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From Software The Dark Souls Discussion Thread

Joined
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"These guys I killed before, they're so challenging now I'm pissing my pants with excitement."
 
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Challenges are rarely about solely the enemies involved. Instead they are usually about how the environment forces you to encounter them or how it surprises you with something you weren't expecting. It's not a game about grinding your way through 100s of identical enemies with no variation at all.
 

Emily

Arcane
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Mar 21, 2012
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3,068
Guys why bother talking to someone that said he will try the game. He will try it and see for himself
Srsly so many quality posts have been put on this topic, explaning in depth the game mechanics on last 14 pages!
 
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"These guys I killed before, they're so challenging now I'm pissing my pants with excitement."

Sounds like you shouldn't die so much then, lulz.

Well, you can always play a hardcore game with a proper saving system where you can quickload midcombat whenever you miss. There's no reason you should attack the same guy again just because you missed, right? That's just popamole
 
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i actually hope they either re-do the bosses they originally wanted to do differently (bed of chaos, gwyn...) or add those boss designs and replace some other lame or re-used bosses (like firesage or stray demon)

I can see why they might want to re-do the Bed of Chaos, because it was pretty much a gimmick fight, but what was wrong with Gwyn? I heard some people with heavy armor builds and parrying skill can exploit him, and his throw animations were oh-so-punishable (though, Ninja Gaiden excluded, what games have bosses with throw animations that don't result in huge recovery frames if they miss?), but the design is rock solid otherwise, at least from my experience. An aggressive boss that takes the fight to you with a bevy of moves and even has chip damage to prevent blocking shenanigans. I had a lot of fun fighting him with my Dexterity and Endurance focused pyromancer. He reminds me a lot of Fiend Murai, and that's a very good thing. I'm actually curious here; I thought it was an excellent endboss, but I could be wrong.
 

Whisky

The Solution
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
I think a lot of people said that Gwyn can get caught behind stalagmites, resulting in a boss ripe for spear-poking. Personally, when I got to him post-patch, trying that technique got me killed as Gwyn would leap over the stalagmite and slash the shit out of me.

But yes, I loved Gwyn as a final boss. It was so satisfying learning how to avoid and when to parry his attacks. Eventually after dying several times, I beat him, and all the times I died paid off, because I only got hit once unguarded. And that was a damn good feeling.
 

Ermm

Erudite
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Reading Skyway posts on this thread, I am starting to wonder why I can't see a Dumbfuck or an Village Idiot tag below his username.
It's fun to read his spitting and barfing, but without a doubt, the Village Idiot tag would make his posts even funnier. And I am pretty sure this idea has been thought about before.
 

praetor

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i actually hope they either re-do the bosses they originally wanted to do differently (bed of chaos, gwyn...) or add those boss designs and replace some other lame or re-used bosses (like firesage or stray demon)

I can see why they might want to re-do the Bed of Chaos, because it was pretty much a gimmick fight, but what was wrong with Gwyn? I heard some people with heavy armor builds and parrying skill can exploit him, and his throw animations were oh-so-punishable (though, Ninja Gaiden excluded, what games have bosses with throw animations that don't result in huge recovery frames if they miss?), but the design is rock solid otherwise, at least from my experience. An aggressive boss that takes the fight to you with a bevy of moves and even has chip damage to prevent blocking shenanigans. I had a lot of fun fighting him with my Dexterity and Endurance focused pyromancer. He reminds me a lot of Fiend Murai, and that's a very good thing. I'm actually curious here; I thought it was an excellent endboss, but I could be wrong.

heh.. i don't think there's anything really wrong with him (and he's really cool to fight if you don't go in fully parry mode... which is ridiculously easy to do. i think he's easier to parry than regular dreglings :)) although he could've been harder being the endboss and all.. i was just referencing the interview from that japanese artbook (look at EpicNameBro's video from a week ago or so) that said they had something really really cool in plan for Bed of Chaos and that Gwyn was supposed to really be an endboss where you should've used every build-specific trick in the book you learned throughout the game to beat, but in the end even the lead designer was very disappointed with the finished thing.

here's 3 shitty pics of the new bosses:

8H9Zg.jpg


dark-soul-pc-boss-1.jpg


HBNVD.jpg


would a bro that knows ubermenschian care to translate?
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Pic 1: "You will rather often encounter dragons."
Pic 2: "A mysterious fabled creature, the guardian of the crypt, is awaiting you for the fight."
Pic 3 bottom: "In other RPGs, such slimy things are killed with one strike. In Dark Souls they can easily bring down the player."
Pic 3 top: " 'I don't like your face.' The bosses in Dark Souls are truly demanding respect."
 

Falkner

Thread Decliner
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Wasteland 2
"You'll often have to confront dragons."
"A mysterious creature, the Keeper of the Crypt, awaits you."
"I don't like the way you're looking at me."
"The bosses in Dark Souls are truly frightening."
"In other RPGs enemies like these are dispatched in one blow. In Dark Souls they can quickly spell your doom."

Nothing really worth knowing.

Edit: NinjaFrank.
 

Falkner

Thread Decliner
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Wasteland 2
I was going for speed and look how that worked out in the end.:cry:
 

made

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Germany
Any scans of the full article? Cba digging through the neogaf thread full of "omg will double dip!!!" comments.
 

praetor

Arcane
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Obvious question is obvious: Will the new bosses (and any other changes) be made available for us Konsoletarden as well?

it would be very stupid of Bamco not to do so. it's very likely just a question of "when". my guess is a month or two after the PC release so they can milk that one "properly"

thanks to JarlFrank and Falkner for the translation :salute:
 

Antagonist

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Glorious Vaterland
if anyone can pull off berserk's art style and tone it would be the bros at from software

Depends upon whether you are talking about Berserk before or after the finalfantasyfication. And while the setting is certainly appealing I don't know how one could pull off playing Guts though without either being disloyal to the source material or totally breaking the game balance. Remember that we are talking here about a ridiculously overpowered protagonist who can wield a huge sword larger than himself with relative ease and can shrug off damage which would have killed many lesser men. The manga repeatedly makes it clear that Guts moves his sword with inhuman speed, while Dark Souls' trade-off for larger weapons is the attack speed and patterns. Easiest solution would be not playing Guts, of course.
 

Hobo Elf

Arcane
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Platypus Planet
a Berserk game with Dark Souls' engine

if anyone can pull off berserk's art style and tone it would be the bros at from software

or they can surprise me and make a Blame! game. Come on dudes

Actually, a Blame! game by From wouldn't be such a far fetched idea. Everything about Blame! is right up their alley. Weird and creepy shit + dungeon crawling.

if anyone can pull off berserk's art style and tone it would be the bros at from software

Depends upon whether you are talking about Berserk before or after the finalfantasyfication. And while the setting is certainly appealing I don't know how one could pull off playing Guts though without either being disloyal to the source material or totally breaking the game balance. Remember that we are talking here about a ridiculously overpowered protagonist who can wield a huge sword larger than himself with relative ease and can shrug off damage which would have killed many lesser men. The manga repeatedly makes it clear that Guts moves his sword with inhuman speed, while Dark Souls' trade-off for larger weapons is the attack speed and patterns. Easiest solution would be not playing Guts, of course.

Meh, they made a Berserk game for the PS2 which was pretty good, although it had QTE on boss fights.
 

Shannow

Waster of Time
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Finnegan's Wake
My translation is closer to the original wording than yours. :M
You both suck. You, because you failed to understand the allusion in "Irgendwie gefällt mir dein Blick nicht." and translated it incorrectly. And Falkner because he failed to put "Irgendwie gefällt mir dein Blick nicht." with 'Die Bosse bei Dark Souls sind wirklich respekteinflößend.' into the correct context.
What do we learn from that?
Only those who do not translate the High Holy Cant for untermenschen make no mistakes M:
 

Falkner

Thread Decliner
Patron
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Wasteland 2
We learn from this that the descriptions on those screenshots are needless bullshit that no one needs to have translated and that it ultimately doesn't matter whether any of us managed to translate the bad pun into English.
 

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