Not gonna lie the Greatsword being kinda the normie weapon (never far from a Vengarl's/Drangleic set and a Mace) made it lose some appeal for being so common in my invading/dueling.
Never did invasions (some pvp at the keep though) but it doesn't surprise me that lots of people would use it after trying it when it comes to the PVE side of the game. Of all the early weapons you can get it's just the most effective. Other early UGS don't have as much damage, or more taxing build requirement (level dex? No way!), and literally
none of the other UGS of the game have as much reach to their hit (not all weapons in the same class are equal in terms of length of reach) which is what makes the 1 handed r1 feel so good against large groups of mobs that are easily staggered. It has both the length and the wide arc and it uses less stamina than the halberds spin to win moves which is the closest thing you get from other weapon class in terms of just wrecking trash groups. The fume probably has equivalent reach but it has no arcing/sweeping attack in the first r1 or r2 hits, only in successive attacks and while backstepping or rolling which is sad. It's also a rather late game weapon. With the GS you just r1/r1/r1 and most groups of mobs just drop dead.
I've played DS2 with many weapons and build but going back to it recently I just can't help but go GS again. In a game about dealing with large numbers of enemies that sort of effectiveness is addicting.
IMHO other large class weapons aren't even in the same ballpark of usefulness. Great axes are pretty meh in comparison and greathammers are mostly for pancaking NPC invaders, the movesets aren't nearly as versatile, although the Great Club would enter a top 5 best STR weapons.
This is all talking about PVE. For PVP slow weapons are kinda ehhh unless you meet turtles to guardbreak or buckstabbu fish. Not a part of the game I care a whole lot for anyhow.
You're too retarded to even realize how much early access to new londo actually opens up
Yeah, trivializing the game early mostly by getting your hands on +15 really quickly. Been there, done that while replaying DS1. Kill some wraiths, get the ember, then go back to asylum and witness the murder you do throughout the game which only slows down once you reach the DLC.
Also lol@the idea that we can't admit any fault in DS2 coming from the resident DS3 fanboy that would defend the absolutely undefendable. DS3 has some amazing boss fights.. and.. well not much else. Build variety? Ah, ah, ah. Environments? How much do you like grey and brown shit? they didn't even bother trying to give some variety to flavor the DLCs. Level design and enemy placement with no real threat and not a single moment where running to a boss feels like a hurdle.
Looking Glass Knight. Demon of Song. Velstadt. Guardian Dragon. Ancient Dragon. Giant Lord. Throne Water. Nashandra.
Yeah, there's some linear stretch at the end but let's not act as if it's 8 separate instances of running toward 8 different bosses the same way you run to other bosses when :
the stretch from Guardian Dragon to Ancient Dragon is entirely skippable since SOTFS (new zipline that puts you right at the end of it and there's no -need- to do anything in dragon aerie if you don't need the upgrade materials that are spammed throughout the area) and running to talk (not kill, is there even a POINT in attacking it? did you really want that extra soul of a giant so bad?) to the ancient dragon takes all of 1 fucking minute. 1 minute. Oh boy, that linear part sure fatigued you greatly.
Same thing for Throne Watcher - Nashandra, I consider them to be the same boss, she appears after the watchers and there's no real risk of dying to her and having to run back unless you're a fucking scrub. This is not like having two separate paths of game to be forced to run through or something.
I don't think the game needed as many bosses as it had and would have benefited from a bit less and more focused bosses, you make a sensible point but in a very, very exaggerated manner that blows up the problem far more than it actually is. There is no way I consider some 10 minutes worth of content to be a hindrance to my enjoyment of the game when replaying it because those 10 minutes can't be skipped.
All From's games are flawed in various ways. I don't feel DS2 is flawless, and I preferred most of DS3's bosses to DS2's main game bosses. But the crowds of people who have an axe to grind with DS2 mostly induced by some serious butthurt from the early graphics controversy is a really special kind of autism. And it was a real disappointment to see how little they've taken from what is actually good about DS2 like the NG+ experience.
Once again, if people had been so analytical with previous From's games, they would have torn DS1's a new asshole because the game sure becomes the absolute epitome of boredom once you're done with Sen's Fortress and all the early content. Heck, even the DLC areas are garbage, what salvage the DLC is the great boss fights. The areas themselves are just shit. The abyss before manus has to be some of the laziest shit they've pulled.
My problem with your type is not that you see a flaw in DS2. DS2 has flaws. It's that you can't even begin to imagine that the other games are actually filled with many similar flaws, sometimes worse. You find the final linear stretch of DS2 to be boring? I find everything about DS1 to be shit once you've completed all early content and done Sen.
Dark Souls 1 is the only game I haven't done a NG+ of because finishing it saps all my desire to even go back to it once more. At least DS3's boss fights were good enough that I did NG+ speedruns to bosses to meet them again. But, why no ascetics? in a game that doesn't have any worthwhile NG+ to the game world, being able to respawn bosses to fight them again directly instead of having to do NG+ would have been fantastic. Yet another good idea of DS2 that was thrown into the bin because of people like you. The internet butthurt can be felt throughout playing DS3 in how little cues it takes from what were genuinely good, honest to god great things about the second game, while aping DS1 in the most abhorrent of ways (oh look, Anor Londo! Black Knights! Silver Knights! Artorias cosplayers! You can go back to demon land and it's every bit as garbage as the first game in terms of area ! We heard you liked swamps so we put 4 of them into the game! and then the only time they reference a DS2 area it feels like a backhanded compliment. Earthen peak in the DLC, this is the area all DS2 players wanted to see again? and that retarded angel gimmick..)