PapaPetro
Guest
lol @ "you may retire (commit suicide) when you're ready."I just beat Zangband a little while ago.
lol @ "you may retire (commit suicide) when you're ready."I just beat Zangband a little while ago.
IVAN 0.59
--> Windows: Download IVAN-v059-win.zip <--
--> Mac: Download IVAN-v059-osx.dmg <--
Changes:
Fixes:
- Crafting Skill
- Item light emitation based on volume
- Custom key bindings
- String question history
- Sumo house fix when player gets stuck
- Optional whizz-bang changing menu background
- Various bugs fixed
- New, unknown bugs
- Something about a new world map generator
- Built on Azure (lol in your face m$!!!1!)
- And much more. Visit the forum! https://attnam.com
*
See v058...v059 for a list of changes since 0.58
I guess you question things differently when you can "crush stars".
It goes back to Moria. If you die in the game after you win, it actually takes away your win on the highscore list. The death just counts as an ordinary one. It's something I noticed after diving in the source code when I was playing it. So the way to seal the deal is to close the game file by committing suicide. A pretty lame thing in my opinion since it discourages you from playing after the final boss, and your character dies of old age anyway, but it is in line with the cruel intentions of the developer. Not sure how Angband and it's variants handle it. I guess my guy gets to live for now since I can't figure out where it puts your character dumps on Linux.lol @ "you may retire (commit suicide) when you're ready."
It goes back to Moria. If you die in the game after you win, it actually takes away your win on the highscore list. The death just counts as an ordinary one. It's something I noticed after diving in the source code when I was playing it. So the way to seal the deal is to close the game file by committing suicide. A pretty lame thing in my opinion since it discourages you from playing after the final boss, and your character dies of old age anyway, but it is in line with the cruel intentions of the developer. Not sure how Angband and it's variants handle it. I guess my guy gets to live for now since I can't figure out where it puts your character dumps on Linux.
I finally beat Jupiter Hell on hard difficulty. Not a big deal but it took me many tries. I suck (a little).
Same place it is on every website, the upper right corner of the page. It's below the alert link as a magnifying glass icon.All the cool, classic ones seem to be listed already, good.
Incursion being my absolute favorite of them, IVAN and ADOM also were good timewasters besides Nethack.
Roguelites then?
WazHack
Cannot tell you much about this one because I do not own it.
- X/Y Axis side-view Graphics time allegedly only progresses when you move/act
- Discussion thread(s)?
Barony
I only played 10 hours of this one so far. It has achievements (216 of which I got 12 in that time so far).
- 3D Graphics realtime, many of the basic classic features are in this one and it has multiplayer. difficult as one would hope in this genre
Where is a codex thread for this one, or more to the point where is the search function hiding here anyway? I guess there is none because this would strain servers more? Also, what do search engines crawl all the webpages all day long for after all and have nifty restrict to domain searches, indeed!
Gotta maintain our own "Codex" here, to find stuff quickly, eh? ^^
- We added a brand new Control Mapping screen with new functionality.
- It's enabled when modern UI elements or the prerelease input manager is enabled.
- Added support for multiple input devices.
- You can now choose the control mapping scheme if you have multiple input devices connected.
- Removed the Key Mappings option from the Esc menu. You can still access the Control Mapping screen via Options > Controls > Control Mapping.
- Fixed several bugs with default prerelease control bindings.
- When the prerelease input manager is used with a gamepad, gamepad buttons are now shown in hotkey prompts.
- Added better keyboard button icons in the Control Mapping screen and character creation sequence.
- We added full Steam Deck support.
- Launching on Steam Deck defaults to 1.25x.
- Launching on Steam Deck defaults to gamepad input.
- Launching on Steam defaults to the prerelease input manager.
- Updated Steamworks SDK to 1.53a.
- Text input fields now display an overlay keyboard if one is available on the device.
- Added a brand new UI for the Continue screen and removed the stand-in overlay one.
- Mouse input is now enabled by default.
You even posted in it.doesnt appear to have its own thread yet?
i blame codex search, was only able to find newspostYou even posted in it.doesnt appear to have its own thread yet?