Yep. If you look around on the mid level of the chapel you can find another guy. Free him, speak with him at Firelink Shrine and he too can help you out.Have you talked with Solaire? If so, do you remember what he said? If you remember this, and act on his advice the next time you leave for the gargoyles, the fight will be easy...
Is it that skeleton you meet when you are going from smith?I get cheap shotted by some skeleton hiding behind a corner. Then I started to think about the trek I'd have to make back and forth between the bonfire and the boss, even if I made it to the chapel. I felt physically ill. I looked at my playtime... 14 hours. I've played the game for 14 hours, and I don't think I've had fun once.
Yep. It gets me killed (slightly) quicker.
The game is 99% memory. Once you remember where everything is and figure out monster/boss patterns you eventually prevail. The other 1% is understanding the game mechanics like:So I killed the 'necromancer' and mace dude, and finally made it to the gargoyle boss. I dodged a few of his swings, but couldn't land a hit on the bastard. After a dozen more retries, I finally got him down to half health, and another gargoyle appears. For fucks sake.
Anyway, I decided to go back to the Undead Burg and explore it a bit more thoroughly. I managed to get to the lower level and free some sorcerer, and toast some pretty tough skeleton assassins. After accumulating some fire bombs, I thought I'd go back to the chapel and have another crack at the boss. Only to die, and die, and die on the way there. For some reason, the red dragon toasts me almost every time, or I get cheap shotted by some skeleton hiding behind a corner. Then I started to think about the trek I'd have to make back and forth between the bonfire and the boss, even if I made it to the chapel. I felt physically ill. I looked at my playtime... 14 hours. I've played the game for 14 hours, and I don't think I've had fun once.
So yeah, I'm going to call it quits. If you could retry the boss fights without having to trudge through a bunch of flunkies, it would make the whole thing more bearable, but I'm not going to waste my time and sanity to 'get good' at a game which doesn't do it for me.
I'd say exploration is a huge part of the Souls series, a focus on combat sure but definitely an emphasis on exploring too.Dark Souls is peeeeee much all about combat not exploration. Sure, exploration can help you find a few nice items but the world is barren and 2deep4u (and me and most other people). All the fun is in the combat so if you don't enjoy that, yeah I can understand why you'd uninstall. Maybe come back to it after awhile. I remember not liking it the first time I played but came back after they implemented the Steamworks version.
Thanks for the help, but I've decided to delete the game. If I'm not enjoying myself 14 hours into the game (and getting tips off you guys), I doubt spending any more time with it is going to improve my experience. I've also encountered a few minor issues with the game/controls which, by themselves wouldn't be a big deal in any other game, but combined with the brutal difficulty and repetition, become infuriating. In particular:
- The D-pad on the Xbox controller is 'mushy'. I know this doesn't have anything to do with the game (and apparently it's a common problem with Xbox controllers), but whenever I pressed the 'Down' on the D-Pad to change my usable items, it would also register as 'left' on many occasions, resulting in me unequipping my shield in combat if I wanted to swap between potions and bombs. I'd go to the effort to find a workaround if I enjoyed the game, but it's not worth it at this point.
- Occasionally the camera goes 'behind' objects, other enemies, or even the player character themselves, obscuring your vision for a few seconds. Again, it doesn't happen that often, and was only responsible for a few deaths, but still.
- Sometimes my weapon just flat out misses the enemy, or 'grazes' a wall, despite me being positioned correctly. This results in loss of poise + almost inevitable death.
Those are just nitpicks and aren't my main issue with the game, which is that it's just too bloody hard and grindy. I've only got myself to blame. I bought the game because it was one of the top-ranking RPGs on the Dex, but didn't really investigate further, so I wasn't aware of the grindy nature. I thought it would be like Gothic, where you would explore a rich but gritty world. Unfortunately I couldn't do much exploration when I'm going back and forth between a bonfire and the same group of enemies for the 50 thousandth time. I know that some of the old-school NES games were this difficult, and set back your progress when you died, but they shouldn't do that in a game where there is an emphasis on exploration.
Dark Souls is grindy? What the fuck?
Damned Registrations said:Yeah, this is pretty much the same complaint people level at a lot of other games they suck at (MMOs and jrpgs in particular) to avoid facing the fact that they just suck at the game.
Gee I really want to hear the opinion of the guy who says he flat out sucks at the game, doesn't like it, and hasn't played more than what was it 12 hours?
It's not difficult in comparison to similar games, you are just unusually bad at it. I'm pretty sure I had more trouble with Gothic than DS.Thanks for the help, but I've decided to delete the game. If I'm not enjoying myself 14 hours into the game (and getting tips off you guys), I doubt spending any more time with it is going to improve my experience. I've also encountered a few minor issues with the game/controls which, by themselves wouldn't be a big deal in any other game, but combined with the brutal difficulty and repetition, become infuriating. In particular:
- The D-pad on the Xbox controller is 'mushy'. I know this doesn't have anything to do with the game (and apparently it's a common problem with Xbox controllers), but whenever I pressed the 'Down' on the D-Pad to change my usable items, it would also register as 'left' on many occasions, resulting in me unequipping my shield in combat if I wanted to swap between potions and bombs. I'd go to the effort to find a workaround if I enjoyed the game, but it's not worth it at this point.
- Occasionally the camera goes 'behind' objects, other enemies, or even the player character themselves, obscuring your vision for a few seconds. Again, it doesn't happen that often, and was only responsible for a few deaths, but still.
- Sometimes my weapon just flat out misses the enemy, or 'grazes' a wall, despite me being positioned correctly. This results in loss of poise + almost inevitable death.
Those are just nitpicks and aren't my main issue with the game, which is that it's just too bloody hard and grindy. I've only got myself to blame. I bought the game because it was one of the top-ranking RPGs on the Dex, but didn't really investigate further, so I wasn't aware of the grindy nature. I thought it would be like Gothic, where you would explore a rich but gritty world. Unfortunately I couldn't do much exploration when I'm going back and forth between a bonfire and the same group of enemies for the 50 thousandth time. I know that some of the old-school NES games were this difficult, and set back your progress when you died, but they shouldn't do that in a game where there is an emphasis on exploration.
You don't need to spend 100 hours on it but then your arguments have less weight when you can't back them up with knowledge and experience instead of what amounts to IGN's first impressions.For how many hours does one need to play a game before they are qualified to give an opinion on it? And I suspect if I'd spent 100 hours on the game and complained about it, I'd have people saying "How can you claim to hate a game which you spent 100 hours on?"
It's not difficult in comparison to similar games, you are just unusually bad at it.
I'd like to point out, however, because you suck so bad at playing games,
So I don't mean it as an insult but because you're so below the average skill, you don't really know what you're talking about.
You don't need to spend 100 hours on it