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From Software The Dark Souls Discussion Thread

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Yea, always seemed like a pretty useless spell, same as the sneaky spells. Slots are just too precious for that kind of stuff.

The invisibility spell is basically a cheat.
Talking more about the silent step one. Never tried out invisibility due to my spells being largely geared for bossfights.
 

Invictus

Arcane
The Real Fanboy
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Divinity: Original Sin 2
But that is exactly the point of the game; giving you options and you get to choose which fits your style better. It is one of the few single player games which makes a pure mage as a viable gameplay option or a true hybrid build. Some would consider the spells like invisibility a "cheat" to me they are an option which the game gives you; if you don't like it don't use it...but remeber that the game is not going to care about cheesing you
 

aris

Arcane
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Messages
11,613

Apologies if everybody's already seen this ;)

:lol:
Relevant:
hD879667D
 

dunno lah

Arcane
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Boleh!land
That shit happened to me more times than I care to remember. I know when I tried to fight multiple enemies in Undead Parish(I believe about 6 if you lure all to the stairs at the church entrance), Enemies would somehow time their attacks just as your i-frames disappear as you riposte/backstab another...
 

dunno lah

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The above never happened to me though. I was always a lil bitch in the tombs, always walking, always backstepping. But hey, playing without a shield is bloody tough...
 
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Mar 18, 2009
Messages
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Four Kings in NG+ are pissing me off. Anyone care to share equipment tips for that fight? I have a high STR/END build. No magic, except for pyro.
 

praetor

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try chaos +5 weapons (zwei, clay, gaxe, DGA, DGM, any halberd, anything that's a heavy hitter, really :)), they do roughly 400-500 or more damage per hit, should be plenty to annihilate those fuckers rather quickly (mix in some great combustion and/or black flame [haven't tried the latter] and they shouldn't cause much trouble)
 
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Messages
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Oh I didn't make any chaos weapons, never was interested in that, because I don't find humanity scaling appealing. Unlike some people, I never found humanity farming to be easy and I'm always running low on it. I only have regular +15 ones (zweihander, man serpent's gs, demon's greataxe). Making a chaos +5 seems like too much grinding atm, but maybe i'll give it a shot eventually if I can't kill them with regular ones. Or hell, might just not bother with NG+ anymore. What I liked about Dark Souls is lack of HP bloat bosses, but Four Kings in NG+ seem to be guilty of precisely that. Can't kill them fast enough and pretty soon I'm surrounded by bunch of these fuckers blasting me away with their magic attacks from all sides.
Maybe some of you might be up for summoning though? I'm SL 120.
 

praetor

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excellente, i can be on in about 1 hour if that's ok? (games for fags name: Praetor137), maybe some other are codexers are interested in joining us for some kingsmacking :)
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Does anyone use bows on any regular basis beyond just pulling enemies to you?
 

Invictus

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Divinity: Original Sin 2
Power within is what you need for NG+; it increases your damage imput quite a bit and for 4 Kings it is invaluable, just make sure your pyromancy is maxed out and wearing Havel's
 
Joined
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Messages
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Four Kings in NG+ are pissing me off. Anyone care to share equipment tips for that fight? I have a high STR/END build. No magic, except for pyro.

Do you have Power Within? Use Power Within.

Does anyone use bows on any regular basis beyond just pulling enemies to you?

I'd use it if there were more weapon slots available. 4 just ain't enough, and going through inventory is a PITA.
 
Joined
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Messages
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Praetor already helped me beat those fuckers, thanks for advices though. I completely forgot about Power Withing. Honestly, I'll probably never use half the shit in this game, spells or items.
 

Elwro

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Divinity: Original Sin Wasteland 2
I deliberately made a fighter with 0 attunement slots and frankly I found the NG+ 4 kings very hard. I tried the lightning resin and it made exactly 0 difference. Eventually it turned out that using a damage resistance ring instead of havel's ring was my answer.
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Shamed by the opinion of some posters here, I made a new character aiming at a Dex / Faith build, fighting by parrying. I see that you simply have to learn the proper moment to parry attacks by trial and error for each attack and each enemy. Sometimes you have to parry right before you'd be hit; sometimes, as with spears, you have to parry earlier. I'm not sure I like that, I thought it'd be a skill you could acquire on early enemies and use it later on but with each new enemy I have to learn it anew.

2 things I like:

- fighting without a shield, but with a rapier in left hand. P&R with that setup is really satisfying;
- in thief armour, you can simply sneak up on balder knights and backstab them if you move really slowly.
 

Grim Monk

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Nov 7, 2011
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"Player Messages" is the :salute: best hint system I've ever seen.

Absolutely brilliant idea and implementation.
 

Rolk's Drifter

Scholar
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Jul 27, 2009
Messages
125
Shamed by the opinion of some posters here, I made a new character aiming at a Dex / Faith build, fighting by parrying. I see that you simply have to learn the proper moment to parry attacks by trial and error for each attack and each enemy. Sometimes you have to parry right before you'd be hit; sometimes, as with spears, you have to parry earlier. I'm not sure I like that, I thought it'd be a skill you could acquire on early enemies and use it later on but with each new enemy I have to learn it anew.

2 things I like:

- fighting without a shield, but with a rapier in left hand. P&R with that setup is really satisfying;
- in thief armour, you can simply sneak up on balder knights and backstab them if you move really slowly.

How and why were you shamed? As for parrying I'm no expert but when they switch from wind up to attack seems to be the magic moment. I.e. you don't need to watch/worry about the weapon just focus on the body/arm/hand. Doesn't work so well if you're far away and they are jumping or using polearms but you certainly don't need to learn specific timings for every single enemy. If you don't use lock-on you can swing the camera round and view them side on to get a better a view of the animation. Not something you'd want to do all the time of course but it helped me when I was starting out. Also you can sneak up on dudes in any armour not just thief gear. Just FYI :)

...

Re: Fall Control. It doesn't let you survive fatal falls but it does prevent you from taking damage from non-fatal falls. It's not the most useful spell but it can come in handy at specific times such as the Stray Demon fight. As for the 'sneaky spells' well for one slot you can basically trivialise entire portions of the game. Even if you don't want to do that they can come in handy if you just want to rush through somewhere to get a specific item, reach a certain bonfire or retrieve a massive amount of souls/humanity at your bloodstain. Very useful if you are running a glass cannon build with low vit and no armour or poise.

Yea, always seemed like a pretty useless spell, same as the sneaky spells. Slots are just too precious for that kind of stuff.

The invisibility spell is basically a cheat.
Talking more about the silent step one. Never tried out invisibility due to my spells being largely geared for bossfights.

If your magic is just for bosses then you shouldn't need many spell slots. Plenty of room left for experimenting.
 

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