlist the game, another unique item – the Golden Onion – will be created and added to the game. This item is a nod to a cultural saying in Poland, where a “good onion” represents good value. If achieved, these wishlist adds count to the global total and the Golden Onion will be available for all owners of the game.
I don't even know what the hell it will look like. Is it a weapon with a special attack? A purely cosmetic item to clutter up my inventory? Or will the entire system of sanity mechanics and random encounter chances suddenly be shoehorned into BT4? It's like adding a complimentary snowboard to an ocean cruise, it makes no sense at all.lol, do people really give a shit about the torch from Darkest Dungeon?