Finished my 0.E Cataclysm game. Became an unstoppable cyborg mutant and the game rapidly gets very boring after that. Some conclusions:
- Bionic soldier start is a great noob crutch.
- Survivor suit is OP as fuck. I will avoid using it in the future.
- Crop yields are incredible. It takes a whole season for most crops to grow but a single 8x8 pumpkin patch yielded over 1500 units of delicious pumpkin.
- Labs yield way too much ammo. A single CROWS II M249 turret drops 1600 rounds of 5.56 in convenient to carry belts. A lab typically has at least 4, sometimes as many as 10 of them and they can usually be killed off pretty safely, either shot from darkness or with a grenade. It kinda kills the tension when I can walk around blasting with basically infinite ammo.
- Ninjutsu with a diamond coated broadsword.
Now playing around with 0.F - autism intensifies edition. The new container system is pretty unpleasant. Sure I approve of it from a simulationist standpoint since previously you could magically stuff an AM rifle into your coat pocket but now you can't even put an MP5 into a duffle bag, I mean come on. And looting food is a pain since it's mostly in containers and now you can't see any detailed descriptions until you actually put it in your inventory.
Anyway, tried some really bad day starts. Silly scenario, basically just RNG.
Then had a nice game brewing with a normal bow hunter start. Interesting change to bows - low base damage but huge crit multiplier. Found a SWAT armor, had a base going, some skills etc. Then got overconfident with my shiny armor and accidentally aggroed a big mob and got buttfucked. That missing 5% armor coverage really makes all the difference.
Then tried some lab starts:
1. Spawned in a car in the middle of a riot checkpoint (??). Killed by the turrets.
2. Spawned in a lab with an aboveground facility. Made it to the surface and made a run for it but got chased down by an asshole manhack. Should have waited for nightfall.
3. Cold lab. Exit guarded by .50 cal turret. Couldn't find a gun or an id card, nose about to freeze off, got frustrated and committed suicide by zombie scientist.
4. Cold lab. RNGesus is with me this time. Made it into the subway system. Walk down the tunnel and find soldier corpses and soldier zombies fighting some monsters. Pick up an M4 off the ground and use it kill the soldiers. The new bleeding mechanic is useful to conserve ammo in situations like this - one or two shots, then run into the darkness and they bleed to death. Pick up ammo, supplies and ballistic vest.
Walk down the tunnels for hours trying to find an exit - no dice, all the tunnels end in those single level chemistry labs full of zombies and the subway exit is card protected. Track back to the cold lab. Find the finale - a new one with what I think is a tank full of mutagen in the middle. Science id card on the floor and a shiny recon exosuit. It's Guarded by a secubot, a manhack and a couple of zombies. Use the rifle to kill everything while tanking all the shots on the ballistic vest.
Grab the card and head to the exit - it's guarded by a turret. Shoot it from the darkness and I'm out. Right outside the lab is a huge ranch with a bunch of livestock, a nice farmhouse with a garden, a cellar full of food and surrounded by forest.