Demnogonis Saastuttaja
Magister
"These guys I killed before, they're so challenging now I'm pissing my pants with excitement."
"These guys I killed before, they're so challenging now I'm pissing my pants with excitement."
i actually hope they either re-do the bosses they originally wanted to do differently (bed of chaos, gwyn...) or add those boss designs and replace some other lame or re-used bosses (like firesage or stray demon)
i actually hope they either re-do the bosses they originally wanted to do differently (bed of chaos, gwyn...) or add those boss designs and replace some other lame or re-used bosses (like firesage or stray demon)
I can see why they might want to re-do the Bed of Chaos, because it was pretty much a gimmick fight, but what was wrong with Gwyn? I heard some people with heavy armor builds and parrying skill can exploit him, and his throw animations were oh-so-punishable (though, Ninja Gaiden excluded, what games have bosses with throw animations that don't result in huge recovery frames if they miss?), but the design is rock solid otherwise, at least from my experience. An aggressive boss that takes the fight to you with a bevy of moves and even has chip damage to prevent blocking shenanigans. I had a lot of fun fighting him with my Dexterity and Endurance focused pyromancer. He reminds me a lot of Fiend Murai, and that's a very good thing. I'm actually curious here; I thought it was an excellent endboss, but I could be wrong.
Obvious question is obvious: Will the new bosses (and any other changes) be made available for us Konsoletarden as well?
Obvious question is obvious: Will the new bosses (and any other changes) be made available for us Konsoletarden as well?
I see they gave Zodd the Immortal a cuddlier makeover
a Berserk game with Dark Souls' engine
This is the best fucking idea I have ever heard. Ohgod.or they can surprise me and make a Blame! game. Come on dudes
if anyone can pull off berserk's art style and tone it would be the bros at from software
game balance
a Berserk game with Dark Souls' engine
if anyone can pull off berserk's art style and tone it would be the bros at from software
or they can surprise me and make a Blame! game. Come on dudes
if anyone can pull off berserk's art style and tone it would be the bros at from software
Depends upon whether you are talking about Berserk before or after the finalfantasyfication. And while the setting is certainly appealing I don't know how one could pull off playing Guts though without either being disloyal to the source material or totally breaking the game balance. Remember that we are talking here about a ridiculously overpowered protagonist who can wield a huge sword larger than himself with relative ease and can shrug off damage which would have killed many lesser men. The manga repeatedly makes it clear that Guts moves his sword with inhuman speed, while Dark Souls' trade-off for larger weapons is the attack speed and patterns. Easiest solution would be not playing Guts, of course.
You both suck. You, because you failed to understand the allusion in "Irgendwie gefällt mir dein Blick nicht." and translated it incorrectly. And Falkner because he failed to put "Irgendwie gefällt mir dein Blick nicht." with 'Die Bosse bei Dark Souls sind wirklich respekteinflößend.' into the correct context.My translation is closer to the original wording than yours.