Only Dark Souls 2. And dex weapons are not inherently bad, it's dex scaling as the stat that is terrible shit. You can even still use the rapier just effectively on a STR build with just bare minimum DEX on your char to fit the weapon requirement. A letter D on STR is like a letter B on DEX. Pretty much the only weapon class that justifies investing in dex is going full Katana.Is this Dex need true for what games exactly? Because I just finished Thief builds in both DS1 and DS3 and I didn't feel it. Dex was pretty strong.
I also played DS3 mostly through a dex build I have nothing bad to say about this. If anything Dark Souls 3 made Dex builds not just equal but overpowered compared to STR. Multi-hits twinblade types like the sellsword, paired with the pontiff ring and a morion blade or old wolf curved sword staying at your back, along with the carthus buff, will destroy literally any boss in the game. The cumulative damage buffs from keeping pressure on the enemy reaches insanity. Pure dex is the way to go for a peaceful run of the game, and the best buff, Carthus Beacon, only requires 12int/12faith. DS3 makes high investment spell sword type builds kinda pointless compared to the previous games, and I don't feel heavy weapons are as useful with the rhythm of the game.
If you're curious why DS2 has that quirk with the dex stat compared to the other games : they wanted to make DEX a stat mostly for improving your bleeds and poisons. Upping dex ups your ability to bleed and they cut down on the damage scaling because they probably thought it was balanced. Unfortunately bleed and poison builds are useless shit.
In Dark Souls 3 they made up a new stat relevant for bleed bonus : Luck.
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