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The Codexian Saga LP

Discussion in 'Choose Your Own Adventure Land' started by The Barbarian, May 8, 2010.

  1. The Barbarian Liturgist

    The Barbarian
    Joined:
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    Location:
    Melbourne, Australia
    The voting closed as:

    B - herostratus
    A - Undead Phoenix
    B - taplonaplo
    B - Saemon
    A - GarfunkeL
    B - backtosportforredneck
    C - wjw
    B - Dark Underlord
    B - root
    B - Sergiu64
    B - Luan
    B - anus_pounder
    B - treave
    B - Nickless
    B - Ulminati
    B - Azira
    B - laclongquan
    B - Conkrete Knight
    C - praetor
    C - Black Bart Charley
    B - The Brazilian Slaughter

    =

    B takes it.

    Update forthcoming.
     
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  2. anus_pounder Arcane

    anus_pounder
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    Yiffing in Hell
    83 FINALLY
     
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  3. The Barbarian Liturgist

    The Barbarian
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    Location:
    Melbourne, Australia
    Last Month on ‘The Codexian Saga’...

    Much as in the lead-up to the Great War of the early 21st century, the slide to war in the later 4th century AU was both rapid and shocking for the general public. It seemed as if the conflict arose from a vacuum. One week, Raumeni pirates were being a celebrated nuisance to the Commonwealth (indeed, there was a certain spiteful satisfaction at the news on the part of many Marianites) and in the next, the Hin’in were shown to be the puppeteer behind the curtain, an existential threat was facing all of humanity, the sky was falling and catastrophe was rapping at the door. Events were hurtling toward yet another painful experience for humanity. It would therefore be... inaccurate... to say that there was no consternation, when the Respublican government issued its public declaration of war against the Hin’in menace.

    Questions were immediately being asked and aspersions cast. Why was Holy Codexia helping the heathen? Did not the creed mark the apostate as the worst of all offenders? Did not the Most Holy Maria herself call them ‘spittle upon the face of God’? There was bewilderment among the peoples. The government’s motives in this conflict were unclear, though institutional cynicism was the suspected culprit. Simply put, it seemed as if the government was fearful of the threat posed by the Xeno, and were intervening in order to pre-empt the problem. For many, this was unacceptable. Killing the Xeno was fine. But helping the Commonwealth was anathema to Marianite doctrinal bread and butter. Worse yet, some of the most vociferous opponents of the intervention were also high ranking members of the church, ideologues and influential persons in their own right.

    Nonetheless, overt opposition to the executive council was not forthcoming. Such opposition had historically proven to be deeply unhealthy for the offending parties, and this instance was no exception. The most outspoken critics of the war effort were silenced, via any of a number of means. Furthermore, despite the initial hesitancy and the widespread distaste for the Commo, the People did – in the end – manage to muster some enthusiasm for bringing the light of Marianite truth to the Hin’in heathen. There was something both moving and comforting about the self assuredness of the faithful, as they proverbially marched off into battle. The Respublica, in truth, probably needed this fight. It needed a crucible; a trial by fire. And the Hin’in were about to oblige Codexianity’s truest sons.

    The strategic situation, however, remained tenuous. Space’s fleet arm was, by now, almost six hundred operational vessels strong. It was a powerful and flexible tool of the state. The Commonwealth could just about match it ship for ship – though the Respublica had a significant advantage in overall tonnage and firepower. The Hin’in fleet, however, was another matter entirely. Respublican intelligence could account for only three hundred odd vessels in the recognised theatre of operations. Their overall estimate, on the other hand, was sobering: there were some twelve hundred Hin’in vessels holding down the Raumeni territories and investing corridors of human space, all up. These creatures had already proven a terrible foe – and that was when Codexia had the advantage in numbers. The question of how to tackle such a foe was of paramount importance.

    The first steps of this deadly dance had by now been played out, one week into the struggle. Hin’in raiding groups were already hitting Commo shipping, sowing terror and chaos throughout. The AFC , in turn, was struggling to keep up, and seemed to already be on the back foot against an aggressive, capable enemy. What is to be the Codexian approach? The General Staff must keep several things in mind: 1) the Hin’in are approaching the conflict tentatively at this stage, and have not yet committed to a concrete offensive effort; 2) the AFC seems similarly paralysed and is apparently waiting for the Hin’in to act; 3) there is still no formal contact between the Respublica and the Commo regarding any joint operations; 4) the Raumeni are relatively minor players in this, contributing barely fifty vessels to the Hin’in complement.

    Option 1): Do you pursue...

    a) A joint operations strategy? Surely, the war effort will be better co-ordinated in co-operation with our newfound Commonwealth ‘allies’?

    b) An independent command strategy? How could we ask Marianites to serve under apostates and heathens? Better that we confront the enemy separately, and with honour. Let the Commonwealth fight its own battles; we will win the war.

    c) A ‘work together; fight separately’ strategy? We must be flexible! We will wage our own war, absolutely. But let us share our logistical networks and intelligence assets. Let us show that we can co-operate on SOME level.

    Option 2): Do you conduct...

    a) An aggressive campaign? These Hin’in are rabid dogs. They can smell blood. Let’s break their nose. Take the battle to them! We can catch them flatfooted, strategically.

    b) A defensive campaign? We must be careful; the xeno is powerful and advanced. Fools rush in where angels fear to tread! Let us fight them defensively, and discover their weaknesses...
     
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  4. Azira Arcane Patron

    Azira
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    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    B B

    Defensive campaign. And our public is muttering loudly enough already, no need to get too intimately involved with the heathen humans, at least until they show proper appreciation for the salvation of Santa Maria. ;)
     
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  5. juggernaut Educated

    juggernaut
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    Australia
    Welcome back Conan!

    BB, willing to flip to CB
     
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  6. laclongquan Arcane

    laclongquan
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    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    It's time to turn up the heat on interstellar scale. Smash them Flat!

    And no need to co-op with Commo. We should fight independently.

    Reasons?

    IT serve my strategy of weakening this theological tyrany by courting risky maneuvers. Logical and thoughtful maneuvers may well lead to a postwar condition beneficient to the current government.

    Tactical, by go against our strategy in the last war we hope for an unpredictable step in the dance. It's not enough to win the war but enough to get the upperhand in this opening stage.

    Also, by not co-op with Commonwealth, we hope for a value of Shock and Awe should Lady Nike favour us. And if we lose? Well, the Commo's opinions will have better and weightier reception. Winwin for me.
     
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  7. Ulminati Kamelåså! Patron

    Self-Ejected
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    CB, willing to flip-flop to BB. Also, why is the heathen who posted before me out of the dungeons again? You'd think it was time for his holy purging by fire.
     
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  8. anus_pounder Arcane

    anus_pounder
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    CB, willing to flip to BB.

    Logistical and Intelligence sharing sounds useful enough and the public can be persuaded to agree. They won't agree with full Co-Op however.

    Defensive strategy. Lets not be hasty.
     
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  9. treave Arcane Patron

    treave
    Joined:
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    11,293
    Codex 2012
    CB

    Let us show them our other honour!

    However, the cowardly and misguided Commonwealth dare not commit their forces to full battle against the Hin'in at this stage. If we go on the offensive, I currently do not trust the Commonwealth to watch our backs like we would have guarded theirs - in fact, their alien-infested government is likely to betray us to the foul psychics in some duplicitous attempt at gaining peace for themselves. They have yet to see the light, for now, so let us act cautiously in battle while we drum up internal support for our first, glorious step to shining martyrdom.

    With regards to the sharing of logistics and intelligence, this will only aid us. We are fighting a defensive campaign after all, and will need all the intelligence we can get from the enemy. Our Marianite faithful are too honest and upright to be good spies. Let the deceitful, scheming apostates do the spying for us.
     
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  10. Luan Educated

    Luan
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    Location:
    Fukuoka, Japan
    Go ahead and flip flop gentlmen.

    B B!

    With a defensive mindset, we will not have to worry so much about the commonwealth watching our backs.
     
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  11. Nickless Educated

    Nickless
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    960
    I'm particularly hesitant about CB and BB. We need to consider that the threat we currently face is superior to us in terms of size, support, (technology?) and strategic capability. The enemy was able to outmaneuver a united Old Republic, if we want to have any hope of defeating them now, we will need a fully coordinated force; I'm sure we can benefit from the Commonwealth's scientists and free thinkers in this struggle, as they can benefit from our military force and united solidarity. I feel our social structure is stable enough that we can get away with a joint effort. So my vote is AB, willing to flip-flop to AA, CB or CA in descending order of preference, unless someone provides a decent argument that persuades me otherwise.
     
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  12. Brotherman Bill Arcane

    Brotherman Bill
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    This.
    Voting CB
     
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  13. treave Arcane Patron

    treave
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    Codex 2012
    There's no telling if the Commonwealth will want to cooperate with us at this point, though, or if our troops can work effectively together with the apostates. Our mindset is different enough from them that I can see operational issues on the field popping up, not to mention the possible morale drop from our troops having to listen to a Commo lackey for some missions.

    It's best to operate autonomously. By sharing intelligence we should be able to muster up enough coordination to not get in each other's way. That will suffice for this early stage of the war while we probe to see if there have been any advances in Hin'in technology and tactics. The Hin'in fleet number about twelve hundred in the area - that's as much as both the Respublica and Commonwealth combined. However, they only have three hundred in the current theatre of operations. The Commonwealth should be able to handle those if they have to, with their six hundred vessels.

    If the Hin'in are foolish enough to commit their entire Raumen Occupation fleet into combat with the Codexians then they may risk an uprising in Raumen space. This is a defensive war for now, we should only need to worry about the full 1200 vessel complement plus the Raumen ships they are able to muster if we start pushing into the Raumen territories. If we can lure in their ships and destroy them while not making any advances in territory, all the better.
     
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  14. Undead Phoenix Arcane

    Undead Phoenix
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    I see that the heathens have alread managed to infiltrate high into Codexian society, pray Santi Maria is merciful, as you deserve a slow death for your heresy :decline:

    The logical strategy is BB letting the Commonwealth take most losses, but I vote CA, make the Xeno tremble in fear at the full glory of Holy Codexia and show the Commonwealth the righteousness of our ways!
     
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  15. Sergiu64 Arcane

    Sergiu64
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    C for the first question

    B for the second question
     
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  16. BethesdaLove Arbiter

    BethesdaLove
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    1,998
    BB
     
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  17. taplonaplo Scholar

    taplonaplo
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    628
  18. Dragula Augur

    Dragula
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    Location:
    Svíþjóð
  19. sportforredneck Cipher

    sportforredneck
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  20. praetor Arcane

    praetor
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    Vhoorl
    CB
     
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  21. laclongquan Arcane

    laclongquan
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    The Commo wont commit full strength against Hiin because they need a reserve for OUR invasion. If you think any rightminded cautious guy would ignore a rabid fanatic neighbour and underestimate his aggression you are mistaken. THey fear very rightly that we will jump them the moment they press full attack, so I bet that a sizable fleet stationed near our border to deter our adventurism.

    My full strength head-on offensive also serve as a hidden unsaid commitment that we wont invade them in near future. Talk all you want but when we battle with Hiin all day long we wont have energy to attack our brothers the Commo.
     
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  22. wjw Augur

    wjw
    Joined:
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    287
    BB

    Our attacks should be guided by the Holy hand... Not by some agreement with the heathens! And the current Hi'in border movements seem like a trap/or information fase to me... I think they want to see how we (the heathens and us) plan to work together, so they can alter their xeno strategy...

    @Nickless... know your history! The united old Republic was fully capable of destroying the Hi'in if not for the Common Wealth to wage a civil war! Goddamn heathen scum.

    However we should look for unconventional strategy's if we want to pull this one off... Perhaps we should hire some Xeno-Dragons... or send some explorers to far off planets... hoping to find ancient super weapons.
     
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  23. Conkrete Knight Educated

    Conkrete Knight
    Joined:
    May 17, 2010
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    240
    Location:
    Denmark
    I do not like our situation here at all.
    My plan was a an all out cooperation to crush what rightly should be crushed, believing that military comradice would overwrite our differences like their petty idea of human rights.
    Stupid idea, whoever would have control over the final decision would seek to weaken the other.
    We could have avoided this by sitting and waiting, making them an offer they could not refuse.
    I did however not see this soon enough.
    The only prudent choice is the limited cooperation, a unified chain of command would lead to internal struggles, a completely divided war effort would be to ineffective for our own right.

    Now, what are our oiptions?
    Attacking would probably lead to our doom, however there is the small chance off the Bugs rebelling once again, they have tried it before haven't they?
    That could very well turn the tide.
    Should they however achieve freedom they would most like be of more use to the commos, as we, well hate their Xeno asses.

    Waiting has one very big disadvantage: We look like Polland and France in WW2, fighting a purely reactive war.
    This could however by us time and lead to what we need: The Deus Ex Machina, kill all Hin'in in one big swoop!

    tl;dr: We are probably doomed, fighting divided against a superior foe.

    As for choices: C for strategy, as for campaign I do not know yet and might never know
     
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  24. The Barbarian Liturgist

    The Barbarian
    Joined:
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    Location:
    Melbourne, Australia
    BB - Azira
    BB - juggernaut
    CB - Ulminati
    CB - anus_pounder
    CB - treave
    BB - Luan
    AB - Nickless
    CB - herostratus
    CA - Undead Phoenix
    CB - Sergiu64
    BB - BethesdaLove
    CB - taplonaplo
    BA - Dragula
    CB - Back to sportforredneck
    CB - praetor
    CA - root
    BB - wjw
    BA - laclongquan

    BB = 5
    CB = 8
    AB = 1
    BA = 2
    CA = 2

    Winner = CB

    Update will either be in a few hours, or tomorrow.

    EDIT:

    Tomorrow it is. The Barbarian's iron will failed him this night.
     
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