AbounI
Colonist
- Joined
- Dec 2, 2012
- Messages
- 1,050
Make sure your spellcasters have learned all their class spells as changing to another school is a no way back choice.What's considered to be a good time/level to change your mage's class?
Make sure your spellcasters have learned all their class spells as changing to another school is a no way back choice.What's considered to be a good time/level to change your mage's class?
What's considered to be a good time/level to change your mage's class?
MY ENTIRE PARTY GOT POISONED FROM A TRAP! IT COSTS LIKE 800GP TO HEAL JUST ONE DUDE?!!? WHAT IS THIS SHIT?!?
MY ENTIRE PARTY GOT POISONED FROM A TRAP! IT COSTS LIKE 800GP TO HEAL JUST ONE DUDE?!!? WHAT IS THIS SHIT?!?
his fault for not having health insurance and trying to win the retard lotteryMY ENTIRE PARTY GOT POISONED FROM A TRAP! IT COSTS LIKE 800GP TO HEAL JUST ONE DUDE?!!? WHAT IS THIS SHIT?!?
Skara Brae is actually in the USA.
Gregz, what determines a rogue's ability to detect traps? Just his or her level or does DEX or INT help at all?
Out of curiosity I looked it up in the manuals, and the one for the first game has no mention of stats affecting disarm rolls, while the one for the third explicitly states that it's influenced by Dex. I guess it depends on which game the remasters are based on, as the mechanics have been unified across all three now. It's true what you say, though, that the spell was the better option in the original. It probably still is.I think it's just level. Of course, it's really 'points granted to disarm skill' upon leveling, so there's a pretty wide potential variance even at a given level. In the original version, you were better off using the trap spell instead. (And rogues sucked until BT2/3, if I remember correctly)Gregz, what determines a rogue's ability to detect traps? Just his or her level or does DEX or INT help at all?
What's considered to be a good time/level to change your mage's class?
What's considered to be a good time/level to change your mage's class?
You don't really need a Rogue, since the Hunter is a better killer and mages can just cast the cheap TRAPZAP spell at no risk.
EDIT: Although the Rogue's ability to Hide and attack monster that are far away should be quite useful at times.
FFS the 1280x600 version should be the defaultInteresting, the gameview is bigger on more wider resolution:
Do you guys save scum when levelling up your characters?
Look at your profile pic I assume you then do it?Save scumming is for pussies.
Do you guys save scum when levelling up your characters?
Nope. Never did so back then (and not just because I played the first game from cassette tape and it would have taken several minutes to do so ), wouldn't do it now.
It could be justified (though I, myself, wouldn't do it anyway) in Wizardry, especially in the DOS versions, where stats seemed to have as much chance of going down as of going up. In BT they only go up, so even if you don't get the stat you want the most for a character right now, you will still eventually end up with all 18s for everyone. Same with hit points: getting just one extra HP when leveling up may be frustrating once in a while, but it will even out in the end.
I noticed that the rogue has an Identify skill. I'm guessing it's for unidentified items but I can't seem to figure out how it works.
Add combat option to equip/unequip an item to make ranged combat more accessible.
Bows can now be equipped alongside melee weapons.