Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Codexian Saga LP

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
:lol:
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
I don't think we'll be getting any updates till we break this deadlock.


Time to :avatard:
 

wjw

Augur
Joined
Jun 6, 2007
Messages
287
Lolz @ people claiming this is the most important vote ever...

Anyway! A.I. might get depressed. Elevators not working. Stairs to be re-invtented. I foresee many problems.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Here I am, brain the size of a planet, and you ask me to open doors.

Now the world has gone to bed
Darkness won't engulf my head
I can see by infra-red
How I hate the night
Now I lay me down to sleep
Try to count electric sheep
Sweet dream wishes you can keep
How I hate the night
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
Is the vote truly tied? The next vote for A or B will be deemed the winning vote.

If no vote is forthcoming in the next two hours... the Barbarian will be forced to flip a coin.

In Orgasm's honor, he will do an Invisible Castle dice roll, which will assure the public that the choice was truly random.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
I counted again, double-checking taplonaplo's count.

A 10
B 10

A:
juggernaut, Jaedar, TNO, Azira, taplonaplo, treave, Jack, root, Ashery, praetor

B:
Angthoron, lightbane, Maria, Orgasm, Luan, laclongquan, Raddishu, Garfunkel, wjw, Frau Bishop

This should be correct.

Angelo85 was noted as speaking out against AI, but he did not cast a proper vote so I did not count him. That seems to cover everyone that was involved in this section of voting.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,151
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
laclongquan said:
God damn it!

Our fate was decided on the whim of a cold God.
The Roll was biased!

Of course the computers would manipulate us into AI research!
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
Fate and Destiny

Though Codexian racial memory had recoiled at the very thought of a true Artificial Intelligence, it nonetheless became a reality on 27 December 223AU, when a crack team of scientists, programmers and neurological experts 'awoke' Adam-2, the known galaxy's first AI. Much back clapping and many congratulatory toasts ensued. It was a miraculous development. They had jointly given birth to a non-Codexian SENTIENCE. When the news was initially promulgated, there was widespread public puzzlement. What did a 'true AI' imply, after all? Over the next few years, Adam-2's 'neural matrix' was copied many times over, and separate personalities were allowed to evolve. This was the only known means of creating additional AIs, without rebuilding from scratch (an expensive and deeply time consuming process). The infant digital entities were studied, for a time, and fed dribs and drabs of information so as to gauge their abilities and inclinations. The barrage of tests proved successful.

Once removed from the laboratory and study sampling, the Adam series did not disappoint. They were far more efficient than the most supremely augmented tech-jobs, and were utterly superior to their non-sentient AI counterparts. Within a mere two decades, the Adam series and the Betty series that followed (in essence, two 'true' AIs copied many times over in the 'prenatal' stage) had become plant managers, nervous systems for combat vessels, reference points for government officials, city planners and the best professionals in fields requiring extraordinary dexterity and precision. Though retaining no official status as citizens, the AIs were individuals - capable of discovering and absorbing information independently of any instruction - naturally inquisitive personalities, to a fault. Inbuilt with manifold failsafe systems, they proved to be reliable, as well as able. Their core programming stripped them of the ability to harm - or by their inaction allow to be harmed - Codexian beings.

The AIs integrated into Codexia's economy and society with an almost practiced ease, and remarkable results followed their introduction. Industrial efficiency, for one, virtually exploded. The total volume of goods produced in Codexian space rose by almost 40% during the 230s, even when taking into account population growth and natural economic expansion. Contrary to many popular fears, they also created a great number of more jobs than they took away. Resource intensive as they were (the AIs, despite being digital entities, required massive data stores and servers), hundreds of thousands of technicians were required to maintain the thousands of AIs in operation by 240AU. It was a relationship of co-dependence, at every stage. And, for the moment, it functioned well. However, one disappointment did lie in the fact that the AIs were, by their very nature, closed systems. They would bring no exponential scientific advancement. In some ways, they were saddled with many of the same limitations imposed on human beings.

And yet, despite the many positives of the new status quo, there was still a minority of Codexian citizenry with a strong distaste for their new compatriots. Political opposition to AI expansion was growing more vocal by the year. The Raumen faction in the Council was particularly vitriolic in their attacks on the digitals. This was so, despite the fact that the AIs were helping Codexia to continue to pay off its morbidly large debt to the Clans. There were even a few clumsy attacks by Codexian vandals on AI servers - though these were easily rebuffed by security forces. But beyond these vocal and petty physical attacks on the newest addition to the Codexian family, life was - overall - finally normalizing for Codexians. Nothing had been heard from the Turanei in decades, and no overwhelming threat seemed to lie in waiting. A steady rhythm of colonial and economic growth was developing.

The future appears wide open...

Do you... begin exploring the Dead Zone (the old Phyr domain), after an enforced absence of more than twenty years?

OR

Do you... explore in the direction of the Amoneth, hoping to make contact with these mysterious aliens?

OR

Do you... explore what lies beyond the vast Raumeni territories?
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Beyond the Raumen expanse, does this mean we have to pass through Raumen territory to get there?
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
B seems the best bet here.

C is too much of an unknown and A might lead to potential conflict due to us taking in Phyr refugees. Even if it isn't an open conflict, we'll likely have warmer relations with the Amoneth due to our handling of the Phyr.
 

Luan

Educated
Joined
Mar 31, 2009
Messages
108
Location
Fukuoka, Japan
Let us explore more of Chapter 2 before advancing to Chapter 3. As such, I vote B!

I'm also very curious to see the state of the union address. In particular, the status of our Phyr refugees and the acquisitions/integration of their technologies with ours.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Amoneth contact might prove to be interesting. I'd like to find out what happens if you crush the crystalline Amoneth into powder and snort it.

edit: The only reason I'd want to re-enter the Dead Zone is if we're going to attack the Turanei afterwards. If we go in, make contact, and pussy out of conflicts again we might as well not bother. Assuming that they are still in the area. If they were thorough there won't be anything left worth salvaging in the area. They burned the worlds down.

edit2: At any rate, I'm thinking that the worlds beyond the Raumen territories can wait. At least we know there's a Hi'nin Empire out there waiting for us to battle. But first, let's find out as much as we can about our neighbours first. Preferably discover if there is anything we can get from the Amoneth, or if there is anything they will want from us.

B. Expand towards the Amoneth.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Let the Reconquestista begin!

The 1st time we enter this region of space, we were punishers, come to deliver the harsh judgements on those dare to trick us. We left, in part as a caretaker with the legacy of the dying Phyr.

During the harsh decades follow, the bear refugees live unmolested in Codexia despite the growing xenophobia, due partly to our determination to preserve this seedling of civilization.

It's time to walk once more on this road: the Reconquestista. We are both the conquerors and the preservors, coming there both to reconquest and rebuild, to live among the new lands and the old homes. Moral high grounds belong to us. Ambitions fuel our drives. We come prepared.

This time is when we harvest the fruits of our decisions in the past. Dead Zone here we come!
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
I am glad to see we managed to produce a true AI. This will be a good thing for Codexia, I have no doubt of that.

As to where to put our sights next.. I am very curious about the Amoneth. Doubly so, seeing as they did not interfere the second time around, when the lizards purged the furries. Was that because we took in refugees? Will the Amoneth then be more kindly disposed towards us? Or do they have problems of their own?

Regardless, I think we need to discover what we can about these enigmatic neighbors of ours.

Option B.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I have to say that pretty much all the options are equally tempting, but I think B will be an interesting option to pursue. The technologies of the Amoneth could give our scientists a new boost. Then again, they might not, this remains to be seen.

So, option B.

However, reconquest of the Phyrrite worlds also seems like a tempting option, I wonder if anyone plans on lobbying it.


A question to the mighty Barbarian regarding the AI! Are there Azimov-type principles and Laws built into the AI to prevent them, if nothing else, from harming the Codexians and their porn servers? Or is this a pure, unguarded, Skynet-type conscience?
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Inbuilt with manifold failsafe systems, they proved to be reliable, as well as able. Their core programming stripped them of the ability to harm - or by their inaction allow to be harmed - Codexian beings.

I think we have Asimov Robotics Laws pre-programmed. Of course, there's nothing stopping a rogue scientist from creating an AI without those failsafes. Also, we need to address the question of Adam-1. Where is Adam-1? >_>
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
The ammoneth gave the Phyr stealth technology.
The dead zone holds not much value to us.
The vast unknown presents both danger and opportunities.

I'm split between B and C.
I'll vote when I have made up my mind.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
treave said:
Inbuilt with manifold failsafe systems, they proved to be reliable, as well as able. Their core programming stripped them of the ability to harm - or by their inaction allow to be harmed - Codexian beings.

I think we have Asimov Robotics Laws pre-programmed. Of course, there's nothing stopping a rogue scientist from creating an AI without those failsafes. Also, we need to address the question of Adam-1. Where is Adam-1? >_>

Ooh, right, looks like Councillor Angthoron wasn't quite awake when making that inquiry.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom