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From Software The Dark Souls Discussion Thread

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
I've not found a more indepth discussion about character builds and gamemechanics for any other recent rpg or action rpg not even age of decadence demo. And yet theres still people asking why is it worth playing.The post above from bminorkey is the right exemple to prove its not QTE and buttom smashing and nothing like oblivion, nothing like witcher or risen, games i appreciate but damn more simple and streamlined.
Theres lot to discuss aboutt he character building ,lot, if you start i advise pyromancer , but warning check builds check wiki, its a sort of mage but its damages does not scale with int.Later join the chaos covenant then gather humanity, build a weapon scaling with humanity, checking the wiki is absolutely mandatory . Seems like the easiest character to use and decent at everything, pve and pvp.
 

Jasede

Arcane
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24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Why would anyone want to play a shitty action RPG? Herpa derpa.

Y'know what, let 'em. Their loss! They can enjoy such monocle RPG experiences as Mass Effect and Dragon's Age.
 
Joined
Jan 1, 2011
Messages
617
first, forget about scaling. it's meaningless to look at that thing. just take a look at the raw damage output and forget about those damned letters.
Fine. Machete +15's 636 damage at 40 strength 10 dexterity, zwei's 528. I'm sure you know that 100 extra damage on the stat screen comes out to more than 100 extra damage against armoured targets, too, so it's even better than it looks.
I wasn't relying on the letters, anyway, the numbers are a lot more precise. Zwei's got 72 strength scaling, machete's got 108. Pretty significant.

40 str to one-hand and a crappy moveset are very important minuses (especially the latter). it's also slower than the zwei so you cannot effectively combo. and it's almost double the weight. btw, because of the very steep diminishing returns and because all the "ultra"-sized weapons (ultra greatswords, greataxes etc...) are slow, passive weapons they're basically 2-handed only weapons, so going over 27 Str is only worth it only if the 1-handed moveset as good or better than the 2-handed (which isn't the case with either the DGM or Zwei.. really, the only big, heavy 10+ weight weapons with a worthwhile 1-handed moveset are the murakumo, BKGA and golem axe). so... why would i use the DGM over the zwei?
Huh? Machete and zwei both use the standard ultra greatsword moveset aside from the r2. The speed is literally identical, along with everything else. It's just a matter of worse r2s and higher weight. Worse r2s that you can deal with in return for better damage on everything else, and weight that isn't a huge deal unless you're desperate to stay under 25%. And I still don't think you should be. DGM's not bad.
And yeah, obviously I mean effective strength of 40, actually going to 40 just to one hand ultras is kinda dumb. No point having a shield when you're not gonna be able to use it 90% of the time because your swings take so long. Except grass crest on your back.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
So is this really getting a PC port or what?
^^^^

I guess the PC port is all but certain unless From Software is trying to pull a fucking horrible troll on April Fools.

I'll even buy this shit for the online features if it's actually coming to PC. Not shelling out $250 for a 6 year old console for one (well, two counting Demon's) games.
 

praetor

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sorry, but that IS being stupid. how can you not realise that Vit and End are crucial if you were paying any kind of attention? i mean, "more HP = good" is self-explanatory, and if you were paying attention to the equipment or level-up screen or just during combat you'd have seen that having more stamina is a very good idea, as is having more equipment without hindering movement speed.

Of course it's a 'good' idea, but the player asks himself, hey, maybe I can bypass the need for absurd amounts of end/vit if I get 20 dex/str to be able to use such and such a bow, thus make my character viable for ranged combat! Or maybe he's thinking, hey, maybe I should focus on being able to wield that hammer which requires 40str earlier. Sure I won't be able to roll around as much but I shouldn't need it with such a whack hammer! And then you end up with a character that's not viable for PvP and is very very annoying to play in PvE, hence you need to restart your game.

And it's not even these extreme cases that matter. Say you want to make a cooping/pvping character that's SL60. Even knowing endurance and vitality are quite important, it's extremely extremely easy to spread out your stats too much, for example, if you want wrath of god + MLGS, without knowing that to be viable for multiplayer at that level your character needs at least 27vit/end. Or, here's an example that happened to me in my second character: I knew end/vit were important, but I spent my stats on being able to wield Gravelord Sword and use the MLB miracle (for a claymore). I aimed for level 60. My character had something like 24 end and 22 vit, making it 'ok' for co-oping and solo play but trash for PvP. Had to discard it. My first character also ran into similar problems, due to MLGS.

if you're good at avoiding damage (either by smart using of blocking or effective dodging), i can understand not putting much points in vitality, but forgoing endurance is dumb. you can try to excuse it however you want, but unless you're larping a pure caster, it's extremely obvious that endurance is likely the most crucial stat in the game. and i'm happy the game punishes you for being stupid in your builds

27vit is not "needed" for coop. and wanting to use MLGS and WoG at such a low level is being stupid since one is a Fth spell with relatively high reqs (especially for such a low level) while the other is pure Int weapon, again with relatively steep reqs for the level (and if you don't realize that putting points both in Int and Fth is a bad idea so early on, you deserve to be punished). no way around it (i mean, for MLGS you have need least 28 Int, and stopping there it's a pretty dumb investment considering the Int breakpoints.. and WoG has a 28 Faith requirement, meaning that at the very least, without any other stat investment you're already at lvl40 at the very least. dumb, especially for coop... and WoG isn't really a very useful coop spell. HCSM or soulspear or even lighting spear are much better for PvE, excusing the high Int investment.. i played plenty of coop sessions at sl55-75 in anor londo and beyond as a pure caster, even in ng+. it's surprisingly easy). so in the end you're complaining that your poor stat choices lead you to crappy PvP performances? surprising!.. not. in PvP you can manage very well with subpar gear once you get used to it, but you'll get slaughtered if your stats aren't allocated to use that gear (excusable for your first build, which shouldn't be used for PvP anyway...)

You cannot. I can see pure sorcerer being somehow viable in PvE, but you need to really know your shit, and it's definitely not viable in PvP. I beat O&S (solo) with a pure sorcerer in my first runthrough. Was a pain in the ass. Sure, if I try it today I'll probably be able to do it since I know what I'm doing, but that just means I'm good in O&S due to beating it billions of times, not that a sorcerer is somehow viable. A bowman is the same. The only sense in which it's PvE viable is if you're really good and know the game very well. And it's definitely not viable for PvP (other than dragonbow/avelyn trolling), which is pretty much obligatory if you intend to use the multiplayer element at all.

have you played the game, like, at all? in PvE pure casters are piss easy. and in PvP having very damaging HCSM, CSS and pyromancies is quite viable (dusk crown + bellowing dragoncrest make for some insanely damaging spells... often killing dudes with a simple combust + spell combo. learn to land them instead of complaining pointlessly). O&S solo with a sorc was a pain in the ass?! jesus fuck how? they take so much damage from a simple soul spear (and magic/magic weapons in general) it's not even funny. whomever you choose to kill first literally dies before you're out of SS casts, while the other you can easily finish off by rolling around leisurely under the protection of your HCSM (and considering how fun and challenging that boss fight has been in my previous melee playthroughs with sometimes a bit of pyro backup, even cooping in ng+ and not realizing it, playing as pure sorc was less than trivial and disappointingly easy). and how is a bowman not viable? arrows are cheap as fuck, you have quite a few bows & arrows to choose from early on (all viable except maybe the shortbow. and of course some nonsensical upgrade paths like lightning bows or fire crossbows), enemies don't react at all from long distances (making sniping especially easy and boring... very much so with a long range bow like the pharis one and poison arrows). have you tried using a pure bow build in PvP? obviously not, because otherwise you'd know it was more than viable (check out the wikidot forums if you don't believe me. even a good-but-not-great player like Morrigan manages to win more than lose with a pure archer build)

I use Flip&Fap myself, but they by no means support more experimentation. Like Havel's/FaP for PvP twinks, they allow you to use equipment you weren't meant to and move in it in unusual speeds. The only thing they really achieve is making light armor completely useless, since they allow you to wear heavy armor without any penalties whatsoever. This is not encouraging experimentation, it's letting players create ninja flipping Havels, putting builds that wear armor that's any lighter at a huge disadvantage. The reason most players use these two rings is that they outclass everything else so much that it's almost impossible to be PvP viable otherwise.

huh? there's exactly 0 reasons to use Havel's over DWGR or FaP. do you understand the stat system at all? by using the DWGR and RoFaP you effectively significantly lower both Vit and End requirements for being competitive in PvP, thus freeing a lot of points to put in other areas, promoting lots of hybrid builds, or otherwise "standard" builds tweaked to use "non-standard" weapons. with FaP alone you can have very competitive gear and HP starting at 45Vit/30End (if not even 40vit. using DWGR, of course). using heavy armour (especially exclusively) has the penalty of stamina regen. sure you may make up for it by sacrificing a ring slot (very bad idea), head gear (quite bad idea) or having the grass shield (not a bad idea depending on your build (str and dragonoid having the most benefits), but you're sacrificing a lot of versatility and mix-up by not having something offensive like a spear or cat/tail/pyro in your left hand slot. of course, you can have both, but then again maybe those 3.0 additional weight points could've been used elsewhere to make your build better or End lowered for more Att/Vit/Dex/whatever. yeah, there's the grass consumable, but that lasts only a minute, and unless you're playing by rules that allow pre-buffing, your matches will last more than that and mid-match grassing will get easily punished by a good player). with a bit of practice, you can learn to roll through all big weapon swings, all spells and just avoid damage, making poise much less important than it's made out to be (but still very important, unfortunately). just take a look at the jap players outside the painted world ('cause that's where all the pros hang. going there with no poise and subpar gear/stats is a death sentence), especially the burg. plenty of 0 or low poise. and the area before the centipede demon is the "official" 0poise duelling area so if you dig that feel free to hang there and stop complaining because you suck so much.

with your proposed nerf/removal of FaP/DWGR you'd make heavy armours useless (try fighting even a decent player by mid/fat rolling and die repeatedly as he laughs in your face even with 0 poise). the main thing is that there's no real "malus" to having 53/76 poise or a benefit for going 0-low poise over high-poise (it could've been balanced, for example, by making the stunlock-escape time window inversely proportional to poise). 53 poise is "standard" because there's no real alternative vs good players (and if you see somebody flipping in full havel's you can be certain he's a bad player)

Here's what I'd do to answer both your concerns. Remove FaP. Make DWGR only work for <25%, remove Havel's ring completely (it just encourages stupid twinks). Make family masks heavier and nerf them by a lot (MoM should increase HP by 3-5% at best), maybe remove them altogether. Make long ranged pyromancy faster in general but closed ranged pyromancy (combustion) slower. Make EWGR do what you said, but only for crystal weapons (unless EWGR doesn't do anything about special R2 attacks, I'm not sure if it does that. My concern here is that we get MLGS moonlight wave spammers.). Tiny being ring should have some health regen, yes, and cloranthy ring should be boosted, but the grass crest shield should have its defensive values nerfed. Lingering dragoncrest should do 75%, perhaps. And yes do what you said about Slumbering/Fog. The changes about seance ring/sunborn/leo/ring of the evil eye I completely agree with. Nerf Hornet's by a lot and remove stab hitbox while rolling/jumping (so no chainstabs). All greatshields should have their weight and stat reqs increased. Nerf Giant's and Havel's somewhat, perhaps by making them weigh more so you pretty much have to be a med/fatroller to use them. Make Halberds faster and give black knight weapons a stat req increase, also make BKGA slower. This both makes PvE harder (since you've removed the OP rings) and PvP better.

no. just now. this just shows how little you understand of the game. removing FaP would do no good. it would hurt the game very much and it would make builds much more restrictive and once again we'd see much less variation like in DeS. Havel's encourages twinks? bullshit. it's likely the least used ring in the game because of how much it's outclassed by DWGR and FaP. MoM is the only mask in need of a nerf (and that's only in the health boost department, like i already mentioned. making it both heavy and boost a negligible amount of health would make it useless. and that's not good balancing. you're just taking away yet another useful item). pyro is fast enough if you take the time to learn to cast it unlocked and invest in Dex to speed up casting animation. i agree that EWGR shouldn't do anything about special attacks, but extending the "no durability loss" to normal attacks for every other weapon is negligible since they loose little durability anyway and it'd be a ring used by people focusing on crystal weapons anyway (and the MLGS R2 is easy to avoid since most users of that weapon are shitty players). nerfing grass crest would accomplished little since it's used mainly by str builds as passive regen (since most str weapons are passive 2-handed weaps) or for parrying. making the ring regen more stamina than the shield would make for some interesting build combos. ligering 75%? 15 seconds more would hardly matter. completely removing the BS hitbox during rolling wouldn't be such a good idea because it would take it back to DeS days where just pressing O would cancel a BS. chain BS isn't that big of a problem anyway (it's a 50-50 bet anyway, and if you know your opponent is going for a chain you can always try to face him and parry. it makes for some pretty cool and rewarding punishment if you manage to pull it off :)), but the BS hitbox in general should be significantly reduced 'cause right now it's easier to land backstabs than regular R1 attacks (hell, 90% of backstabs i did were by accident since i actively try to avoid exploiting the BS mechanic). 100% agreed about the greatshields (with the added caveat that the Eagle should have higher stat reqs and lower stability). havel's doesn't need a nerf, giants very little (but then you also need to nerf black iron and smough). if anything some armours should have bumps in poise to bridge some big gaps (for example, there's no hands/legs piece that gives poise between 14 and 18, nothing between 23 and 28, nothing between 18 and 21) 'cause it would make for more varied combinations for the important breakpoints of 53 and 76. halberds need no tweaks, they're fine as is, and BK weapons definitely don't need a stat req increase, that's just insane 'cause they require specific builds tailored around them anyway (and except for the BKGA, they're hilariously bad in PvP compared to their competition). learn to parry BKGA, it's not hard. PvE will never be harder unless the enemies are given faster reaction/turning times, more mixups and at least slightly randomized spawn points.

tl;dr: from your post i can gather that most of your complaints can be generalized by "i don't know how to use/counter X, please nerf it", and that's just bullshit (and would lead to retarded nerfing like the 1.05 patching of iron flesh, RoF, crystal shield etc.. that made previously OP items completely useless). it needs rebalancing by making other, underpowered items useful, not by making powerful stuff completely useless. keep practising 'cause you suck a lot
 

praetor

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Fine. Machete +15's 636 damage at 40 strength 10 dexterity, zwei's 528. I'm sure you know that 100 extra damage on the stat screen comes out to more than 100 extra damage against armoured targets, too, so it's even better than it looks. I wasn't relying on the letters, anyway, the numbers are a lot more precise. Zwei's got 72 strength scaling, machete's got 108. Pretty significant.

what the fuck? 100 extra "raw" damage is more than extra 100 damage vs armoured targets?! are you high or something? 100 damage isn't a good enough trade-off considering the massive negatives

Huh? Machete and zwei both use the standard ultra greatsword moveset aside from the r2. The speed is literally identical, along with everything else. It's just a matter of worse r2s and higher weight. Worse r2s that you can deal with in return for better damage on everything else, and weight that isn't a huge deal unless you're desperate to stay under 25%. And I still don't think you should be. DGM's not bad.
And yeah, obviously I mean effective strength of 40, actually going to 40 just to one hand ultras is kinda dumb. No point having a shield when you're not gonna be able to use it 90% of the time because your swings take so long. Except grass crest on your back.

no. they're both ultra gswords, but the zwei is slightly faster so you can combo with it, unlike the DGM (meaning that the DGM is loleasy to punish, unlike the zwei). it's just like the MLGS vs MSGS, both in the same category but the former is faster and thus better at comboing (and stunlocking... and arguably the best greatsword in the game, tied with the claymore only because it has the hard counter of GMB). 8 points of weight is a huge deal since then i can have better armour, or decent backup weapon and still stay under 25% so i can run and roll fast. and having a weapon that can be also one-handed effectively while having the str for optimal 2-handed use is a very big plus
 

bminorkey

Guest
From your tl;dr I gather your complaints can be generalized by "l2play scrub your ideas are stupid" so...tell you what, I'm not going to read that gigantic, unedited Chinese wall of text, and let's forget we ever had this argument.
 

Darkforge

Augur
Joined
May 25, 2011
Messages
216
the Soul's series of games are about the only thing worth playing on console's apart from fighters. I would kill for a PC version or either, the frame rate fucking chug's on that horrid console hardware
 
Joined
Jan 1, 2011
Messages
617
what the fuck? 100 extra "raw" damage is more than extra 100 damage vs armoured targets?!
After further testing it appears I was just getting confused by the invisible modifier for two handing, oops. That extra 100 damage is still pretty good, though, it's about a 33% increase against 300 ac targets.

no. they're both ultra gswords, but the zwei is slightly faster so you can combo with it, unlike the DGM (meaning that the DGM is loleasy to punish, unlike the zwei). it's just like the MLGS vs MSGS, both in the same category but the former is faster and thus better at comboing (and stunlocking... and arguably the best greatsword in the game, tied with the claymore only because it has the hard counter of GMB). 8 points of weight is a huge deal since then i can have better armour, or decent backup weapon and still stay under 25% so i can run and roll fast. and having a weapon that can be also one-handed effectively while having the str for optimal 2-handed use is a very big plus
Who uses ultras against people? They're way too easy to punish, and you can't even stunlock people anymore since everyone knows to switch weapons to get out of it now. I was talking pve, dude, where the speed difference isn't even noticable (I didn't even realise there was a difference until you brought it up just now. I'm prepared to accept this just might be me being dumb though, yeah), and the ai barely ever tries to roll so you can stunlock it with either weapon anyway. And, y'know, like I keep saying, if you're willing to go over 25% you get a lot more weight to play with.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BRO INFINITRON I HAVE A FAGBOX AND NOT REALLY A GMING PC BUT ENOUGH TO PLAY LOTS OF OLDER GAMES AND SHIT AND I THINK THE MOST GRAPHICS INTENSIVE SHIT IO CAN PLAY ON TOLERABLE SETTING IS FAR CRY
 

praetor

Arcane
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Vhoorl
From your tl;dr I gather your complaints can be generalized by "l2play scrub your ideas are stupid"

because they are stupid and would completely kill what little variety the game has. there's plenty of good information out there on how to play and counter stuff, so either take your time to learn about the meta to get better (watch EGWF's videos on jewtoob and search for his threads on gamefags) or shut up. you suck. get better. starting friday i'll have loads of free time so if you're on ps3 we can set up some duelling for practising if you want (i also suck, but at least i know why :P)

Wait....people put points into vitality for PvE? I thought that was the "I suck at action games stat" along with resistance?

yeah.. although resistance is the "i'm really fucking dumb stat" :P btw, how's the review coming along? :)

Who uses ultras against people? They're way too easy to punish, and you can't even stunlock people anymore since everyone knows to switch weapons to get out of it now. I was talking pve, dude, where the speed difference isn't even noticable (I didn't even realise there was a difference until you brought it up just now. I'm prepared to accept this just might be me being dumb though, yeah), and the ai barely ever tries to roll so you can stunlock it with either weapon anyway. And, y'know, like I keep saying, if you're willing to go over 25% you get a lot more weight to play with.

plenty "pro" people use ultras vs people (that's why most jap pros in the painted world sport 76 poise instead of the usual 53), namely the zwei (cause the others suck compared to it). in pve you can use the fat roll if you want after a bit of practice and learning the enemies patterns. there's scant few enemies (if any at all) that require good rolling skills (or speed). but keeping <25% in pve (or using dwgr) is good practice for pvp 'cause you'll develop better dodging skills faster
 

bminorkey

Guest
Thanks for the offer, I haven't been playing Dark Souls as much lately but maybe I'll hit you up if I have some more free time. For the record, I don't think I suck or that I have a particular difficulty countering whatever it is I said should be nerfed. That's a severe misreading of my post. I've beaten a /lot/ of the aforementioned Family Mask/Giant's/BKGA/Greatshield combos. Like I said, the players using this kind of build usually aren't good at all. I did not say these items should be nerfed because I'm under the illusion they make you invincible (although they certainly are vastly overpowered), but rather because they are what 90% of the players I'm up against will use. So it's precisely because I want to encourage variety that I'm saying they should be nerfed. You'll note I also suggested items that aren't used at all should be buffed and made more attractive. The consideration is almost entirely statistical.

That said, whether more variety will be the effect of my suggested changes is an argument I'm no longer willing to continue.
 

Xi

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Jan 28, 2006
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Twilight Zone
I made a cleric/heavy armor type char and I was putting points into resistance because after a certain soul level, it offers more benefit than the others do. It's honestly a decent stat if you want to be a tough character. It depends on your play style. My char could take several hits without worrying. He could survive some of the nasty attacks. He went toe-to-toe without issue. I prob invested 10-15 levels into resistance because it was doing more than pumping endurance (once I hit 40) and the added health (from vitality) actually seemed less helpful since the bar was already so big.

That said, his damage output wasn't as good, but he was versatile. I could throw lightning spears, heal, etc. Always had a way to overcome. Of course, I was in Next Game + + + or something. So...

/shrug
 

praetor

Arcane
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I made a cleric/heavy armor type char and I was putting points into resistance because after a certain soul level, it offers more benefit than the others do. It's honestly a decent stat if you want to be a tough character. It depends on your play style. My char could take several hits without worrying. He could survive some of the nasty attacks. He went toe-to-toe without issue. I prob invested 10-15 levels into resistance because it was doing more than pumping endurance (once I hit 40) and the added health (from vitality) actually seemed less helpful since the bar was already so big.

That said, his damage output wasn't as good, but he was versatile. I could throw lightning spears, heal, etc. Always had a way to overcome. Of course, I was in Next Game + + + or something. So...

/shrug
nah. Res is quite literally worthless. at low levels (say, below 80) it adds only marginally more def values (that you more than make up for with armour), while above 80 it all evens out and at 125 the difference between a char with 52 and 11 Res is literally 2-3 points of defence (no armour, 99 humanity. at 0 humanity it's around 20 points, and at 50 humanity it's ~10). and the ~100 more poison/toxin res is hardly worth the investment of 40 lvls

Thanks for the offer, I haven't been playing Dark Souls as much lately but maybe I'll hit you up if I have some more free time. For the record, I don't think I suck or that I have a particular difficulty countering whatever it is I said should be nerfed. That's a severe misreading of my post. I've beaten a /lot/ of the aforementioned Family Mask/Giant's/BKGA/Greatshield combos. Like I said, the players using this kind of build usually aren't good at all. I did not say these items should be nerfed because I'm under the illusion they make you invincible (although they certainly are vastly overpowered), but rather because they are what 90% of the players I'm up against will use. So it's precisely because I want to encourage variety that I'm saying they should be nerfed. You'll note I also suggested items that aren't used at all should be buffed and made more attractive. The consideration is almost entirely statistical.

That said, whether more variety will be the effect of my suggested changes is an argument I'm no longer willing to continue.

the only family mask good players wear is the MoM since the other 2 are pathetic. and as previously said, a greatshield is a sign of a bad player. and you won't find many good players that use the BKGA on a regular basis (too easy to parry). giants armour, on the other hand, is pretty much standard at the pro level because of the poise/weight ratio (like the havel chest+chicken legs, or havel+chicken+stone hands). but if 90% of the average, bad players use the same armour/weapon combo (for who knows what reason) and are regularly beaten by decent or better players, why would you nerf them? then those same players would just move to another "best" combination and they'd get beaten on a regular basis just like before. nothing changes. and thus nerfing very good but far from OP equipment accomplishes nothing (as reference, remember pre-nerf how everybody used gold-hemmed, tranquil, ring of fog etc because they were "the best", and now that those things got nerfed nobody uses them anymore). it would be much better to make the other gear significantly more useful and tweak some existing gear only slightly (to use one of your examples, let's look at the MoM: as it is now, it gives 15% more HP, which makes all other gear other than the crown of dusk completely obsolete since at the "standard" 50Vit+RoFaP @Sl120-125 it gives 270 more points of health for a meagre 1.2 weight. with your proposed nerf (not taking into consideration the absurd proposal to remove RoFaP) it would give 54-90HPs, making it quite next to obsolete. and thus you just completely removed one item from the "variety pool" with one fell swoop (and your other, harsher nerfs, are even worse. absurdly so))
 

Emily

Arcane
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Mar 21, 2012
Messages
3,068
day 1 purchase : D
I didn't even play it at ps3, only demon souls : D
 

CrimsonAngel

Prophet
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Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Wait....people put points into vitality for PvE? I thought that was the "I suck at action games stat" along with resistance?

I do at times because i like having more of a breathing room for when i fuck op. Then again i am not a pure PvE guy i like to do some PvP so in my case it is also because i need that Extra HP so i have a chance to win.
 

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