I hope to god that they severely cut down on the platforming in dark souls 2.
If a game like dark souls is going to have mandatory platforming sections, then it better be damn near perfect, on the contrary; controlling your character in platforming sections in dark souls is like controlling a drunk old guy with a black dildo stuck in his ass. Anor londo with that fucking church where you have to walk cautiously as fuck over some fucking paper thin support beams while fighting several guys that can knock you off while they attack, and where you will randomly knock yourself off when attacking unless you have a lucky streak, was a rage inducing example of extremely bad game design inbetweeen otherwise excellent game design. And I won't even mention the following section with the two archers.
These two sections are probably the reason why I will probably never replay that game, at least not beyond that point, despite it possibly being the best game in every other regard that I've ever tried. Interesting world and lore, fantastic art design, good music, shit tons of exploring and rewards for it, open world with no level scaling, outstanding loot whoring and possibilities for power gaming, and an excellent risk/reward system. Dark souls was pretty much the perfect game for me, and ticks so many buttons of for me, it's just a damn shame with the platforming.
I also hope that you get randomly knocked off edges. I think 80% of my deaths are of these type, and more often than not, they just feel cheap. Like "hahaha, i troll you, you die!".