And again you are butthurt about non-issues instead of talking about your game.
I even asked you already what the deal with runes and mana bar a la Dungeon Master or Ultima Underworld. Vancian magic system is not enough for you?
How big dungeon in the demo. How it compared with original EoB. (straightforward levels 1-3 or that noodle maze of drow levels.)
How big you are aiming? Ten levels? Towns and several dungeons?
I'll check the demo later, but I'm already flabbergasted by 20 mb wallsets (are you using bmp, perchance?) and 30 mb of music.
And stop worry about racist ratings. They are badge of honor here.
Hey you, Unstuck from your mind. What are you asking here? You know nothing about game programming in generic. The game uses .png images with transparency channel. The musics are .ogg .mid and .wav Also there are lots of levels. What bullshits are you saying about magic bars and rune stones. I am not using graphics from Dungeon Master and Ultima Underworld. The game is not just a replica from Eye of the Beholder. There is not Eye of the Beholder IV anymore.
Unstuck , how to explain you in english. The game is much different than Eye of the Beholder and that is I was changed to "Dark Lord Beholder" and I changed whole interface and there are people who complain why I have 2 players in the party.I just keep the retro game play feeling of the originals. The game have lots of NEW dungeons, cities, towns, villages, shops, bosses, puzzles, new battle system, crafting,new spell system, new portal system, new lock picking system, new inventory system, new game rules,puzzles,introduction,mutliple finales,ingame cinematics,town maker,labyrinth maker,there will be voice actors,new armor set, new weapon set,new races,new characters. None from all of these exist in the old Beholder Games. You have just seen some few screenshots from the old Beholder and the engine prototyping and you have stuck about stollen graphics and your rotten mind. DO YOU KNOW WHAT IS ENGINE PROTOTYPING?. THERE ARE LOTS OF NEW GENUINE, LEGIT, LICENCED GRAPHICS INSIDE. The original "Eye of the Beholder" didn't have cities, didn't have villages, shops, overland map, level editor(Adventure Maker), there are new monster graphics, fully animated graphics, the monsters of Eye of the Beholder 1,2,3 were static monsters. I haven't stolen a single monster graphic from other games. I have purchased software to create special effect, magic effect, wheather effects, Rain , Fog, Thunder storm, Blizzards, underwater effects, there will be and other NEW WALLSETS for Pyramids, New Dungeons, Castles, Palaces, Towers,Screen area transitions, THE GAME WILL BE HUGE and you are saying what kind of graphics I use or 20 Mb of wallsets. The game will be larger than 700MB there will be very rich content inside and you are saying about stollen graphics, there are lots of new graphics in the game which I do not present them in "Eye of the Beholder IV". The game have changed and will change even more. THERE IS NOT ANY EYE OF THE BEHOLDER IV ANYMORE. I JUST PRESENT THE GAME TO PEOPLE TO SEE IT AND SHOW INTEREST AND PLAY A GAME VERY SIMILAR TO THE ORIGINAL RETRO STILE GAME. There will not be a single stolen graphic at the FINAL official release version. I used few wallset only graphics to callibrate and create the 3D Viewport of the game engine.
WHOLE ENGINE WAS CREATED BY ME LINE BY LINE.
You just parrotting and parrotting and talking and complaining with no reason. I know what I will do here and I HAVE FULL KNOWLEDGE ABOUT COPYRIGHTS , LAWS, AND EVERYTHING YOU ARE SAYING I HAVE MADE RESEARCH MANY YEARS AGO. I HAVE GOT IN CONTACT WITH WIZARDS OF THE COAST AND WESTWOOD (PETROGLYPH GAMES) AND I KNOW WHAT I DO.
I have cleared my possition. Thank you , you are concern and thank you , you give advices which means you are interesting about my game. I am not intent to sell stolen game.