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The Codex of Roguelikes

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
5,804
Location
Small but great planet of Potatohole
got my first angelic badge in doomrl!! (sorry for spamming, but I wasn't sure I'd ever get one, so I gotta brag)

doomrl-mortem.png

thinking I might try to do archangel of 666 on nightmare next
nightmare is getting easier for me somehow
I was never able to beat it on anything above "hurt me plenty" (that was name of the difficulty, right?).
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
881
I was never able to beat it on anything above "hurt me plenty" (that was name of the difficulty, right?).
I'm not sure what's happened to my brain, but now pretty much only nightmare difficulty is hard for me. I think I've internalized some of the dodging and corner shooting mechanics better than I had before, and know when to gift drop and how far to stay from the door and when to wait or run, etc. Also have been thinking that lots of master builds a sort of traps—usually better to skip them for more damage/speed etc.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
5,804
Location
Small but great planet of Potatohole
I play Cataclysm DDA (before it will go full retarded). I haven't played for two years so i started easy. Easy means i died several times. Just like every time i begin after more than a year of not playing. I need to learn it again.
The last death was kinda "amusing". I had a fleet footed + quick character (easy mode!) so i though - "what can go wrong? i'll always outrun anything when needed". Found myself in middle of a city after burning building start. Found a working security van, great. 30 seconds later i'm stuck, i literally forgot how to drive. The zombies surround me but with superior speed i ran with only scratches. Next I encounter new type of enemies "feral human". Meh, looks pathetic... Then two of them start to throw rocks with 100% accuracy. I'm half dead in no time. Then some runners and zombie dogs, rip... In a zombie apocalypse I died because some crazy bastards have thrown a few rocks at me!
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,450
Location
Russia atchoum!
Ghoul Solipsist, insane-roguelike.
Six turns for Atamatata, a bit more for Ugly Mug.
Third - and best - ghoul-soli @ at char vault. Did everything - DC, godeater etc - except Lina and farportal.

111.jpg

222.jpg

 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
881
angelic badge number 2, fuck yeah. got lucky with a plasma shotgun (later modded with two power mods and a technical mod), but had no armor the entire run (!). mastermind never got a shot off. shottyhead rules
doomrlangelic2.jpg

killin it
 

Jigby

Augur
Joined
May 9, 2009
Messages
243
The thread is too big to search, did anyone mentioned (and played) Epilogue - one of my all-time favourite roguelike?

https://kraflab.itch.io/epilogue
No, but I played the game ~10 years ago. Sparsely. After Desura died, I lost the game and I forgot what it was called. Since there are so many of these indie roguelikes/roguelites I never even bothered searching for it. But now that you've posted it here the memories come back to me, I'm waking up, I've taken the redpill. Thank you, I guess. :)
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,992
Location
anima Bȳzantiī
Turns out there's an official sanctioned (not ported by Noa, but still Japenese) port of Elona (not Elona+) for Android and iOS. Has some of the usual mobile monetisation, live service-y stuff; but might still be worth checking out if you're bored on a bus or something.

This was about the only look at it that I could find:



Anyone here tried Lost Flame? Trope-defined, but people keep calling it Dark Souls x Roguelikes, not just because of difficulty but because of a focus on positioning.

 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
881
Holy shit—angelic badge number three!!! this time the marksman angelic badge. I've been playing so much I've been dreaming in ascii. This time my strategy was (i) early on find good rooms/spots to hide in and kill enemies as they approached (or find the exit as soon as possible in big open levels), (ii) try to kill as many enemies as possible early on to get experience levels as fast as possible (which was helped both by angel of darkness and nightmare) so that I could (iii) get cateye as fast as possible (after dualgunner and son of a gun 3). Cateye requires only one wasted trait—one level of triggerhappy—which wasn't so bad given the extra experience I was getting. The biggest obstacle after getting dualgunner (lost like 50-60 times on levels 1/2 before getting dualgunner) was phobos anomaly, but luckily I had tactical boots this time so I was able to run through it (power modded red armor got destroyed in the process though). I got lucky with the military base, and was able to gift drop to kill all the enemies pretty easily (by waiting massive numbers of turns, of course). By the very end I was a fucking killing machine, though.

This badge was CRAZY hard. Hardest thing I've successfully achieved in a game ever, hands down. Makes infra arcana look like a child's game in comparison. I cannot tell you how many times I got killed making one tiny error, or by getting unlucky one time. probably gonna take a break from doomrl for a minute now

angelic1.png
angelic3.png
angelic4.png
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,992
Location
anima Bȳzantiī
Is this a roguelike? Seems like the combat is Wasteland-style (or, less charitably, JRPG-style), and not like a traditional roguelike

The first person combat is it's shtick, yeah; but I don't know what else you'd call it, and its predecessor has always been regarded a roguelike despite the same instancing. Like you can draw the line differently if you want, but it's not just a game "with some roguelike elements", you know?
 

dacencora

Guest
Is the first one recommended?

Don't really know your tastes, but for the cost of it (just a few euro) it's not a bad pick if you want something for relatively short/quick runs.
I like the art style and I’m a fan of blobber combat, so this might do nicely. My question was not specific enough. Is there value in playing the first one or is the second one better in every regard?
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,992
Location
anima Bȳzantiī
I like the art style and I’m a fan of blobber combat, so this might do nicely. My question was not specific enough. Is there value in playing the first one or is the second one better in every regard?

I haven't had time to try the sequel yet, but give me a bit of time and I'll get back to you on this. ^^
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,992
Location
anima Bȳzantiī
dacencora I would definitely recommend the second as the better game; that seems to be a general consensus.

The only issue I have is that I found the tutorial / notes included with the first game far superior to what's included with its successor. Still, I don't think you'll have too much trouble.

Been getting into DCSS lately, and oh boy do I suck at it, but there's a game with some great internal documentation. I wish it was more of a thing.
 

Infinitum

Scholar
Joined
Apr 30, 2016
Messages
682
Burn your resources early. If you're still alive by late lair most character builds get by with spells and abilities (and a clutch few consumables like teleport), but up until then shit like Ogres and whatnot needs wands/darts/whateverhaveyou zapped at them with abandon.
 

Matador

Arcane
Joined
Jun 14, 2016
Messages
1,371
Riposte removed from Long Blades in DCSS in exchange for more base damage. Exchanging a flawed but interesting feature in that weapon type for boring damage bonus.

At this point I question if they just want to destroy the game.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
256
Riposte removed from Long Blades in DCSS in exchange for more base damage. Exchanging a flawed but interesting feature in that weapon type for boring damage bonus.

At this point I question if they just want to destroy the game.

At this point? It's been on a pretty steady downward curve since 0.16.

But hey, at least the devs made it a safe space for that guy to post his freaky sex dreams about Duvessa.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
881
Finished angelic badge #4—centurial angelic—and I'm not even excited because I just played for 9 hours straight to get it. after the beginning it gets tedious as hell. Pretty much just plowing through as fast as possible once I got dragonslayer and the inquisitor set. Only scary part was when I found dragonslayer and my berserk ran out (you need to be berserk and wear nothing/wield nothing to pick it up), but I killed some revenants (while wearing no armor!) to get my berserk back and picked up the sword. Never found the berserker armor, which kinda sucks. Oh my god that was so long and boring, never again.
doomcenturial1.png

doomcenturial2.png

doomcenturial3.png

doomcenturial4.png
 

Metronome

Learned
Joined
Jan 2, 2020
Messages
273
I've been playing a lot of Zangband recently and came across a wyrm of power. It's alignment is good, while all of the other wyrms, including the wyrm of law, are evil. Makes me wonder about the nature of good and evil. Most likely this alteration was made so that the wyrm would not be vulnerable to weapons that slay evil, as no standard weaknesses is the gimmick behind the monster. But the implications are interesting. Perhaps it is so powerful that it never has to do an evil thing? Or maybe it values the power of goodness over evil's rewards, and so invests in it through charity or other means? So it ends up virtuous in order to gain the coveted protection against attacks which slay evil. It's search for power did not corrupt it but instead made it good.
 

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