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The Codexian Saga LP

Maria

Novice
Joined
May 10, 2010
Messages
74
Location
Sweden
A! It'll be quick and perhaps we'll finally be able to pay the idiotic loan.
 

wjw

Augur
Joined
Jun 6, 2007
Messages
287
Just exploring the dead zone might give us some interesting information. So i go for A.
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
The incredibly time consuming index of entries is now available in the first post. Maps will be done soon-ish, but the Barbarian wishes to get another update out of the way before he considers more menial labor.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Does the Barbarian not have an army of virgins at his command that desires nothing more but to please their master? Do they not desire to create for your purposes a map of grandeur?
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
Really impressive. Much thanks for the overview in post #1, this makes the whole thing much more accessible.

My vote goes to option a)
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
The Feast of Bones

Codexian expansion would continue well into the 260s, spreading human influence further and further into the galactic 'hub'. This time, Codexia directed its main efforts at colonizing the Phyr Dead Zone - a program that proved highly unpopular with the Phyr refugee population living on Codexian colonies. Besides the dearth of popular support for - what amounted to - 'grave robbing', the whole endeavour was, initially at least, an expensive waste of time. Dozens of worlds scarred by the war with the Turanei littered the Zone. Some were merely 'damaged' by selective orbital bombardment. But others had been completely sterilized. The Turanei had proven themselves highly thorough exterminators of Phyr life. Eventually, however, finds were made that mitigated the expense involved in exploring the former warzone. They included minor triumphs, such as the discovery of a largely intact stealth carrier (the famous Ur'esh; a carrier that had participated in at least four wars and survived them all), as well as a major one of singular importance.

The databanks of the Ur'esh included full recordings of a lengthy and very nearly fatal engagement with a Turanei vessel. A Codexian analysis thereof revealed some startling facts. Firstly, the Turanei ship that had nearly claimed the Ur'esh's scalp was almost twice as large - a truly monstrous machine of war. Secondly, the battle had been a terrible mismatch from start to finish. The Phyr had combated the Turanei ship heroically and knowingly, evading its extremely powerful beam weapons through the clever use of their stealth cloak and constant maneuver. In the end, however, the continuous suicide runs of the Phyr fighter pilots proved insufficient. The Dreadnought (as the craft was labeled in the Phyr database) shrugged off both their weapons and their final, desperate collision runs. The battle had ended only when the monumental Turanei vessel had run down the fleeing Phyr carrier, having ultimately closed off every route of egress. It had been a 'beautiful' and tragic ballet of death, throughout.

In any case, the tactical data the 'black-box' afforded the Codexian military was absolutely invaluable. It gave a proper insight into Turanei weapons and tactics (the former of which, at least, were confirmed to be very dangerous, indeed). Though the Dead Zone otherwise proved to be largely, well, dead, it nevertheless was a smorgasbord of resources that were now no longer being utilized. Despite the vehement protests of the Phyr, these resources were soon being mined and harvested by Codexian prospectors and corporate agency. Aside from the aforementioned, however, the exploration of the Dead Zone had otherwise proved somewhat uneventful; perhaps even dull.

When the relative stability of the previous several decades did come to an end, it did so rather unexpectedly, and the occurrence had very little to do with the Great Dying or the Phyr. In 266AU, the Raumen Confederacy convulsed under a serious rift between five great clans. A disagreement over territorial boundaries and strategic resources soon escalated into open conflict, and pitched battles shook the Raumeni domain. Codexian trade with the Raumeni was catastrophically affected.

How do you wish to approach this problematic conflict, which is still in its infancy?

Do you... remain neutral and hands off, allowing the Raumeni to resolve their own problems?

OR

Do you... give political support to the side that seems to promise the greatest concessions to Codexia in the event of its victory? In this scenario, the support would consist of money, supplies and political validation, not military might.

OR

Do you... intervene directly on behalf of a faction? This scenario plays out much like Option B, however it also includes military support.
 

Orgasm

Barely Literate
Joined
May 4, 2010
Messages
1,360
"War. War never changes.
The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower.
But war never changes."



Need more info. What if the obviously weakest clan asks for help?

If we win the war, we would have made 4 enemy clans forever.
If we lose the war, ...

If we support one clan, we make one friend and gain 4 cold shoulders.
If we support one clan and they lose, we make no friends and gain 4 cold shoulders.

If we stay neutral, some of them might come crawling to us and the winner may be thankful to us for not intervening.

A.
 

wjw

Augur
Joined
Jun 6, 2007
Messages
287
Difficult situation is this.

If we remain neutral, the Raumen might stay an empire divided into clans which is in some ways beneficial to us. Using only political power is a dangerous bet. Going to war means (again) a heavy investment on our people, while there is only very little to gain. ( no tech, no new planets, just money)

Unless someone brightens my vision: A! In the meantime we might sell arms to all sides!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
EDIT: After thinking about it twice, I say B, we must not allow our market to fall, and if we help them passively we'll get less worries than if we directly intervened.
 

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
Fellow codexians, our neighbours, our allies, the Raumenei are consumed by an all destroying civil war.

As caring and welmeaning neighbours, as trading partners, as freinds, we have a call, no a duty to intervene.

We can not risk our neighbours to be destabilized.
We can not risk the Turanei being tempted to attack a weakened Raumenei state.

But first and foremost, we can not risk to lose markedshares.
We can not risk to lose Raumenei imports.
We have an interest, we are co dependant.

So in the name of PEACE and PROSPERITY, let us call upon the dogs of WAR.

Let the sound of marching codexians remind the universe how CARING and JUST the proud codexian race can be!

Vote C, for an HUMANITARIAN intervention.

Edit: names and stuff
 
Joined
Dec 31, 2009
Messages
6,933
Option B, but do not support the strongest faction. Support the weakest one. A divided Raumenei state is much weaker than a strong one, and the weak part will be dependent upon us. The goal of this intervention should be to prolong the conflict, divide the Raumenei state and make the weakest part as dependent upon Codexian support as possible.
 

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
root said:
Perhaps it is indeed time to unleash the dogs of war, but I wonder if it'll be beneficial to us. Can any of the war-hawks here do a cost/benefit analysis of sending our troops to stabilize the raumeni situation?
That depends on quite al lot of factors: How long would the war carry on without intervention?
Will the Raumenei welcome us as saviors?
Will the loosing clans carry a grudge, hence jeopardising future trade?
Are we supporting a major player or an outsider?
Wil the crystals or lizards take offence in us intervening?
Has one of the other clans an extern supporter, and if, who?
Wil our populace see the war as necessary and just or as an act of "Blood for oil"?
Could we make a profit by selling weapons to all factions, making up for our loses due to the war?
Is the winning faction going to be angry for us staying passive?
Is the party we are going to support going to be honest to their word?

An intervention will as a worst case scenario unite the remaining four clans against us, as a best case scenario we could integrate Raumenispace into our commonwealth.

Intervention is a risk, yes.

However, it is better than seeing our market go up in flames.

Better to stop it before i gets out of hand.
 

Maria

Novice
Joined
May 10, 2010
Messages
74
Location
Sweden
I cannot condone an action that will lead us to war!

...but I can vote for an action that finances their war...

So B!
 

Maria

Novice
Joined
May 10, 2010
Messages
74
Location
Sweden
Am I the only one worrying about our abducted spaceships? The stories I hear about captains coming home with their underwear on backwards, faulty timepieces and unnerving pains of the butt is most alarming... What if there is a cloaked crystalline entity that wants to know how we work before they decide to kill us?

If it's not my secret operations section doing the abducting it's not OK! We should station a massive amount of ships in the areas where the abductions were reported to safeguard from further probulations!
...also I want permission to abduct more people...
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Why does everyone fear the Turanei vessels? Yes, it seems undefeatable... but when has Codexian strategy revolved around taking down their fleets in a ship-to-ship battle?

We strike strategically, if our warships are unable to destroy theirs directly, we do not engage, we go for the jugular, we cut off their logistics, we fight smart. That is Codexia.

That being said... on the part of the Raumen, I firmly believe at this point in time they are only a threat to us when united. Joining this conflict on the side of one of the clans will likely unite the other four, and their proxy clans, against us. But that is alright. We can take them.

To battle the Turanei in the future we must sharpen the edge of our fleets. The many years of peace and prosperity have definitely made them dull. You do not want to be facing down invincible lizard armadas with battleships crewed by men who have never seen a single skirmish in their lives.

So yes, it is time, at long last, to enter a war that will tax us. Think about it; at the victorious conclusion of this battle we will reign supreme amongst the divided realm of the Raumen. At that point, after annexing these jewbugs into our glorious realm, we have plenty of time to rebuild and regain our stability. Why do we insist on remaining stable for all eternity? Nothing is stable for eternity. Rather than being destabilized by foreign influences, let us do this on our own. It is only right.

C. To war.

The Codexian Republic hungers for blood, wealth and glory. Let us not deny our brave people an outlet for their aggression. This may be the only chance in a long time that we have for reversing our decadent faggotry.
 

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
One must understand that by remaining neutral we would likely not only doom the Raumenie but also seriously weaken ourselves.
Actually I believe we would in a greater risk in terms of civil unrest due to job losses due to the lost trade than due to a militaristic intervention.

For all the talk of the Raumeni trying to manipulate us, we do not have an interest in this war continuing.
The Raumenei are the closest thing to an ally we have, and they surely have been usefull.

And yes Maria, thoose abducted spaceships are unnerving. We really should have send thoose extra
scouts.
As things are now we are just a faux pas away from crystaline havoc.

Thoose Turanei Juggernauts are problematic as our planets can't utilise the "hit and run" tactic.
 

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