Morgoth
Ph.D. in World Saving
So when do you people estimate this will arrive?
August.
So when do you people estimate this will arrive?
Pretty sure they do respawn...
Dark Souls is much better, and you are totaly off on the gameplay, i advise you to play it and then make judgment.What I have heard about it is just that whenever you die, chances are you go back and have to wade through the same enemies again, and if I want that sort of gameplay I play older purebred action games.
Then again if it's coming to the PC, I can try it out for free.
Hey, console gamers consider repeating the same section over and over and over like a braindead ADD retard a "fun challenge". Checkpoint saving systems were created because shit consoles were too pathetically underpowered to handle save anywhere. Now even though the current generation of consoles can handle save anywhere, they continue to design console games around checkpoint systems as it was a feature.Isn't this one of those games where you die and then grind between half to a full hour just to get where you were, because that's... fun? Pass.
As for the "new bosses", would love to see some FromSoft cameos (Guyra is actually a fairly reasonable prediction though Katia/Tara, God of Destruction and God of Harmony would be cool and Metal Wolf could be worth it for the sheer "what"ness.)
so after you make up one reason why you will not like the game and are instantly debunked, you make up another? are you a skyway alt?What I have heard about it is just that whenever you die, chances are you go back and have to wade through the same enemies again, and if I want that sort of gameplay I play older purebred action games.
ah, the uneducated, braindead, misinformed fools... bethesda/bioware what have you done?If I can't save whenever I want, I too will, of course, pass (I don't even torrent games that use checkpoint saving). I mean, the simple fact that Dark Souls doesn't have save anywhere, is hard proof that it's a shit game.
So if I want to stop playing for any reason and I want to save right away, can I do that? And after I reload, can I resume exactly where I left off?ah, the uneducated, braindead, misinformed fools... bethesda/bioware what have you done?
technically, DkS autosaves everywhere constantly whenever you open up your inventory or gain some souls or every X seconds (i'm not sure about the last one, but 101% confirmed on the first 2).
So if I want to stop playing for any reason and I want to save right away, can I do that? And after I reload, can I resume exactly where I left off?ah, the uneducated, braindead, misinformed fools... bethesda/bioware what have you done?
technically, DkS autosaves everywhere constantly whenever you open up your inventory or gain some souls or every X seconds (i'm not sure about the last one, but 101% confirmed on the first 2).
Yes, you will always resume your game exactly from when you left off upon quitting the game (it autosaves every couple seconds and when you rest at a bonfire/quit). However, you can't decide when /not/ to save - if, for example, you die, then you can't reload a save from before you died. In a sense you have exactly one savefile per character and that savefile is automatically up to date with the immediate point you are in the game (kind of like the way a MMORPG works). (So if you have to repeat an area, it won't be because you quit before you reached a check point, but because your character died).
so after you make up one reason why you will not like the game and are instantly debunked, you make up another? are you a skyway alt?What I have heard about it is just that whenever you die, chances are you go back and have to wade through the same enemies again, and if I want that sort of gameplay I play older purebred action games.
bolded part: sounds exactly the same like pretty much every game with a save/load system, whether it's "save anywhere" or checkpoint-based you'll have to re-fight the same enemies from the last checkpoint/save point to the point you died and tried (not to mention games where you restart the whole level, like this game's predecessor)
, except here you can open up shortcuts that you can use after you die and if you die you can pick up your "currency" (and humanity, but that's a different story) so in a way, unless you're an idiot, it's even easier than traditional checkpoints. so why is it a problem here? why is punishing the player for being especially dumb (as in, dying twice at the same place or before) suddenly bad or somehow worse than "older purebred action games"? not to mention there are plenty ways of "circumventing" the problem of losing souls. that is, if you're not stupid of course. or just being edgy... caelummodo docet, i guess.
ah, the uneducated, braindead, misinformed fools... bethesda/bioware what have you done?If I can't save whenever I want, I too will, of course, pass (I don't even torrent games that use checkpoint saving). I mean, the simple fact that Dark Souls doesn't have save anywhere, is hard proof that it's a shit game.
technically, DkS autosaves everywhere constantly whenever you open up your inventory or gain some souls or every X seconds (i'm not sure about the last one, but 101% confirmed on the first 2).
see if the reviewers were right
It's still not a proper PC save/load system. And what sort of an action game is one where you always can prevent dying to something after you've seen it just once? From what I gather, this is not one of them. But yeah, I get it, hardcore gamers dig doing the same shit over and over again just because it's not actually harder but takes more time. What's the point again?