Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,867
If the option to do Darklurker makes that stretch non linear then the option to do any of the optional bosses in DS3 should count for the same reason.
My overall issue with you edgy DS2 fanboys isn't that DS2 is a terrible game, it's that everything you praise about it is shit. It made a lot of great mechanical improvements, like the way poise and parrying worked. It had a handful of more interesting spells than DS1 (and like, 30 that could have been interesting but do no damage) Agility... was a thing. I'd say it's neither good nor bad. Ditto for power stancing. Ditto for bonfire ascetics.
But no, the shit you like about DS2 are extremely linear areas like the shrine of amana, which is not so much a swamp as a huge fucking shooting gallery on an invisible bridge. You love the worst boss fights in the game, which are just slow, tedious waiting games where you spend 12 seconds waiting to dodge roll, poke once, and then wait another 12 seconds for a particular attack to punish while casually walking out of the way of everything else.
I think the only point you praise about it that is actually legit is the new enemy placements in NG+, but I never felt compelled to do a NG+ run because you can just bonfire ascetic anyways, and if you DID use any bonfire ascetics you've effectively ruined a NG+ run by making certain areas retarded. Not to mention NG+ has always been mostly tedium in the DS games, since everything just gets hp bloated instead of having new skillsets or anything. Having to backstab fish everything in the shrine of amana 6 times instead of 3 doesn't sound like a great time. Fuck, there's a mechanic the series should have killed. Spending half a fight watching an enemy get up off the ground while fucking invincible is cancer. If he's flat on his ass and I'm nearby he should be dead. If that's too OP then make them immune to knowdowns and make the backstab something quick instead of a cinematic 'experience'.
And your complaints about DS2 are fucking childish rants about callbacks to older games, which every game has been pretty bad about. DS3 at least had a thematic reason for it, and on the whole was by far the most creative with it's enemies. You complain about it being non linear but there's almost no point in the game that doesn't open up at least 2 boss fights at once until the (much shorter) endgame and the areas themselves have far more routes through them. You praise Fume Knight and Alonne because of fucking emotes while DS3 has way more of that exact sort of thing. The only legit complaints about DS3 I've heard are that they nerfed magic into the fucking ground. Pretty much anything else wrong with the game was wrong with DS2 or DS1 as well, if not the whole series. The more active playstle where you spend 95% of your time either dodging, attacking, or out of stamina, is WAY better than the old model of being at full stamina for the whole fight while you wait around. I've got no idea how anyone can prefer something like the alonne fight to something like abyss watchers, aldritch, princes, other princes, etc. The 2 stage mechanic the bosses have makes them far more interesting than they'd have been otherwise. The weapon variety is far better, with actual varied movesets instead of just fashion souls on top of stat changes that are either trivial scaling, or crippling split damage. Which DS3 fixed btw. You can use split damage weapons just fine. You're welcome.
My overall issue with you edgy DS2 fanboys isn't that DS2 is a terrible game, it's that everything you praise about it is shit. It made a lot of great mechanical improvements, like the way poise and parrying worked. It had a handful of more interesting spells than DS1 (and like, 30 that could have been interesting but do no damage) Agility... was a thing. I'd say it's neither good nor bad. Ditto for power stancing. Ditto for bonfire ascetics.
But no, the shit you like about DS2 are extremely linear areas like the shrine of amana, which is not so much a swamp as a huge fucking shooting gallery on an invisible bridge. You love the worst boss fights in the game, which are just slow, tedious waiting games where you spend 12 seconds waiting to dodge roll, poke once, and then wait another 12 seconds for a particular attack to punish while casually walking out of the way of everything else.
I think the only point you praise about it that is actually legit is the new enemy placements in NG+, but I never felt compelled to do a NG+ run because you can just bonfire ascetic anyways, and if you DID use any bonfire ascetics you've effectively ruined a NG+ run by making certain areas retarded. Not to mention NG+ has always been mostly tedium in the DS games, since everything just gets hp bloated instead of having new skillsets or anything. Having to backstab fish everything in the shrine of amana 6 times instead of 3 doesn't sound like a great time. Fuck, there's a mechanic the series should have killed. Spending half a fight watching an enemy get up off the ground while fucking invincible is cancer. If he's flat on his ass and I'm nearby he should be dead. If that's too OP then make them immune to knowdowns and make the backstab something quick instead of a cinematic 'experience'.
And your complaints about DS2 are fucking childish rants about callbacks to older games, which every game has been pretty bad about. DS3 at least had a thematic reason for it, and on the whole was by far the most creative with it's enemies. You complain about it being non linear but there's almost no point in the game that doesn't open up at least 2 boss fights at once until the (much shorter) endgame and the areas themselves have far more routes through them. You praise Fume Knight and Alonne because of fucking emotes while DS3 has way more of that exact sort of thing. The only legit complaints about DS3 I've heard are that they nerfed magic into the fucking ground. Pretty much anything else wrong with the game was wrong with DS2 or DS1 as well, if not the whole series. The more active playstle where you spend 95% of your time either dodging, attacking, or out of stamina, is WAY better than the old model of being at full stamina for the whole fight while you wait around. I've got no idea how anyone can prefer something like the alonne fight to something like abyss watchers, aldritch, princes, other princes, etc. The 2 stage mechanic the bosses have makes them far more interesting than they'd have been otherwise. The weapon variety is far better, with actual varied movesets instead of just fashion souls on top of stat changes that are either trivial scaling, or crippling split damage. Which DS3 fixed btw. You can use split damage weapons just fine. You're welcome.