Haste also removed? Jesus.
They are destroying the game, whether they know or not.
The endgame is having only the tab key and the god activation skill. And One god, Okawaru, dropping ammo and buffing combat.
Everything else is accessory, not optimal, tedious from these psychos perspective.
DCSS development is like a lot of long running, community developed games. The most vocal people are the ones who have been playing forever and know the game inside and out, so the game keeps getting tuned to their POV. Plus the guy who acts as the main dev, DPEG, is kinda... opinionated... on what constitutes "tedium" and "no-brainers".
I hate the current trap setup where they just randomly happen to you while exploring.
I got pretty jaded with the development when they started just randomly re-gendering and renaming NPCs and uniques for woke and stupid reasons, rather than making the game better. The dev forums are SJW city, I don't know if it's still that way, but essentially for a long time a mentally ill tranny (redundant, i know) named "Duvessa" sort of was the dev's favorite pet poster, and uh... sucked the air out of most discussions.
Still, overall it's a damn good roguelike, very tight design. Maybe too tight at times, but I have to say I don't miss item weight. Hunger was very flavorful and as silly as it might sound, I found it made the game a lot more immersive. I didn't mind when they removed the different kinds of meat though. And who liked victory dancing? Manual skill allocation is so much better. They did totally ruin ogres for some reason...
But they do seem to just want to keep making the game harder. Taking away sources of XP, adding more brutal enemies, the entirety of the "depths", taking away haste, etc. The removal of mountain dwarves was a little before my time but it was the same idea. The removal of high elves didn't really make the game harder but I liked them.