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The Codex of Roguelikes

Matador

Arcane
Joined
Jun 14, 2016
Messages
1,294
I´m curious, what are your favourite roguelikes?
I probably have the most hours in nethack + forks, but there's some good newer(relatively speaking) ones like ToME.
ADOM is also very good, but the sequel looks awful.

DCSS feels like the opposite of nethack design, with an explicit emphasis on making a game that's not to be played but to be beaten. It's in the same category as things like games designed for speedrunners.
I didn´t get deep into ADOM but liked a lot what I played. Brutal game though.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
845
I´m curious, what are your favourite roguelikes?
I probably have the most hours in nethack + forks, but there's some good newer(relatively speaking) ones like ToME.
ADOM is also very good, but the sequel looks awful.

DCSS feels like the opposite of nethack design, with an explicit emphasis on making a game that's not to be played but to be beaten. It's in the same category as things like games designed for speedrunners.
I didn´t get deep into ADOM but liked a lot what I played. Brutal game though.
I think ADOM gets way easier after you play it a bit and figure out a meta-strategy for progressing, for instance: I'm going to go here first (e.g. puppy cave, or the small cave but that's a gamble imo), then around level x go there (e.g. the caverns of chaos), try to get crowned by level y, etc. Knowing what equipment you want to have for the character you are playing, when to run away and what monsters/locations to avoid also helps a lot. I love ADOM, but it's no longer really challenging for me tbh.

For brutal roguelikes I prefer Doomrl (especially high-level challenges) or Infra Arcana (especially non-rogue runs).
 

Matador

Arcane
Joined
Jun 14, 2016
Messages
1,294
I´m curious, what are your favourite roguelikes?
I probably have the most hours in nethack + forks, but there's some good newer(relatively speaking) ones like ToME.
ADOM is also very good, but the sequel looks awful.

DCSS feels like the opposite of nethack design, with an explicit emphasis on making a game that's not to be played but to be beaten. It's in the same category as things like games designed for speedrunners.
I didn´t get deep into ADOM but liked a lot what I played. Brutal game though.
I think ADOM gets way easier after you play it a bit and figure out a meta-strategy for progressing, for instance: I'm going to go here first (e.g. puppy cave, or the small cave but that's a gamble imo), then around level x go there (e.g. the caverns of chaos), try to get crowned by level y, etc. Knowing what equipment you want to have for the character you are playing, when to run away and what monsters/locations to avoid also helps a lot. I love ADOM, but it's no longer really challenging for me tbh.

For brutal roguelikes I prefer Doomrl (especially high-level challenges) or Infra Arcana (especially non-rogue runs).
I beat Infra Arcana 2 years ago. I would guess is even more brutal now. I don´t think most of the runs are beatable in that game. But it´s a work of art, for sure.
 

_V_

Educated
Joined
Jun 15, 2015
Messages
78
I liked Incursion. But haven't played it since the source code was released.
 
Joined
Aug 27, 2021
Messages
595
Well you bastards made me play DCSS. Got a naga fighter of chei with 2 runes. Running around chopping guys up with my blade hands, just killed roxanne and got a book with statue form, statue naga of chei was the goal when I started so i'm about halfway there now.

This is uh... not the optimal way to play dungeon crawl lol. Ultra slow movement can be problematic, but so far so good. Slouch is just a wonderful "oh shit" button though.

Can you still remove mutations in v28? I got irradiated and now I have -4 int and random stat loss when hit. Not the worst things in the world but normally I'd quaff a mut potion and hope for the best at this point. (cure mutation was removed a version or two back, so you gotta drink mutation potions and play mutation roulette when removing muts now, or at least, that's how it was last time i played).
 
Joined
Aug 27, 2021
Messages
595
Got a good run of dungeon crawl going. Statue Naga of Chei, moves slow as hell but hits hard as a truck. Picked up a new spell I hadn't seen before, "Manifold Assault", performs a melee attack against every enemy in sight. 5mp per cast is a bit high, but being able to punch everyone onscreen at the same time is huge. Admittedly it's a little redundant with slouch.

Code:
 Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file.

puncho the Brawler (Naga Fighter)                  Turns: 57136, Time: 04:27:44

Health: 207/207    AC: 21    Str: 33    XL:     22   Next: 14%
Magic:  32/32      EV: 23    Int: 33    God:    Cheibriados [******]
Gold:   2759       SH:  9    Dex: 24    Spells: 3/33 levels left

rFire   + + .      SeeInvis +     - Unarmed
rCold   + . .      Faith    .   W - +1 buckler {reflect}
rNeg    + + .      Spirit   +   S - +2 robe {rC+ rF+}
rPois   +          Reflect  +   p - +2 helmet {Int+3}
rElec   .          Harm     .   O - +2 cloak
rCorr   .          Rampage  .   (no gloves)
Will    ++...                   (no barding)
Stlth   +++++.....              Y - amulet "Hadghi Jidwi" {Spirit rF+ rN++ Dex-3}
HPRegen 0.44/turn               D - +4 ring of protection
MPRegen 0.23/turn               r - +4 ring of evasion

@: very slow
A: AC +7, large, see invisible, deformed body, poison resistance, slowness 2,
spit poison 1, naga tail 2, deterioration 1, dopey 2
}: 2/15 runes: decaying, gossamer
a: Spit Poison, Renounce Religion, Bend Time, Temporal Distortion, Slouch, Step
From Time


You are on level 3 of the Vaults.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You have visited 8 branches of the dungeon, and seen 37 of its levels.
You have also visited: Ossuary.

You have collected 4377 gold pieces.
You have spent 1618 gold pieces at shops.

Inventory:

Missiles
 a - 21 boomerangs (quivered)
 d - 9 javelins
 u - 15 curare-tipped darts
 v - 7 throwing nets
 K - 36 poisoned darts
Armour
 p - a +2 helmet of intelligence (worn)
 O - a +2 cloak (worn)
 S - a +2 robe of resistance (worn)
 V - a +0 kite shield of reflection
 W - a +1 buckler of reflection (worn)
Jewellery
 l - a ring of protection from fire
 r - a +4 ring of evasion (right hand)
 x - a ring of protection from cold
 y - a ring of flight
 D - a +4 ring of protection (left hand)
 Y - the amulet "Hadghi Jidwi" (around neck) {Spirit rF+ rN++ Dex-3}
   (You bought it in a shop on level 2 of the Orcish Mines)  
 
   [amulet of guardian spirit]
 
   It causes incoming damage to be divided between your reserves of health and
   magic.
   Dex:       It affects your dexterity (-3).
   rF:        It protects you from fire.
   rN:        It greatly protects you from negative energy.
Wands
 b - a wand of mindburst (29)
 c - a wand of acid (14)
 k - a wand of flame (42)
 q - a wand of charming (12)
 t - a wand of iceblast (28)
 M - a wand of polymorph (26)
 R - a wand of digging (7)
 Z - a wand of paralysis (4)
Scrolls
 e - 4 scrolls of blinking
 g - 15 scrolls of identify
 n - a scroll of enchant armour
 s - 8 scrolls of teleportation
 A - 3 scrolls of summoning
 C - 4 scrolls of fear
 I - 3 scrolls of magic mapping
 N - a scroll of holy word
 P - 3 scrolls of silence
 U - 6 scrolls of amnesia
 X - 8 scrolls of fog
Potions
 h - 7 potions of magic
 j - 11 potions of ambrosia
 m - 13 potions of curing
 o - 9 potions of lignification
 w - 4 potions of brilliance
 z - 11 potions of heal wounds
 B - 6 potions of flight
 E - 8 potions of might
 F - 2 potions of mutation
 G - 7 potions of attraction
 H - 5 potions of invisibility
 J - 3 potions of resistance
Miscellaneous
 f - a tin of tremorstones (2/2)
 i - a phantom mirror
 L - a lightning rod (4/4)


   Skills:
 + Level 14.4 Fighting
 + Level 9.3 Throwing
 - Level 7.2 Armour
 * Level 11.4 Dodging
 + Level 11.5 Stealth
 + Level 11.4 Shields
 * Level 18.3 Unarmed Combat
 + Level 6.3 Spellcasting
 - Level 7.2 Translocations
 + Level 12.9 Transmutations
 + Level 11.2 Earth Magic
 + Level 13.4 Invocations
 - Level 5.0 Evocations


You have 3 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Lesser Beckoning      Tloc           55%        N/A       1%          3
b - Blade Hands           Tmut           38%        N/A       1%          5
c - Blink                 Tloc           100%       N/A       1%          2
d - Statue Form           Tmut/Erth      49%        N/A       4%          6
e - Wereblood             Tmut           77%        N/A       1%          2
f - Passage of Golubria   Tloc           55%        N/A       2%          4
g - Manifold Assault      Tloc           55%        N/A       7%          5
h - Gell's Gravitas       Tloc           55%        N/A       1%          3

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Teleport Other           Tloc           55%        N/A       1%          3
 Portal Projectile        Hex/Tloc       68%        N/A       3%          3
 Foxfire                  Conj/Fire      40%        2x1d6     4%          1
 Magic Dart               Conj           40%        1d5       4%          1
 Call Imp                 Summ           10%        N/A       7%          2
 Corpse Rot               Necr/Air       20%        N/A       7%          2
 Confusing Touch          Hex            10%        N/A       14%         3
 Conjure Flame            Conj/Fire      10%        6-21      14%         3
 Dazzling Flash           Conj/Hex       20%        N/A       14%         3
 Inner Flame              Hex/Fire       10%        N/A       14%         3
 Mephitic Cloud           Conj/Pois/Air  10%        N/A       14%         3
 Summon Guardian Golem    Hex/Summ       10%        N/A       14%         3
 Petrify                  Tmut/Erth      74%        N/A       1%          4
 Lee's Rapid Deconstruct  Erth           35%        3d19*     1%          5
 Animate Armour           Summ/Erth      94%        N/A       4%          4
 Leda's Liquefaction      Hex/Erth       23%        N/A       4%          4
 Alistair's Intoxication  Tmut/Pois      34%        N/A       10%         5
 Yara's Violent Unravell  Hex/Tmut       26%        3d11      10%         5
 Iskenderun's Mystic Bla  Conj/Tloc      34%        2d8       11%         4
 Borgnjor's Vile Clutch   Necr/Erth      23%        N/A       13%         5
 Summon Forest            Summ/Tloc      17%        N/A       30%         5
 Dispersal                Tloc           27%        N/A       36%         6
 Dispel Undead            Necr           10%        3d9       43%         4
 Flame Wave               Conj/Fire      10%        2d5       43%         4
 Summon Ice Beast         Ice/Summ       10%        N/A       43%         4
 Eringya's Noxious Bog    Tmut/Pois      26%        N/A       45%         6
 Excruciating Wounds      Necr           5%         N/A       78%         5
 Summon Mana Viper        Hex/Summ       10%        N/A       78%         5
 Storm Form               Tmut/Air       26%        N/A       96%         7
 Death Channel            Necr           5%         N/A       100%        6
 Simulacrum               Ice/Necr       5%         N/A       100%        6
 Starburst                Conj/Fire      5%         6d4       100%        6
 Summon Cactus Giant      Summ           5%         N/A       100%        6
 Enfeeble                 Hex            5%         N/A       100%        7
 Malign Gateway           Summ/Tloc      17%        N/A       100%        7
 Monstrous Menagerie      Summ           5%         N/A       100%        7
 Orb of Destruction       Conj           5%         9d5       100%        7
 Spellforged Servitor     Conj/Summ      5%         N/A       100%        7
 Summon Horrible Things   Summ           5%         N/A       100%        8


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (4/6) D:10
  Swamp (4/4) Lair:2       Spider (4/4) Lair:4          Orc (2/2) D:12
    Elf (0/3) Orc:2        Vaults (3/5) D:14          Crypt (0/3) Vaults:2
 Depths (4/4) D:15            Zot (0/5) Depths:4    Ossuary (visited)

Altars:
Cheibriados
Dithmenos
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Ru
Uskayaw
Vehumet
Wu Jian
Xom
Beogh

Shops:
D:6 (   D:8 =   D:13 ?   Orc:2 (=:?

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2
Ziggurat: Depths:3

Annotations:
D:2 1 runed translucent door, Crazy Yiuf
D:7 exclusions: 2 centaurs and 1 more exclusion
Lair:4 3 runed translucent doors, Decep's ghost, journeyman MiBe
Spider:1 3 runed translucent doors, Jackthecabe's ghost, adept DEFE


Innate Abilities, Weirdness & Mutations

Your serpentine skin is tough. (AC +7)
You have supernaturally acute eyesight. (SInv)
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons. (rPois)
You cover ground very slowly.
You can spit poison.
You can use your snake-like lower body to constrict enemies.
Your body sometimes deteriorates upon taking damage.
You are very dopey. (Int -4)

Message History

You block the ironbound preserver's attack.
You beat the ironbound preserver into a bloody pulp!!!
You feel a bit better.
You kill the ironbound preserver!
Cheibriados thoroughly appreciates the change of pace.
You block the deep troll's attack. The deep troll claws you.
The deep troll claws you but does no damage.
The deep troll closely misses you.
The deep troll claws you but does no damage. x2
You pulverise the deep troll!!! You feel a bit better.
You kill the deep troll!
Cheibriados thoroughly appreciates the change of pace.
You howl as the wereblood boils in your veins!
The deep troll completely misses you. You block the deep troll's attack. x2
The deep troll misses you. The deep troll closely misses you.
The deep troll claws you.
You beat the deep troll into a bloody pulp!!!!
You feel a bit better.
You kill the deep troll!
Cheibriados thoroughly appreciates the change of pace.
You howl as the wereblood boils in your veins!
You howl as the wereblood boils in your veins!
You howl as the wereblood boils in your veins!
You howl as the wereblood boils in your veins!
Your primal bloodlust is almost over.
You howl as the wereblood boils in your veins!
You howl as the wereblood boils in your veins!
Your primal bloodlust has ended.
Things that are here:
a +0 morningstar; a +0 scale mail; a deep troll corpse
Items here: )) [[.
Your transformation is almost over.
You revert to your normal fleshy form.
Your +2 robe of resistance unmelds from your body.
You feel resistant to extremes of temperature.
Done exploring.
Done exploring.
There is an open door here.
There is an open door here.
There is a stone staircase leading down here.

    #.....###..###..###......#...
    #.....##..##.##..##.)....#...
    #)....#..##...##..'..)...#...
    #.....#..'.....#..#))....#...
#####.....#..##...##..#)######...
....#.....##..##.##..##[(......##
....).....###..###..###).......#.
....#.....# ##.....## #........#.
....#.....#  ##.@.##  #........#.
....#.....#######'#####........#.
....#..........................#.
....#..........................#.
)...#..........................#.
....#..........................##
....'.........#########..........
....#.........#.......#..........
....#.........#.......#..........


There are no monsters in sight!

Vanquished Creatures
  A juggernaut (Depths:3)
  Bai Suzhen (Spider:4)
  5 caustic shrikes (Depths:4)
  4 golden dragons
  the Enchantress (Depths:2)
  2 bone dragons
  Arachne (Spider:2)
  Mlioglotl (Swamp:4)
  2 liches
  A walking frostbound tome (Depths:4)
  A sphinx (Depths:3)
  Kirke (Swamp:4)
  A tengu reaver (Depths:1)
  Donald (Orc:2)
  A shadow dragon (Depths:1)
  Roxanne (Swamp:4)
  A draconian monk (Depths:4)
  4 fire giants
  3 iron dragons
  Aizul (Spider:1)
  7 frost giants
  4 orc warlords
  8 emperor scorpions
  10 vault wardens
  8 ghost moths
  Louise (Swamp:3)
  12 ironbound preservers
  3 spriggan defenders (Depths:2)
  3 war gargoyles
  3 broodmothers (Spider:2)
  4 stone giants
  3 vampire knights
  19 very ugly things
  4 ironbound thunderhulks
  2 eleionomae
  A black draconian (Depths:4)
  10 bunyips
  6 entropy weavers
  2 white draconians (Depths:4)
  4 dire elephants
  8 spark wasps
  2 red draconians
  4 purple draconians
  The ghost of JJisdabomb the Unforgettable, a journeyman DsFi of Hepliaklqana (D:12)
  A yellow draconian (Depths:3)
  A blizzard demon (Depths:3)
  7 ettins
  Harold (D:8)
  3 fire dragons
  2 crystal guardians
  Josephine (Spider:1)
  3 rakshasas
  3 great orbs of eyes
  12 yaktaur captains
  5 ice dragons
  24 hydras
  3 spriggan air magi
  10 vault guards
  6 boulder beetles
  Erolcha (Orc:2)
  3 ghost crabs
  4 peacekeepers
  5 centaur warriors
  2 hell beasts (Depths:3)
  3 ironbound frosthearts
  A two-headed ogre (D:10)
  4 radroaches
  2 orc high priests
  A death yak (Lair:4)
  3 deep troll shamans
  5 alligators
  10 deep troll earth magi
  2 tengu warriors
  9 hell knights
  7 spriggan berserkers
  A soul eater (Vaults:2)
  3 iron trolls
  5 skeletal warriors
  7 pharaoh ants
  4 sun moths
  2 goliath frogs
  2 flayed ghosts
  5 steelbarb worms
  50 deep trolls
  6 orb spiders
  2 glowing orange brains (Depths:3)
  14 ironbound convokers
  4 swamp dragons
  4 spriggan druids
  2 bog bodies
  An obsidian statue (D:14)
  6 wizards
  6 orc knights
  2 deep elf pyromancers
  A phantasmal warrior (Vaults:3)
  9 harpies
  5 necromancers
  15 orc sorcerers
  8 lindwurms
  An oklob plant (Lair:4)
  4 cyclopes
  22 ugly things
  4 moths of wrath
  20 wolf spiders
  3 manticores
  2 will-o-the-wisps
  6 elephants
  2 torpor snails
  9 vault sentinels
  3 black mambas
  10 cane toads
  2 gargoyles (D:14)
  5 demonic crawlers
  36 yaktaurs
  5 komodo dragons
  2 tengu conjurers
  5 rime drakes
  3 trolls
  13 meliai
  2 polar bears
  15 hornets
  A bloated husk (Swamp:2)
  11 tyrant leeches
  6 blink frogs
  Grinder (D:2)
  26 tarantellas
  42 slime creatures
  5 dream sheep (Lair:4)
  30 jumping spiders
  10 water elementals
  Sigmund (D:3)
  2 shadows
  9 spriggans
  5 wraiths (Spider:1)
  16 culicivoras
  A basilisk (shapeshifter) (D:15)
  3 wyverns
  2 hogs
  30 yaks
  6 basilisks
  53 redbacks
  25 vampire mosquitoes
  5 wargs
  Edmund (D:5)
  15 swamp worms
  8 water moccasins
  3 sky beasts
  6 swamp drakes
  A hornet zombie (D:8)
  2 black bears
  43 orc warriors
  2 ice beasts
  2 necrophages (D:6)
  6 ogres
  21 centaurs
  3 wolves
  6 kobold brigands
  Blork the orc (D:6)
  21 bullfrogs
  An elf zombie (Ossuary)
  2 gnoll sergeants
  A wyvern zombie (D:8)
  A scorpion (D:4)
  A wyvern skeleton (D:7)
  4 wights
  3 killer bees (D:11)
  7 howler monkeys
  3 electric eels
  3 centaur zombies
  A bullfrog zombie (D:5)
  2 human zombies (Ossuary)
  6 hounds
  A jelly (D:4)
  2 centaur skeletons
  18 orc priests
  Terence (D:2)
  An iguana (D:6)
  Natasha (twice) (D:3)
  30 orc wizards
  3 hound zombies
  A hound skeleton (D:4)
  4 mummies (Ossuary)
  A howler monkey zombie (D:7)
  Robin (D:2)
  9 gnolls
  10 adders
  A howler monkey skeleton (D:4)
  A shadow imp (D:6)
  12 white imps (D:11)
  An ufetubus (D:7)
  A worm (D:2)
  A dart slug (D:2)
  79 orcs
  7 ball pythons
  6 bats
  4 endoplasms
  A giant cockroach (D:2)
  18 goblins
  7 hobgoblins
  10 jackals
  33 kobolds
  3 quokkas
  3 training dummies (D:6)
  2 frilled lizards
  A goblin zombie (Ossuary)
  4 hobgoblin zombies (Ossuary)
  2 jackal zombies (Ossuary)
  An orc zombie (Ossuary)
  6 rats
1399 creatures vanquished.

Vanquished Creatures (others)
  A fire giant (Depths:3)
  A boulder beetle (Spider:4)
  An orb spider (Spider:3)
  A bloated husk (Swamp:1)
  2 humans (Swamp:4)
  An ogre (D:5)
  A hound (D:7)
  An orc wizard (Orc:2)
  5 foxfires (Swamp:3)
  19 fungi
  45 plants
78 creatures vanquished.

Grand Total: 1477 creatures vanquished
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,597
Location
anima Bȳzantiī
Didn't see this coming, Desktop Dungeons is getting a big visual overhaul/rerelease. Much more than a simple bit of paint, though lord knows the tiny resolution of the original needed something fresh.



3D, which I imagine will be contrary to average codexer's taste, but it seems like it's the same great coffeebreak roguelike, with the notable difference of a "rewind" feature, so I imagine this'll be another good title for getting more people to attempt the jump from roguelites to traditional roguelikes.



Tiny announcement on Steam:
Greetings Desktop Dungeons players! The rumors were true! The ones about a remastered edition, not the ones about the self-aware fungus on uh nevermind... Back to our announcement. Desktop Dungeon: Rewind is soon to be released so you'll be able to explore, slay and scheme through the game with gloriously updated graphics.

PC Gamer article:
Desktop Dungeons (opens in new tab) originally came out in 2011, and was a game I instantly fell in love with. And not in some genteel, courtly manner either: our passionate dungeon-crawling sessions would stretch long into the wee hours, as I suffered little deaths innumerable and grasped modifiers untold.

Sorry. It's a great game! And even if you've never played Desktop Dungeons, you'll have played one of the games subsequently influenced by its smart ideas. It plays like a kind of mini-roguelike, where each run's success or otherwise feeds into the next, with an overarching system of characters and classes alongside things like deities that set 'rules' for your playthroughs to follow. A standout element of the design is that you heal by exploring, making a good route-planning mindset as important as a big sword.

It's one of those where a single game could take ten minutes but, somehow, you're still there four hours later.

So today is a good day, as the new boutique publisher Prismatika has announced Desktop Dungeons: Rewind: an isometric 3D remake of the IGF-winning 2D original. The new subtitle highlights the game's Rewind feature, which will allow players to (somewhat) cheat death with "an insurance policy that allows you to replay a dungeon from an earlier point, try different strategies and defeat monsters in new ways."

It's shown off in action at the end of the above trailer. Other features listed are similar to what was in Desktop Dungeons: Enhanced Edition (still available on Steam, and still great (opens in new tab)), so expect a bunch of classes and to be building up your kingdom over time and daily online challenges.

Hopefully this remake takes account of all the great roguelikes released since the original, and lifts a few ideas back for itself: I imagine after the likes of Darkest Dungeon, the kingdom building side might feel a little slight now. It'll also be interesting to see if it retains that odd little feature it had of custom tilesets (in fact, the original game's look is down to none other than Spelunky creator Derek Yu)

You can read our positively ancient review of the original game here (opens in new tab). Desktop Dungeons was and is a cracker, so fingers crossed this remake can bring that beautiful core loop into the modern age. The trailer says it's coming "very soon" to Steam, but there's no release date yet.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
2,967
Desktop Dungeons is getting a big visual overhaul/rerelease.

Is it good and worth playing? I never tried it before
The alpha (that's still officially around the internet for free) was better than the final version. It had less content but it was more balanced and less swingy.

The final version expanded the meta progression with more equipment, random secret rooms, bounties, trickier gods and a collection of "fuck you" enemies and challenges that were more painful than fun.
 

Kabas

Prophet
Patron
Joined
Feb 10, 2018
Messages
597
Never tried the alpha version, but i did like the final version of the Desktop Dungeons fair enough.
The only little moment that irked me is that your hero's gender is randomized and thus you can start with the female character. They made this article in which devs praised themselves about how progressive they are for making the vast majority of the female portraits as ugly as possible and i guess they realised that nobody would choose them unless forced.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
7,784
Location
The Desert Wasteland
The only little moment that irked me is that your hero's gender is randomized and thus you can start with the female character. They made this article in which devs praised themselves about how progressive they are for making the vast majority of the female portraits as ugly as possible and i guess they realised that nobody would choose them unless forced.

This shit is getting so fucking stupid.
 

Demo.Graph

Savant
Joined
Jun 17, 2018
Messages
681
From the talented Anthony Case. Has a demo.
Is it me or it's really lewd?
I'm changing three words and ohgawd.

Friendzoned is a sci-fi turn-based Roguelike. Blast your way into the pantsuless sectors battling dangerous creatures, outlaws, and the environment itself. But you'll need your wits to make best use of the variety of resources you stumble upon to survive and claim the head of your bounty!

:shredder:
 

Theodora

Arcane
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Glory to Ukraine
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Feb 19, 2020
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anima Bȳzantiī
Demo.Graph, where did you get that text from? O.o (Am I blind?)

From the talented Anthony Case. Has a demo.


Nice visuals. Saddens me how few games ultimately pull off pixel graphics well (I guess they think that's enough as far as art style goes?). But this manages it :D kinda reminds me of Crypt of the Necrodancer in that respect, but obviously with a muuuch darker and off-tone palette.
 

Irata

Learned
Joined
Mar 14, 2018
Messages
266
Upcoming changes in DCSS v0.29

There are more, but these caught my eye while I was quickly scanning them. Unfortunately, there doesn't seem to be a comprehensive list of them.

Ammo for bows, slings, etc. is being removed.
Armor impacts ranged attack delay.
Bows, crossbows, and slings skills are combined into a single Ranged Combat skill.

Monsters adjacent to the player gain a 1/3 chance to gain a free attack if the player moves away from them. Wu Jian martial attacks & rampaging give immunity.
 

Sukhāvatī

a.k.a. Mañjuśṛī
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Joined
Jan 19, 2019
Messages
5,036
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
From the talented Anthony Case. Has a demo.


Nice visuals. Saddens me how few games ultimately pull off pixel graphics well (I guess they think that's enough as far as art style goes?). But this manages it :D kinda reminds me of Crypt of the Necrodancer in that respect, but obviously with a muuuch darker and off-tone palette.

Yeah, only found out about the guy recently, from his pretty roguelite autobattler Boneraiser Minions which impressed me.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
3,597
Location
anima Bȳzantiī
They made this article in which devs praised themselves about how progressive they are for making the vast majority of the female portraits as ugly as possible and i guess they realised that nobody would choose them unless forced.
Thought it was one of those things where everything was intentionally a bit grotesque -- somewhat akin to the old covers Josh Kirby made for Pratchett's Discworld novels. Never could bring myself to care about characters much when they're this impersonal and without a narrative grounding, but I don't know why they'd deny players choice like that. And given the aforementioned, I don't quite agree with that line of reasoning. ^^;
 

Narushima

Cipher
Joined
Jun 14, 2019
Messages
1,295
Nice visuals.
What?!
ss_e64877fe88ad010ee530fe056fe519e7c8c73727.1920x1080.jpg
 
Joined
Aug 27, 2021
Messages
595
Upcoming changes in DCSS v0.29

There are more, but these caught my eye while I was quickly scanning them. Unfortunately, there doesn't seem to be a comprehensive list of them.

Ammo for bows, slings, etc. is being removed.
Armor impacts ranged attack delay.
Bows, crossbows, and slings skills are combined into a single Ranged Combat skill.

Monsters adjacent to the player gain a 1/3 chance to gain a free attack if the player moves away from them. Wu Jian martial attacks & rampaging give immunity.
Oh good, it's important that the wildly OP armor/ranged attack combination is being addressed. LOL at least they're finally, finally after all these years, getting rid of the pointless ammo that just stopped you from using your low level hunter's primary weapon early on. After a couple of floors you never ran out of ammo anyway, the ammo stuff was really just pointless after they removed the different ammo types. Sure, why not lump all the skills together I guess? Don't really get it, but don't hate it...

The monsters getting a free attack when players move away is just a difficulty increase for most characters, especially weaker ones. It just means more free attacks on you while you run to the stairs/a narrow hallway.

Wu Jian was interesting before they neutered it because they were mad at the guy who came up with the idea (no really). Spite is a big part of DCSS development. Back in the day, a dude named "Berder" on the forums put up a guide on winning with an octopode fighter of dithmenos, a big part of the strategy was using shadow step on plants to escape sometimes. Devs didn't like Berder, or someone going against the prevailing wisdom of the crowd, so they made shadow step not work on plants.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
5,169
Make the Codex Great Again! Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Pathfinder: Wrath
Which roguelikes are available for Linux/Ubuntu?
Do a web search of the one you want to play and see if it'll run on Linux.

Here are some free ones to get you started:
Cataclysm: Dark Days Ahead
Angband
Dungeon Crawl Stone Soup
Sil
Nethack
 

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