Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,952
Nice thread.
Try to make some kind of peace with the Hiin. Prefferably one where both sides withdraw from Raumen space, but dividing the teritory is also OK as long as the Raumen are OK with it - bring Raumen to the peace talks. This will boost our credibility with them.
Then deal with the "Commonwealth" traitors. They secceded in the middle of war, and not even because they were suffering casualties, but because they didn't like to pay taxes. Or they are under the influence of a psyker enemy - a rumor that might be useful to spread even if it is not true. Deal with them not as a single faction, but on a colony basis - call each colony seperatly to the table and explain to them the reality of the situation - compared to Codexia they have have next to no military or military production capabilities, and Codexia will not tolerate treason. But Codexia is merciful - offer full amnesty and face saving concessions. Promise them more political power when it comes to local matters. If you can get a few colonies to rejoin, the rest will follow. Those that do not have to be dealt with - blockade them and try talking to them after their economies collapse; arm the loyalist factions on the rebel colonies and go for a coup; and if everything else fails, take them out by force (but try to minimize casualties and damage - they are our people after all).
A question. Just what is the status of our AIs? Do they have full civil rights, limited rights or are they just property?
Try to make some kind of peace with the Hiin. Prefferably one where both sides withdraw from Raumen space, but dividing the teritory is also OK as long as the Raumen are OK with it - bring Raumen to the peace talks. This will boost our credibility with them.
Then deal with the "Commonwealth" traitors. They secceded in the middle of war, and not even because they were suffering casualties, but because they didn't like to pay taxes. Or they are under the influence of a psyker enemy - a rumor that might be useful to spread even if it is not true. Deal with them not as a single faction, but on a colony basis - call each colony seperatly to the table and explain to them the reality of the situation - compared to Codexia they have have next to no military or military production capabilities, and Codexia will not tolerate treason. But Codexia is merciful - offer full amnesty and face saving concessions. Promise them more political power when it comes to local matters. If you can get a few colonies to rejoin, the rest will follow. Those that do not have to be dealt with - blockade them and try talking to them after their economies collapse; arm the loyalist factions on the rebel colonies and go for a coup; and if everything else fails, take them out by force (but try to minimize casualties and damage - they are our people after all).
A question. Just what is the status of our AIs? Do they have full civil rights, limited rights or are they just property?