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From Software The Dark Souls Discussion Thread

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You can't access Griggs until you've found the basement key in Undead Parish. At that point, you're pretty close to the Bell Gargoyles. Many players will attempt this fight first, not knowing the basement key will lead them to additional spells. If they're going in blind like people recommend here (no spoilers!), they might end up exploring Darkroot Garden, The Catacombs and possibly even New Londo before ever getting additional spells. Fighting all that shit - let alone getting through Undead Parish - with only 30 soul arrows is practically impossible. You'll likely run into a wall and either stop playing the game in frustration or look it up if you are intelligent. So I guess tip #7 above should be "If you're a sorcerer, find Griggs as soon as possible." If you do, it will certainly help but it will still not make the game easy.

Sorry, not Griggs, the other dude. Right below the elevator in the New Londo ruins. Sells Soul Arrows and one of the stronger soul arrow variants. You'll have 60 soul arrows and another 12 double damage soul arrows before even seeing the Undead Burg.

Also, if they are exploring they'll probably find Dusk pretty easily, and Hidden Body pretty much trivializes every difficult encounter in the game.

They will only know that if they aren't going in blind, i.e. not asking for tips on the Dex or reading the wiki. Even then, they'd have to be aware of poise, which they probably won't have any (until they find the Wolf Ring) because they don't have the endurance for Hollor Soldier Armor or Elite Knight Armor (if they even know where to find it). Without poise, you won't be blocking much. And without decent armor, you'll be dying in single hits all over the damn place.

Certainly, you can expect a new player to upgrade their shield. And just +1 strength (10) lets a sorcerer wield one of the best shield available to non-str builds.

Figuring out poise isn't that hard, the stat screen tells you what it does. Poise has nothing to do with blocking. Indeed, if you block you'll never need poise. Poise is for tanking hits without getting stunned. They'll have run past an armor suit or something by then. And armor really doesn't do much to protect you, you can survive butt naked and tank hits. The most armor is worthwhile for is preventing chip damage.

Shut up already and go play the game as a sorcerer. Then we'll talk.

I have. Most of the game was absurdly easy, the rest of it was about normal. Even if I wasn't abusing buffs to OHKO most bosses, I'd be able to kill them in 3-5 spells and that would hardly be much worse. For a new player spells lets you do away with knowing most of your enemy's moves, their tells, how to cope with them, and whether it's safe to attack. Instead all you need to know is to keep your distance where most bosses can't hurt you or have 1 easily dodgeable attack. From there you cast spells.
 
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Servo

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I edited my previous post to reflect how absurd your statement is that the game gets easier later on as a sorcerer. Maybe if you've already beaten the game as a melee character, it might be easier as a sorcerer. But the reverse is true as well.

Also, if they are exploring they'll probably find Dusk pretty easily, and Hidden Body pretty much trivializes every difficult encounter in the game.

I explored every area of the game and never discovered Dusk. To find Dusk you'd have to know that you need to go download it, which again points out why players shouldn't be expected to go into the game blind or receive help. I diidn't even know there was an invisibility spell.

Certainly, you can expect a new player to upgrade their shield. And just +1 strength (10) lets a sorcerer wield one of the best shield available to non-str builds.

Have fun finding all that titanite with a shitty shield, a handful of spells, and no backstabbing or parrying. What shield are you referring to anyways? (Good thing there's a wiki for this kind of stuff, huh?)

Figuring out poise isn't that hard, the stat screen tells you what it does. Poise has nothing to do with blocking. Indeed, if you block you'll never need poise. Poise is for tanking hits without getting stunned. They'll have run past an armor suit or something by then. And armor really doesn't do much to protect you, you can survive butt naked and tank hits. The most armor is worthwhile for is preventing chip damage.

You're right about that, but magic builds will most likely have little stamina as well. When your guard is broken, armor becomes very important indeed. Again, without endurance all the armor you find amounts to useless loot.

I have. Most of the game was absurdly easy, the rest of it was about normal. Even if I wasn't abusing buffs to OHKO most bosses, I'd be able to kill them in 3-5 spells and that would hardly be much worse.

What buffs? Are you talking about miracles or pyromancy? Miracles aren't available unless you're putting points in faith stat, and both take up valuable attunment slots.

Also how do you take out ANY boss in 3-5 spells? I could see that for early bosses in NG+ with crystal spells or something but not later bosses in first playthrough.
 
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Damned Registrations

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Operating under the assumption that the player will find anything in particular ASAP is retarded. My first playthrough I did blighttown in reverse because I didn't find the depths after Capra (it's easy to miss on your way in when you tunnel vision on the fog door, and I left via homeward spell) and never found the second ember for normal upgrades. I also never found dusk (how the fuck would you find her? who the fuck explores an area they've already explored that was completely fucking empty? Especially since it's behind 50 leagues of water.) I also never found Gwyndolin (didn't realize the thing wasn't at the bottom already) or the pyro witch, or the great hollow. I did the painted world as soon as I got there, and fought Sif before the iron giant. I also missed pretty much all of the npc summons.

It is very very easy to take a route besides the optimal one, and even easier to miss something entirely. Assuming that everyone who plays a sorceror will beeline for new londo and run over to a fucking cliff instead of one of the other half dozen routes they could take is retarded. I happened to find logan myself, but I can easily imagine someone missing out on him, which would leave you utterly fucked. The only major help you're basically guaranteed to find is Andre; you need to go to Sen's eventually, and his smithing sounds are very obvious the second you walk into the building. And even then, you could never go near him until you've rang both bells, killed sif, pinwheel and god knows what else. I died a dozen times before I ever found the undead burg because I found the paths to new londo and the catacombs first, and they didn't seem outright impossible.

People who say magic is OP looked up a guide on how to run around with 2 different spell buffing items and a red tearstone ring while at 20% hp, and they already know where everything is so they don't get one shot themselves when they walk past a pillar with 50hp. Most people would end up with the dragon crest ring and thats it. And they wouldn't have the souls for it until some time around anor londo (right when logan wants you to dump 100k on new spells, go figure)
 

Servo

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If I could brofist you, I would. So hard.

I didn't even know what a OHKO build was until it was mentioned in this discussion. Apparently people who say magic is OP are intentionally making it that way. If you play the game normally and don't rely on gimmicky builds, playing a sorcerer is fucking hard. But then so is playing a soldier. The game is just hard whatever you do which is how it should be.

On another topic, I think I've played this game to death. So I'm wondering if I should finish Witcher 2 or Call of Pripyat first. Or maybe beat Zelda 2 finally.
 
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I edited my previous post to reflect how absurd your statement is that the game gets easier later on as a sorcerer. Maybe if you've already beaten the game as a melee character, it might be easier as a sorcerer. But the reverse is true as well.

Also, if they are exploring they'll probably find Dusk pretty easily, and Hidden Body pretty much trivializes every difficult encounter in the game.

I explored every area of the game and never discovered Dusk. To find Dusk you'd have to know that you need to go download it, which again points out why players shouldn't be expected to go into the game blind or receive help. I diidn't even know there was an invisibility spell.

Dusk is just a bonus that turns the sorcerer game from easy to oh-gosh-this-is-pathetic.

Certainly, you can expect a new player to upgrade their shield. And just +1 strength (10) lets a sorcerer wield one of the best shield available to non-str builds.

Have fun finding all that titanite with a shitty shield, a handful of spells, and no backstabbing or parrying. What shield are you referring to anyways? (Good thing there's a wiki for this kind of stuff, huh?)

Finding titanite is hard now? It's fucking everywhere. If you are assuming players can't find basic weapon upgrade material then your melee is going to be fucked 100x worse than your casters.

Shitty shield? You can buy 100 phys block shields pretty much everywhere.

Handful of spells - already obviously not true, unless you think 84x your magic adjust stat isn't enough damage output. That's enough to get through any area even with tons of misses. Let me reiterate, you have nearly 10k potential spell damage available before entering the first non-tutorial area.

Shield I'm referring to is the kite shields at Andre. Even if you don't know item stats from a wiki, other shields like the Spider Shield, Green Crest shield, or Dragon Crest shield are all nearly as good with their own bonuses. You can block 90% of attacks in the game with these.

Figuring out poise isn't that hard, the stat screen tells you what it does. Poise has nothing to do with blocking. Indeed, if you block you'll never need poise. Poise is for tanking hits without getting stunned. They'll have run past an armor suit or something by then. And armor really doesn't do much to protect you, you can survive butt naked and tank hits. The most armor is worthwhile for is preventing chip damage.

You're right about that, but magic builds will most likely have little stamina as well. When your guard is broken, armor becomes very important indeed. Again, without endurance all the armor you find amounts to useless loot.

Magic builds have more than enough stamina considering they don't use any for hitting things with heavy sticks of metal. Nevermind if a player uses Magic Shield, which transforms even the str-10 shields into greatshield-tier stability.

I have. Most of the game was absurdly easy, the rest of it was about normal. Even if I wasn't abusing buffs to OHKO most bosses, I'd be able to kill them in 3-5 spells and that would hardly be much worse.

What buffs? Are you talking about miracles or pyromancy? Miracles aren't available unless you're putting points in faith stat, and both take up valuable attunment slots.

Also how do you take out ANY boss in 3-5 spells? I could see that for early bosses in NG+ with crystal spells or something but not later bosses in first playthrough.

Red tearstone ring and Power Within mostly. Red tearstone ring is kind of silly and out of the way, but Power Within is literally impossible to miss unless you are sequence-breaking with the thief key (in which case it's hard to miss), requires no stat investment and works well with everything. And even without Power Within, you have more than enough firepower to make the game pretty easy.

Naturally you can't kill the earlier bosses so easily, but once you get Logan's spells you should be around that power level. The main point isn't that spells can kill bosses fast, it's that they can kill bosses beyond the range at which they can effectively threaten you. That's why spells are easy.

Operating under the assumption that the player will find anything in particular ASAP is retarded. My first playthrough I did blighttown in reverse because I didn't find the depths after Capra (it's easy to miss on your way in when you tunnel vision on the fog door, and I left via homeward spell) and never found the second ember for normal upgrades. I also never found dusk (how the fuck would you find her? who the fuck explores an area they've already explored that was completely fucking empty? Especially since it's behind 50 leagues of water.) I also never found Gwyndolin (didn't realize the thing wasn't at the bottom already) or the pyro witch, or the great hollow. I did the painted world as soon as I got there, and fought Sif before the iron giant. I also missed pretty much all of the npc summons.

It is very very easy to take a route besides the optimal one, and even easier to miss something entirely. Assuming that everyone who plays a sorceror will beeline for new londo and run over to a fucking cliff instead of one of the other half dozen routes they could take is retarded. I happened to find logan myself, but I can easily imagine someone missing out on him, which would leave you utterly fucked. The only major help you're basically guaranteed to find is Andre; you need to go to Sen's eventually, and his smithing sounds are very obvious the second you walk into the building. And even then, you could never go near him until you've rang both bells, killed sif, pinwheel and god knows what else. I died a dozen times before I ever found the undead burg because I found the paths to new londo and the catacombs first, and they didn't seem outright impossible.

People who say magic is OP looked up a guide on how to run around with 2 different spell buffing items and a red tearstone ring while at 20% hp, and they already know where everything is so they don't get one shot themselves when they walk past a pillar with 50hp. Most people would end up with the dragon crest ring and thats it. And they wouldn't have the souls for it until some time around anor londo (right when logan wants you to dump 100k on new spells, go figure)

Griggs and the smith in New Londo should be almost impossible to miss. The smith is literally in the starting location of the game, how do you not explore your starting location? If you can't find him then you are literally incompetent. Griggs should be impossible to miss unless you took the thief key and are sequence breaking. In which case, you know you are sequence breaking and if you aren't incompetent you know to go back and check for things you missed on other paths. Everything else is just a bonus really, those two will provide what you need (though you should find most of the others).

You sound like the degenerate kind of consoletard dev who is so worried that someone somewhere might screw up that they put in handholding tutorials everywhere. Exploring your surroundings fully before moving on is basic stuff. The only excuse acceptable is for characters like Dusk with semi-complex triggers for their appearance.
 
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Servo

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I missed that merchant in New Londo until much later in the game. Guess that makes me incompetent. Actually the entire New Londo area is easy to miss early on your first playthrough when you're dumped in Firelink with little guidance and lots of options.

As for titanite, you can find shards pretty easily (or just buy them) but not chunks, which is what you really need if you want decent blocking ability later in the game.

You seem to assume everything is easy to get - spells, attunement slots, shields, armor, rings, etc. What I'm saying is you will only find all of that stuff if you've already played and/or are relying on a wiki/walk through.

By the way wtf does sequence breaking mean in a game like this?
 
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I missed that merchant in New Londo until much later in the game. Guess that makes me incompetent. Actually the entire New Londo area is easy to miss early on your first playthrough when you're dumped in Firelink with little guidance and lots of options.

Well yes, it does. Why didn't you explore your starting area? Did you miss the obvious stairway down? First thing to do in a new area is to scout out the surroundings fully and look for useful loot before picking a fight.

As for titanite, you can find shards pretty easily (or just buy them) but not chunks, which is what you really need if you want decent blocking ability later in the game.

Again, if you don't find titanite then your melee is going to be fucked far harder than your mage. You are going to find *some* titanite, you'd have to be absurdly unobservant and/or unlucky to miss it all.

You seem to assume everything is easy to get - spells, attunement slots, shields, armor, rings, etc. What I'm saying is you will only find all of that stuff if you've already played and/or are relying on a wiki/walk through.

Spells - Already proven easy to get the essentials.
Attunement slots - wait, wait, stop right here. It's hard to upgrade stats? If you can't figure out how to level up then go kill yourself.
Shield - Just about EVERY general merchant sells one, and there are good ones to find in just about every early zone.
Armor - No, you don't even need this. At most it's slightly useful for poise during Capra. Poise is strictly for slow STR builds that need to tank hits while dropping the hammer. You are the opposite of that. Even still, you are bound to run over some random armor sets somewhere.
Rings - The only essential ones are sold by Griggs. You can't miss Griggs. Ergo you can't miss the rings.

Do people seriously just run randomly through an area rather than explore? What the hell?
 

pakoito

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Rings - The only essential ones are sold by Griggs. You can't miss Griggs. Ergo you can't miss the rings.
I missed Griggs. He didn't appear in my run. Neither did nun whatsherface. I did some unintended continuity breaks that apparently effed up their questlines and left me wondering how the fuck are mages supposed to survive with those few spells. But I was running a tank build at that point anyway. Starting as priest, changed into heavy armor ASAP, then from lolmace into zweihander.
 
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SerratedBiz

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I'm dying left and right, achieving little even with the help of the internet. Why don't you get your head out of your ass SerratedBiz?

The game is mostly about the player's skill. Some of it can become easier with certain knowledge but you still won't get through it if you don't play it the way it was meant to be played: by dying, retrying and getting better at it.

Are you replying to me or the guy above me?

Sorry, I got defensive when the guy above you blamed me for spoiling the game. To be honest though, I don't think you can spoil Dark Souls. The story is good but secondary to the combat in every sense, and the mechanics don't lose anything if you learn about them ahead of time. This is a game where you really ought to read the manual first, and the manual really ought to include some of the tips I and others have mentioned. It doesn't because From expects its players to be resourceful and help each other out, except for the first handful that have no other option than to play the game completely blind the first time.

Bullshit. First of all, I'm not even talking about the story as I don't give a crap about it. The game excels at its gameplay and discovery of mechanics, upgrades, solutions. Spoiling yourself the experience of discovering these things is retarded because there's not much else to the game besides them. There isn't a satisfying ending or a significantly different NG+ or anything, just the satisfaction of being challenged and enduring and succeeding. By spoiling yourself you're ruining the whole experience and yes, you are spoiling it.

I played the game with several characters over hundreds of hours though I'm not even sure why you'd ask that because it's hardly relevant to your retarded behavior.
 
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Rings - The only essential ones are sold by Griggs. You can't miss Griggs. Ergo you can't miss the rings.
I missed Griggs. He didn't appear in my run. Neither did nun whatsherface. I did some unintended continuity breaks that apparently effed up their questlines and left me wondering how the fuck are mages supposed to survive with those few spells. But I was running a tank build at that point anyway. Starting as priest, changed into heavy armor ASAP, then from lolmace into zweihander.

You must be mistaken on who we are talking about.

Griggs doesn't have a questline. He's screaming behind a door on the path going straight to Capra. You open the door and things are cool. His only development is that he will leave as a merchant after you've bought everything from him.

If the nun you are talking about is Reah, yeah she's easy to miss. Nothing all that important you are missing out on though.
 

Servo

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Why didn't you explore your starting area? Did you miss the obvious stairway down? First thing to do in a new area is to scout out the surroundings fully and look for useful loot before picking a fight.

Do people seriously just run randomly through an area rather than explore? What the hell?

Obvious stairway is not that obvious. The area by the fire keeper looks like it ends in a fall unless you peer over the very edge where you discover the stairway. Of course I explored that area but didn't get close enough to see it.

Bullshit. First of all, I'm not even talking about the story as I don't give a crap about it. The game excels at its gameplay and discovery of mechanics, upgrades, solutions. Spoiling yourself the experience of discovering these things is retarded because there's not much else to the game besides them. There isn't a satisfying ending or a significantly different NG+ or anything, just the satisfaction of being challenged and enduring and succeeding. By spoiling yourself you're ruining the whole experience and yes, you are spoiling it.

You're right. Everyone should experience the frustration of TotG with a lamp and no shield. It's obviously the high point of the game and not gimmicky at all.

I played the game with several characters over hundreds of hours though I'm not even sure why you'd ask that because it's hardly relevant to your retarded behavior.

You seem to think that a few tips take all the fun out of the game. Hence my question, have you even played it? Because that's fucking stupid.
 
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fuck you u fucking pro gamers :rage:i do remember my first blind run as a sorcerer and it was fuckin hard.

from bonfire in undead burg to taurus demon i lost at least 2/3 of my arrows on hollow fuckers so have fun killing him with less than 10 lesser soul arrows without shit like red tearsome ring/dusk crown/power within and plunge attack with fucking dagger is pathetic.

how the fuck any of you figure out that after killing fucking golem in darkroot u need to save/exit/reload the game so dusk shows up? its fucking stupid mechanic. i killed golem and never bothered to come back there until i was looking for dlc.

playing offline without wiki/dsg and any knowledge about shortcuts/hidden items/npcs was fucking hard. smith in new londo ruins is realy easy to miss. there are no clues that you should turn right just as you enter new londo. most people would just go straight ahead and got their shit slapped by ghosts which might discourage them from exploring that area until much later.
 

Akratus

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I'm dying left and right, achieving little even with the help of the internet. Why don't you get your head out of your ass SerratedBiz?

The game is mostly about the player's skill. Some of it can become easier with certain knowledge but you still won't get through it if you don't play it the way it was meant to be played: by dying, retrying and getting better at it.

Did you even read the post you just quoted? That is what I said. That's exactly what I'm doing. I may have watched numerous videos and read the responses here but I feel like I still only know about 0.5% of the entire game. I don't even know what bosses await me, or where to go after the area I'm at. Besides, I've found the fun in the trial and error approach. You just come across as crabby.
 
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how the fuck any of you figure out that after killing fucking golem in darkroot u need to save/exit/reload the game so dusk shows up? its fucking stupid mechanic. i killed golem and never bothered to come back there until i was looking for dlc.

Dusk shows up immediately. It's after killing the Hydra that you need to save and reload for the Golem to show up. Which is kind of silly, you'd normally explore the corner immediately after fighting the Hydra and then never come back to discover the Golem.

smith in new londo ruins is realy easy to miss. there are no clues that you should turn right just as you enter new londo. most people would just go straight ahead and got their shit slapped by ghosts which might discourage them from exploring that area until much later.

Man, I don't get people who ask for "clues". Naturally go straight ahead? That's the last thing you should be doing in any game where you aren't on a timer. You should explore the surroundings before running further in.

Why didn't you explore your starting area? Did you miss the obvious stairway down? First thing to do in a new area is to scout out the surroundings fully and look for useful loot before picking a fight.

Do people seriously just run randomly through an area rather than explore? What the hell?

Obvious stairway is not that obvious. The area by the fire keeper looks like it ends in a fall unless you peer over the very edge where you discover the stairway. Of course I explored that area but didn't get close enough to see it.

Isn't the point of exploring to see everything? Again, why are you running around randomly? If you haven't explored everything then the area isn't explored. Methodically trace a path around the perimeter of any area you enter to determine the surroundings, then explore inward. That's how you find secrets, chests positioned in corners, hidden paths to drop down to, and pretty obvious stairways. It's like a 20'x20' area back there, not gonna take long to look around.
 
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Going in completely blind will have you missing shitload of stuff in this game. The way to access Artorias expansion is plain retarded. Not only do you have to reload your save after beating Hydra to be able to save Dusk, then you have to go to Duke's Archives and kill that blue golem only after you've saved Dusk, because he won't drop the item otherwise. Anyone here actually thinks this type of shit is good design? What's wrong with getting the item the first time you beat the thing, regardless of whether you met Dusk already? The main flaw of this game for me is that you'll miss a lot of stuff if you won't look it up on internet. Here's one area I seriously hope sequel is gonna improve in. I strongly believe that anything you need to know about the game should be in some way conveyed to you by the game itself. It doesn't have to be easily accessible info but it has to be there somehow. Any time that's not the case it's an oversight of design, end of story.
 
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Certainly that stuff is stupid. If a popular game like CoD sold you DLC and then hid it behind a secret that you'd never find on your own you'd probably see attempted lawsuits or something. The Great Hollow is another stupid thing you'd never find except by pure dumb luck.

It's the kind of thing that was intentionally put in in old games purely for the purpose of selling strategy guides, which now stays in because inertia or something.
 

Servo

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Isn't the point of exploring to see everything? Again, why are you running around randomly? If you haven't explored everything then the area isn't explored. Methodically trace a path around the perimeter of any area you enter to determine the surroundings, then explore inward. That's how you find secrets, chests positioned in corners, hidden paths to drop down to, and pretty obvious stairways. It's like a 20'x20' area back there, not gonna take long to look around.

Sperg status confirmed.
 
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Isn't the point of exploring to see everything? Again, why are you running around randomly? If you haven't explored everything then the area isn't explored. Methodically trace a path around the perimeter of any area you enter to determine the surroundings, then explore inward. That's how you find secrets, chests positioned in corners, hidden paths to drop down to, and pretty obvious stairways. It's like a 20'x20' area back there, not gonna take long to look around.

Sperg status confirmed.

Noticing this is not sperg status.

4ZuK0lS.jpg


It's called not being a god damned retard.

I could excuse not finding it if you were an 80 year old with poor eyesight, or if this was literally your first video game. Otherwise it's entirely your fault, stop being horrible and look around.
 

Akratus

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I found it on my first character, in my first visit there. >.>

No biggie though, I won't judge. Just remember:
GIT GUD FAGGOT
:greatjob:
 
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Damned Registrations

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Fully exploring every area you can without fighting a single enemy before you enter the burg is fucking sperg status ten times over. Probably half the people who played just went straight up to the burg before ever going to new londo. Acting like that's the wrong way to play is asinine.

Exploring isn't about methodically checking every square foot of terrain, it's about finding a path and following it because you're curious. Which can lead to skip all sorts of shit. I suppose you walked back to firelink and talked to everyone there 3 times after each boss fight too to avoid ever missing any dialogue? Heaven forbid someone see a glowing door and walk through it before systematically walking over every square meter of ground, hitting every wall, and jumping off every ledge.

There's also no way to know you're sequence breaking if you for example, went down to darkroot before the gargoyles, which can lead you to sif, quelag, and pretty much the whole game before sen's. You don't need the key for that. You just need to be playing without a fucking guidebook.
 

Ninjerk

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Fully exploring every area you can without fighting a single enemy before you enter the burg is fucking sperg status ten times over. Probably half the people who played just went straight up to the burg before ever going to new londo. Acting like that's the wrong way to play is asinine.

Exploring isn't about methodically checking every square foot of terrain, it's about finding a path and following it because you're curious. Which can lead to skip all sorts of shit. I suppose you walked back to firelink and talked to everyone there 3 times after each boss fight too to avoid ever missing any dialogue? Heaven forbid someone see a glowing door and walk through it before systematically walking over every square meter of ground, hitting every wall, and jumping off every ledge.

There's also no way to know you're sequence breaking if you for example, went down to darkroot before the gargoyles, which can lead you to sif, quelag, and pretty much the whole game before sen's. You don't need the key for that. You just need to be playing without a fucking guidebook.
FUCKIN POPAMOLE FGT
 

Akratus

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I'm just joking around. This is a complete non-issue. You care far too much. And are making bad arguments on top of that.

You just need to be playing without a fucking guidebook. / Exploring isn't about methodically checking every square foot of terrain, it's about finding a path and following it because you're curious.

:roll:



methodically checking every square foot of terrain
 
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Jan 7, 2012
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Fully exploring every area you can without fighting a single enemy before you enter the burg is fucking sperg status ten times over. Probably half the people who played just went straight up to the burg before ever going to new londo. Acting like that's the wrong way to play is asinine.

Exploring isn't about methodically checking every square foot of terrain, it's about finding a path and following it because you're curious. Which can lead to skip all sorts of shit. I suppose you walked back to firelink and talked to everyone there 3 times after each boss fight too to avoid ever missing any dialogue? Heaven forbid someone see a glowing door and walk through it before systematically walking over every square meter of ground, hitting every wall, and jumping off every ledge.

Exploring is now about not exploring. Right :hearnoevil:

No one is talking about hitting every wall and jumping off every ledge. Looking around and surveying a mid-sized area takes 10-15s tops. The only ones not to do this are ADHD CoD-babbies.

There's also no way to know you're sequence breaking if you for example, went down to darkroot before the gargoyles, which can lead you to sif, quelag, and pretty much the whole game before sen's. You don't need the key for that. You just need to be playing without a fucking guidebook.

You should know that you are sequence breaking whenever you use the master key, which is what I was referring to. Only other way to skip what I was mentioning was through Darkroot->Valley of drakes, and fighting the drakes makes it pretty damn clear that you are way out of the intended progression.
 

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