I haven't played it but this from the steam page sounds pretty decline:Ananias. Yay or nay? How many hours to complete the game?
The game keeps track of your adventures on its online server, sharing the in-game events with your friends in real time, maintaining a leaderboard of the most successful heroes as well as a graveyard of memorable characters which you can share in social media.
Ananias is a classic turn-based "roguelike" adapted for modern media, it removes the cumbersome movement and complex commands while keeping all the features from the genre that make the games fun and enjoyable
It is pretty declineI haven't played it but this from the steam page sounds pretty decline:Ananias. Yay or nay? How many hours to complete the game?
The game keeps track of your adventures on its online server, sharing the in-game events with your friends in real time, maintaining a leaderboard of the most successful heroes as well as a graveyard of memorable characters which you can share in social media.
Ananias is a classic turn-based "roguelike" adapted for modern media, it removes the cumbersome movement and complex commands while keeping all the features from the genre that make the games fun and enjoyable
NONE of the featured games on sale are roguelikes (but yeah it does look like caves of qud and cogmind and jupiter hell and ToME and soulash and rift wizard are on sale)
Thinking about picking up the rogueLITE Noita.
Still on the fence on Caves of Qud, it seems like it could be fun, but I’m not crazy about “open-world” roguelikes.
Rift wizard is p cool. [...] Thinking about picking up the rogueLITE Noita.
I've not played it, but Golden Khrone Hotel is supposed to be pretty good. I'd pick it up since it is only 1.50 USD but I'm still playing other stuff and I don't buy games that I'm not going to immediately play any more.
I've not played it, but Golden Khrone Hotel is supposed to be pretty good. I'd pick it up since it is only 1.50 USD but I'm still playing other stuff and I don't buy games that I'm not going to immediately play any more.
Not sure if it qualifies as wild, but Brogue has a fork with MGS sounds and audio mixed in. I normally find Brogue boring, but somehow with that music it's a lot more energetic. https://sourceforge.net/projects/brogueaudio/I am really enjoying the dcss-fork Bcadren, are there any other forks as wild? Or roguelikes in general?
So is this worth it then?Shattered Pixel Dungeon (a fork of Pixel Dungeon) came out on Steam just over a month ago, in case anyone missed it. I didn't enjoy the original really, but this is quickly growing on me as a neat little time waster.
So is this worth it then?
Thanks, I already play bcrawl a good bit but have also dipped my toes in kimchi, and I like both. I'll have to give goon a try if it can be reccomend among them.DCSS forks:
Kimchi crawl
https://github.com/kimjoy2002/crawl/releases
Bcrawl (not to be confused with bcadren)
https://github.com/b-crawl/bcrawl/releases
Gooncrawl (features and changes are voted on by the community)
https://github.com/Floodkiller/crawl/releases
You have a point. These funny sound effects have me interested in a game I have somewhat shallowly written off.Not sure if it qualifies as wild, but Brogue has a fork with MGS sounds and audio mixed in. I normally find Brogue boring, but somehow with that music it's a lot more energetic. https://sourceforge.net/projects/brogueaudio/I am really enjoying the dcss-fork Bcadren, are there any other forks as wild? Or roguelikes in general?
https://www.youtube.com/watch?v=eHu0Ka9O95k (video is from a different variant that has some perspective changing patches and other nonsense, but it also has MGS music and I couldn't find other video...)
Monster energy and attacks of opportunity
A major mechanical change has landed in trunk. “Random energy” was introduced long ago in Stone Soup’s history as an attempt at deterring tedious-but-optimal levels of pillar dancing and luring, while permitting shorter trips. It has not been successful in that role, and additionally offered a “get out of jail free-ish” card in many fights against certain monsters. The spirit that motivated it also motivated previous devteam attempts to meet the problem with a better solution, such as the dynamic-monsters experimental during the 0.17 cycle. This time around we’re tinkering with the mechanic again, in the following form:
In addition to the direct tuning changes above, backgrounds have their starting kits improved a bit with extra consumables, to increase tactical options in the very early game. See the next section.
- Monster move energy is no longer randomized.
- Monsters adjacent to the player gain a 1/3 chance to gain a free* attack if the player moves away from them. Wu Jian martial attacks & rampaging give immunity, and monsters that don’t move fast enough to follow you can’t attack. *Terms and conditions apply: the monster must have sufficient energy to be able to move the next turn (monsters slower than the player don’t get this chance on the turn they fall behind), and monsters that attack slowly don’t get a full refund on the energy used for the attack, only the amount of a normal turn.
- Ogres, 2-headed Ogres, Ogre magi, and Thunderhulks attack more slowly in melee.
- Early D spawns are nerfed a bit, with top killers less common and Harold moved later.
I am trying to get to Crawl/DCSS but it seems that the latest changes are not well received.
If I want to experience good old Crawl journey, from the older patches, on which patch should I start? Should I then try to play the old version one by one? Or is there a definitive old edition lists? I understand there is fork but I want to experience the original vision before delving into forks etc
I am trying to get to Crawl/DCSS but it seems that the latest changes are not well received.
If I want to experience good old Crawl journey, from the older patches, on which patch should I start? Should I then try to play the old version one by one? Or is there a definitive old edition lists? I understand there is fork but I want to experience the original vision before delving into forks etc