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That looked like this:were wooden paths
![344045-The-Celtic-Road-4.jpg](https://photos.travelblog.org/Photos/1910/59269/f/344045-The-Celtic-Road-4.jpg)
Trees were split into 2-3 long pieces with an axe.
That looked like this:were wooden paths
I like that the houses are made of stones. Britain in that age loved their stones. But how do they make the house walls look so flat? Maybe it's the lighting, or something is wrong with the normal maps, I don't know, but it just looks like some 2005 game where the there were only the color maps, an no normal maps existed. The walls made of stone that look flat in 2017? It looks incompetent and indie af.
I'm no graphics whore by no means, but if there is a possibility to make it look good, how is it acceptable to make it look so bad? Brian started out when the graphics were 8 bit something. I now realize he has no idea how to appraise if something looks good by modern standards.
The textures are really... weird (bad?)
I like that the houses are made of stones. Britain in that age loved their stones. But how do they make the house walls look so flat? Maybe it's the lighting, or something is wrong with the normal maps, I don't know, but it just looks like some 2005 game where the there were only the color maps, an no normal maps existed. The walls made of stone that look flat in 2017? It looks incompetent and indie af.
I'm no graphics whore by no means, but if there is a possibility to make it look good, how is it acceptable to make it look so bad? Brian started out when the graphics were 8 bit something. I now realize he has no idea how to appraise if something looks good by modern standards.
You do know this world has magic and as such can have better technology through use of magic?
Well, if Alias' cleavage in Azure Bonds can have an invisible protective field over it, why can't a single magical fence project an invisible anti-sheep barrier?You do know this world has magic and as such can have better technology through use of magic?
Single-fence magic technology? Sweet! :D
More like use of magic in production of better tools and materials. And with those tools they can produce better planks amongst other things.You do know this world has magic and as such can have better technology through use of magic?
Single-fence magic technology? Sweet! :D
They don't even need normal maps, just a material that has tessellation in it.
Well, if Alias' cleavage in Azure Bonds can have an invisible protective field over it, why can't a single magical fence project an invisible anti-sheep barrier?You do know this world has magic and as such can have better technology through use of magic?
Single-fence magic technology? Sweet! :D
I like that the houses are made of stones. Britain in that age loved their stones. But how do they make the house walls look so flat? Maybe it's the lighting, or something is wrong with the normal maps, I don't know, but it just looks like some 2005 game where the there were only the color maps, an no normal maps existed. The walls made of stone that look flat in 2017? It looks incompetent and indie af.
I'm no graphics whore by no means, but if there is a possibility to make it look good, how is it acceptable to make it look so bad? Brian started out when the graphics were 8 bit something. I now realize he has no idea how to appraise if something looks good by modern standards.
They don't even need normal maps, just a material that has tessellation in it. The image itself is too small for me to actually see but something does look off about the house texture/material.
how do you guys think this game will compare to THE DEVIL'S WHISKEY, i.e. tru-Bard's Tale continuation?
Not confirmed, but the previews we've seen sure make it look like the monsters are just sitting there waiting for you, and once you kill them, they're gone. Wasteland 2 did the same thing, with random encounters only appearing on the world map (and I don't think BT4 has a world map).wait, trolling aside, what is this "scripted combats only" thing? is it what it sounds like? that shit can't be real, can it?
I think it is. Being able to "clear cut" the maps made Wasteland 2 way less interesting to traverse than the original. I want to be just as scared of fighting my way out of a dungeon as I was going in. But technically this is all supposition about BT4 at this point. Maybe stuff will respawn, maybe there'll even be a random chart of what spawns. Yeah - maybe.that's not necessarily a bad thing
Y0 folks, BREAKING UPDATE for Bard's Tale 4:
- Backer Site is finally up!
- Bard's Tale 2005 ported to console
- Shoutout to other projects
/Update End
scripted combats only
Well, that one battle they showed sure looked scripted, with tougher enemies showing up once you cleared the first wave.What the heck does that mean, "scripted". They're enemies who aren't randomly spawned. Some of them are supposed to patrol around corridors and stuff. "Scripted" makes it sound like they're cinematic cutscenes that only happen at linear narrative beats.
99 berserkers, 99 berserkers and 99 berserkers99 berserkers
in a wardrobe