which allows us to assume
So it basically is that Troika didn't knew what the fuck to do to explain it so it's up to the player to think of an explanation for it? I'm sorry, but no. Events that require jumps in logic or highly improbable sequences of events to happen are the responsability of the writer to explain. If he doesn't, is a failure of the writing.
it's not a point which tells us how good or bad the game is.
And how good the game is or isn't it's not the point. The point is that the game isn't faithful to the setting. If you don't care whether the game is faithful to the setting or not and I don't care whether is it good or not, why are we still going on about this?
More baseless nerdy exaggerations?
There's only one baseless set of arguments in this discussion. I, and others, have provided plenty of examples of the ways on which the game is inconsistent with the setting. Your answer was that you cared not about it being consistent with the setting. As i said before, cool, but that doesn't make the game any less of a lousy adaptation.
Don't doubt it, you're writing walls of text and calling others retards with angry spit flying around because of a baseless accusation at unfaithfullness to the canon that doesn't have anything to do with VTMB being a good/bad game. It's nerdrage.
I call a retard a retard, sorry, and it has nothing to do with nerdrage. The same would happen if we were discussing bloody Pac Man, as long as the arguments in favor of it were lousy. If i'm talking to people that presumes of being gaming's intelectual elite i expect they do more than touch each other while talking of Arcanum and Torment, and i expect certainly more than having to explain the same things thrice because people ignores wording and context or prefers to argue with what they are imagining i'm saying, and i expect more than people throwing around their half-assed beliefs like they are facts.
Example: You say only a moron would believe quality of setting and quality of gameplay to be isolated. At the same time there are thousands of great games, from a gameplay perspective, that have no setting at all outside
evil is over there, murder! Now, what's your argument and what are your evidences about how gameplay and setting can't be isolated, again? That you say so? Retard. Games don't require a setting to be games. Therefore, settings aren't inherently related to gameplay. Moron.
At the same time, given we have provided many examples of what the game does wrong on relation to the setting I expect people to either disprove those examples or shut down. Instead, they whine, they can't decide whether they care about the setting or not, etc. Therefore i call retards for what they are, retards.
ToEE has been a faithful translation - it's boring as fuck. In fact, it's the only modern game that's so faithful to the original setting, and the only one so monumentally boring.
So, is it a good and faithful adaptation or it isn't because being so would be boring? Also, I did not say a faithful adaptation was inherently not boring. I said World of Darkness had more than enough material to make a faithful adaptation not boring, and instead they managed to make a both boring and unfaithful adaptation.
I like the original material, and I like Bloodlines because it captures the mood well.
In which way does the sewers, the kuei jin temple, the office building at the end, the battle at the ruined hotel, the zombie quest on the cemetery, the werewolf battle, the giovanni mansion, etc, etc, etc capture the mood of the setting? In which way having a neonate slaughtering every major power player, a werewolf, a small army of fleshcrafted monsters, etc, etc, etc in a week's time captures the mood of the setting?
Also, even if you can answer that, in which way does Bloodlines capture and translates the themes, concepts, and elements of the setting? I'm hoping a good answer here since you actually just said you
like the setting. If I, who don't really think is all that impressive, have a better understanding of the setting than you do i'm calling retard and it has nothing, again, to do with nerdrage.