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From Software The Dark Souls Discussion Thread

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
"In Japan there's not much of a PC market

Anime-loving console users are majority in Japan? So what some say turns out to be true. wtf
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Haha, so the game is going to have severe framerate issues that won't be fixed? Just... wow.

It's going to get torn a new asshole by reviewers and the gaming community. This port seems like they were doing it to test the waters and see if porting their games to PC is a good idea, and releasing a abysmal port is just a terrible idea. This will likely be the first and last Souls game that gets released for the PC.
 

UserNamer

Cipher
Joined
Nov 6, 2010
Messages
692
it's like outsourcing the porting of your game to a third, more competent party was never invented
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.

"However, in exchange for that, we have prioritised adding new content for both original players and new players."

They're laughing at our fucking faces, and the worst of all it's that we just can't win any way or the other. Either we have millions of retards that buy this game despite all of this shit (see: D3), and support the fucking malpractice that plagues the gaming industry, or the game flops and it's blamed on the PC and the high piracy, giving more exclusives for consoles.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.

"However, in exchange for that, we have prioritised adding new content for both original players and new players."

vqdEY.gif
 

joeydohn

Savant
Joined
Apr 18, 2012
Messages
344
Is there even going to be a From Software after this? Won't they have to rectify their dishonour by thrusting a sword in their stomachs.
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
Haha, so the game is going to have severe framerate issues that won't be fixed? Just... wow.

Except that means absolutely nothing in the PC world, there's a myriad of hardware configurations out there. Do you honestly expect the game to run equally well/poorly on all of them?
What he said was "there won't be any specific optimisation", which frankly isn't saying much. Calm down, I strongly suggest taking a wait-and-see approach.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Clearly the guys who did the Resident Evil 4 PC port are still in business.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.

"However, in exchange for that, we have prioritised adding new content for both original players and new players."

They're laughing at our fucking faces, and the worst of all it's that we just can't win any way or the other. Either we have millions of retards that buy this game despite all of this shit (see: D3), and support the fucking malpractice that plagues the gaming industry, or the game flops and it's blamed on the PC and the high piracy, giving more exclusives for consoles.
If the game becomes the bad port is it shaping up to be, it is extremely unlikely that it will sell well.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
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Messages
4,546
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
But let's not forget, it's piracy that is ruining the PC market.

Not lazy fuck developers and nazi publishers, no. It' piracy.

Edit: At least they're being honest saying "our port will suck ass".
 
Joined
Dec 31, 2011
Messages
892
Wasteland 2
They're small console developer that produced a niche game that became a success... I've read somewhere it has absymal performance, approaching 10fps in places, on consoles as well.
It is probably CPU bound. The game is probably technically unoptimised piece of shit and nothing other than rewrite from the ground could possibly fix it.

It has nothing to do with quality of the PC port. I expect it to be like with GTA4 every PC retard claimed it run worse than on console...
In reality GTA4 has 24fps avg on toyboxes, but could run on release day at 45fps avg without drops below 30fps on 3GHz+ quad core CPU, while looking a lot better with a good enough GPU.
They know it can't run smooth no matter what and started damage control already. I expect it to run like shit but still better than on toyboxes.

As for the m&k controls... they better don't even fucking try too much. Oddworld: Stranger's Wrath is a spectacular example of consoletard developer trying to make m&k controls.
I've wasted money on this piece of shit port. Not only m&k is unplayble, but it is a port from xbox that doesn't support gamepad, WTF !
All I expect from them is to assure that gamepad works exactly like on consoles nothing more.

They shouldn't be punished for being honest. When it get shipped, we'll see if it is worth it despite technical shortcomings...
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,038
Location
Clogging the Multiverse with a Crowbar
I'll just wait for the sheeple to play it first. If it's only half as bad as stated by From, I might pick it up some time later. If the port is really bad, there's always the chance for patches improving things, but I wouldn't count on that.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
"Yeah, you wanted our game, now you're shitting all over it, see if we ever port another game again, faggot PC pirates"
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,099
it's like outsourcing the porting of your game to a third, more competent party was never invented
This is the problem. There are very few companies that are competent, and these that are would do theirs own project. In addition games are art, and only the original developer can know what exactly he want to accomplish. Look for example how they outsourced bosses in certain DX game.

Properly porting it would need some reworking and probably radical changes in a structure of internals of the game.
 
Joined
Jan 7, 2012
Messages
15,271
If the game is optimized just as well on PC as on consoles then thats fine. Even shitty PCs happen to be at least 3-5x as fast as a console at this point, which means a comfortable FPS even in bad areas. So what they said is entirely uninformative really, you need some kind of FPS @ a certain system requirement to figure out how good it is. And I doubt that they will really release a game that doesn't run on most PCs, the game simply isn't that intensive. What's going to be more important is how well the controls work and whether they get rid of GFWL.

That said, the fact that they are porting this on their own instead of outsourcing it bodes well for future titles getting ported. Outsourcing is for one time off cash grabs, using your real programmers' valuable time to have them port the game implies that they want the experience be able to develop more PC titles in the future. At least, assuming this doesn't completely crash and burn.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,099
"In Japan there's not much of a PC market

Anime-loving console users are majority in Japan? So what some say turns out to be true. wtf

I did some research in SW piracy, and I found incredible lack of Japanese few years ago. I though they are using theirs own distribution channels (note there is surprising lack of SK people around as well, but they have theirs way), then I seen theirs rise at about rates as others did 3-7 years ago. After the rise, it looks like they would be pirating like everyone else. So conclusion was, there was REALLY slow adoption of PC in the Japan.

One of strongest factors in PC adoption in western EU, and close countries, was computer piracy. Then when PC were widespread they created some idiotic laws, and basically tried to prevent self education and competence with computer. Now I see shift towards consoles and cell phones. (Basically western population is moving into too dumb to use brain.) The other side is: because Japnese are discovering stuff like PC, and cheap movies, they might become much less likely to pay full price for BD and games.

Not every console user is anime lover. While I don't use consoles, I consider watching movies and anime as too passive behavior, games at least allows for your own creativity instead of accepting to be fed by something you can't alter for about one hour. But majority of Japanese is too dependent on gamepad and too unwilling to do something outside of crowd.


Too bad it's not the same because we're talking about outsourcing a port, not content.

What happened to that paragraph just under sentence you quoted? Porting game is more complex than the example I mentioned. There are decision which can alter gameplay, and these should be done by the original company. Not to mention the original company should show some competence and port it themselves. (At worst they would acquire some skill, at best they would always create a PC version.)
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,546
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Do you really think porting is more complex than (good) designing from zero?

There should be minimal design process in porting, just adapting and optimizing what's already created. And surely the porting team would have someone from the original developer to consult to if the need arises.
 

Sukeban Cho

Erudite
Joined
Apr 27, 2012
Messages
369
Location
DaJi's school for fine ladies.
"In Japan there's not much of a PC market

Anime-loving console users are majority in Japan? So what some say turns out to be true. wtf

Ignorance isn't cute.

In Japan there's not much of a PC gaming market, that much is true. However, most anime-loving games, including most doujin games and visual novels, are for PC, with the successful ones later receiving a re-release for consoles. Lately there has been a pretty marked migration of some important visual novel developers towards hand-helds, though.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,871
Yeah, outsourcing never fails, just ask anyone who played the newest Deus Ex. :roll:

I'd rather not have the port done by a bunch of people unfamiliar with the game, they'd be apt to tweak things they think are irrelevant which are, in fact, very important. You're not going to understand how to make a good control scheme for a game you've never played before.

Also, I can't help put facepalm at the reaction people are having to all of this.

"What? They're giving us the same game only with extra content?!? :x Horrible port! HATE YOU FOREVER." :mob:

Yeah, god forbid any game ported to PC isn't automagically 20 times better than it was before.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
I love the sincerity of Japanese devs. They just outright admit their PC port is going to suck.

Brutal honesty. I like it. Beats the bullshitting PR teams we are used to. In terms of performance, the PC version will run the game better than a console just in terms of brute force alone. I'm not too worried about it. However, first time buyers beware, it could suck ass.
 

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