This might be up their ally; it's a gamed called Entombed specifically for the blind/visually impaired.I have a friend who is completely blind (does not have eyeballs) and who wants to try to play RPGs somehow. I was thinking that traditional roguelikes could be good for them, given the unimportance of visuals etc. Anyone know if there are any good roguelikes that have strong support for visually impaired people? A quick google shows that DCSS seems to have a version for the blind, but I'd rather recommend something that is better (by my standards).
Don't know how you've been progressing but Ice Elementalist is a tough start these days; don't see it getting a lot of play watching live runs on Online Crawl.Any good ice mage guide? I'm dying a lot in this game.
And also played a bit with necromancer.
Some MUDS have pretty good screen reader support, like I believe Alter Aeon does. This reddit threat also has some good recommendations. https://www.reddit.com/r/Blind/comments/105rg7k/what_are_your_favourite_textbased_games/I have a friend who is completely blind (does not have eyeballs) and who wants to try to play RPGs somehow. I was thinking that traditional roguelikes could be good for them, given the unimportance of visuals etc. Anyone know if there are any good roguelikes that have strong support for visually impaired people? A quick google shows that DCSS seems to have a version for the blind, but I'd rather recommend something that is better (by my standards).
I would not advice a beginner to change gods. I beaten DCSS more than 10 times over several patches in the past (including Nagas, and being a Wu Jian Bro) and I would not do it myself.Don't know how you've been progressing but Ice Elementalist is a tough start these days; don't see it getting a lot of play watching live runs on Online Crawl.Any good ice mage guide? I'm dying a lot in this game.
And also played a bit with necromancer.
Those early ice magic spells are good for crowd control (stopping/slowing mobs) but not great for damage so early game is rough unless you're sprinting down the dungeon.
Like most magic caster starts, you're gonna want to find & follow Sif Muna (or find the Ecumenical Temple which pretty much guaranteed to have her altar (use Shift-G to autotravel to a specific dungeon branch/level once discovered)) since she gifts you free spellbooks and you're gonna be spell starved early (...and what you get makes/breaks most runs).
Mid-game once you've gotten your spells setup, switch out Sif for another god like Vehumet who'll gift you MP for your kills; meanwhile build up your gear and cover your defensive holes with ego & randart gear along with consumables like teleport scrolls to prepare you for all the possible BS that can get thrown at you in End-game (like Torment and Rot).
Alternatively you could play as as an Djinni Ice Elementalist which is pretty fun; you cast spells from HP instead of MP and learn new spells randomly as you level your spellcasting skill, but you can't learn spells from books like a regular caster. I'd recommend trying it out, it's aplaystyle but your runs are more at the mercy of RNG depending on what spells you randomly get (then again, same with finding books).
I'd like to see what you can do with a high level ice mage Cryomancer; while a lot of low level enemies/undead are resistant to ice magic early on, a lot of end game demons et al are surprisingly not that resistant to it (excl. Cocytus). So make Hell freeze over and tell us how you did it
Necromancy might synergize well with cryomancy.I would not advice a beginner to change gods. I beaten DCSS more than 10 times over several patches in the past (including Nagas, and being a Wu Jian Bro) and I would not do it myself.Don't know how you've been progressing but Ice Elementalist is a tough start these days; don't see it getting a lot of play watching live runs on Online Crawl.Any good ice mage guide? I'm dying a lot in this game.
And also played a bit with necromancer.
Those early ice magic spells are good for crowd control (stopping/slowing mobs) but not great for damage so early game is rough unless you're sprinting down the dungeon.
Like most magic caster starts, you're gonna want to find & follow Sif Muna (or find the Ecumenical Temple which pretty much guaranteed to have her altar (use Shift-G to autotravel to a specific dungeon branch/level once discovered)) since she gifts you free spellbooks and you're gonna be spell starved early (...and what you get makes/breaks most runs).
Mid-game once you've gotten your spells setup, switch out Sif for another god like Vehumet who'll gift you MP for your kills; meanwhile build up your gear and cover your defensive holes with ego & randart gear along with consumables like teleport scrolls to prepare you for all the possible BS that can get thrown at you in End-game (like Torment and Rot).
Alternatively you could play as as an Djinni Ice Elementalist which is pretty fun; you cast spells from HP instead of MP and learn new spells randomly as you level your spellcasting skill, but you can't learn spells from books like a regular caster. I'd recommend trying it out, it's aplaystyle but your runs are more at the mercy of RNG depending on what spells you randomly get (then again, same with finding books).
I'd like to see what you can do with a high level ice mage Cryomancer; while a lot of low level enemies/undead are resistant to ice magic early on, a lot of end game demons et al are surprisingly not that resistant to it (excl. Cocytus). So make Hell freeze over and tell us how you did it
The best advice I would give is to have a backup damage source for ice. In general any element will have monsters with resistances that will create nasty situations when combined with other enemies. Undeads are resistant to Ice in general.
Maybe he can make his character a bit hybrid with physical damage or explore spells from other elements, that could depend on what items he find in the dungeon early.
Being a one trick pony can work nice for a while in DCSS (stealth build, poison projectiles,etc), but eventually you need more tactical flexibility for the diverse bullshit thrown at you.
Can't believe I'm saying this, but.. This is a game that clearly could've been sold for real money. But, hey, I'm not gonna argue against free games, especially if they are good. And this one is not bad so far.A free game by the co-creator of the XBox's Fable series.
Brogue: Community Edition 1.13
Adventurers,
An update for Brogue CE is now available!
Download for Windows, Mac, and Linux
Thanks to great work by flend and zenzombie, we now have support for multiple game variants in CE, and have added Rapid Brogue! Select it in Play > Change Variant in the main menu.
Thanks to other contributors andkem, brturn, nathanf, nstoddard, and omar-polo.
- Rapid Brogue is now part of Brogue CE!
- Re-designed the main menu.
- Lumenstones are worth 500 gold on death, instead of 0.
- The rapier lunge attack works against invisible enemies when you are telepathic.
- Levers are now indestructible via shattering and tunneling, which would leave some vaults impossible to open.
- Autoexplore no longer walks through dangerous gases when wearing unidentified respiration armor.
- Items falling from the previous level will now trigger any traps they land on.
- Items and monsters falling from the previous level will no longer fall into reward rooms.
- Fixed an issue where unidentified rings could have higher bonuses than they would have once identified.
- Fixed an issue where unidentified positive rings would be 1 enchant lower than they should.
- Update rapier description to use 'triple damage' instead of 'treble damage'.
- Added a -vn command-line option to play a replay headlessly.
- Fix the default enchantment value being ignored in wizard mode.
- Fixed the dungeon version number in the seed catalog.
Have no idea if it's good or not - but it's entirely free:
https://store.steampowered.com/app/2373630/Moonring/
Brogue always needs a bump, everyone should overcome the first impressions and expectations and try it. It is surprisingly entertaining and good. I expected banal boring and got a tense clean buildfag game.Brogue: Community Edition 1.13
Adventurers,
An update for Brogue CE is now available!
Download for Windows, Mac, and Linux
Thanks to great work by flend and zenzombie, we now have support for multiple game variants in CE, and have added Rapid Brogue! Select it in Play > Change Variant in the main menu.
Thanks to other contributors andkem, brturn, nathanf, nstoddard, and omar-polo.
- Rapid Brogue is now part of Brogue CE!
- Re-designed the main menu.
- Lumenstones are worth 500 gold on death, instead of 0.
- The rapier lunge attack works against invisible enemies when you are telepathic.
- Levers are now indestructible via shattering and tunneling, which would leave some vaults impossible to open.
- Autoexplore no longer walks through dangerous gases when wearing unidentified respiration armor.
- Items falling from the previous level will now trigger any traps they land on.
- Items and monsters falling from the previous level will no longer fall into reward rooms.
- Fixed an issue where unidentified rings could have higher bonuses than they would have once identified.
- Fixed an issue where unidentified positive rings would be 1 enchant lower than they should.
- Update rapier description to use 'triple damage' instead of 'treble damage'.
- Added a -vn command-line option to play a replay headlessly.
- Fix the default enchantment value being ignored in wizard mode.
- Fixed the dungeon version number in the seed catalog.
This game is fucking moronic retarded.Have you tried Approaching Infinity?
game has literally tool tips calling it realtimeNothing in the game is in real-time.
absolutely fucking not, not a single fucking one of them and i played all the major rlConfusion effects work the same there as they do in other roguelikes.
the "look" of realtime is literally how diablo1 got made, is diablo1 not realtime?"look" of real-time due to effects lasting multiple turns but it's still operating in turn-based rules.
the lesson learned there is that the game is fucking garbageThe main lesson learned there
Tbh it gets plenty of praise to counter its unassuming appearance anytime anyone online asks about free or beginner-friendly roguelikes. And like, deservedly so, but it's only really going to be the most extreme of antisocial sorts that don't hear a challenging word or two in response to it being too 'boring' or 'old' in its design.Brogue always needs a bump, everyone should overcome the first impressions and expectations and try it. It is surprisingly entertaining and good. I expected banal boring and got a tense clean buildfag game.
Almost got out of the dungeon once, got caught on level 3 and savescummed..... to get the win.....
Would be absolutely cray cray if this turned out to be true; but roguelike developers are nothing if not prone to long bouts of silence while they work away at something.Not that you guys mind it, but it seems that Dungeons of Dredmor is getting a fourth expansion?
https://steamcommunity.com/app/98800/discussions/0/3878219197528634995/
I couldn't find it in the website tho.
It looks like you abandoned your account; if by some chance you happen to see this, please message me.Necromancy might synergize well with cryomancy.
Works for liches.
Lot of undead races to start too.
game has literally tool tips calling it realtimeNothing in the game is in real-time.
absolutely fucking not, not a single fucking one of them and i played all the major rlConfusion effects work the same there as they do in other roguelikes.
NONE will end your turn for you on an effect where you can still do shit
the "look" of realtime is literally how diablo1 got made, is diablo1 not realtime?"look" of real-time due to effects lasting multiple turns but it's still operating in turn-based rules.
it ends your fucking turns automatically
except you are not helpless or how do you think i managed to cast cleans in the screenshot? it did not stop the time
What part of automatically ended turns did you not understand? Shit is dumber than posting pics of fucking autoscaled loot...The game operates in turns. Said turns are based upon speed-ratings. If you have 3 speed and something you're facing has 2, then you'll take 1.5x more actions. It's that simple.