alonne knights are basically carbon copies of silver knights
you know what is carbon copy of silver knights? Silver knights in Anor Londo from DaS3.
This has to be the most striking example of just outright asspulls of all the shit he could come up with. Alonne Knights neither look nor fight like a silver knight. They are much faster, much harder to parry, their aggro range is "I see you from the other side of the planet" and "I can actually hear you moving a room away from us" and they are dressed in a fashion that's a halfbreed between heavy armor and ninja cosplay.
How deranged do you have to be to go that far into asspulls ? did Dark Souls 2 rape his mother?
As I said before, the level of nitpicking applied by DS2 haters is something that has never been levelled toward any other souls game and if we were to apply it to any other souls games you could dismantle any of them and call any of them garbage.
None of his comparisons are even close to the
SCALE of what Dark Souls 3 does, because DS3 does not just bring a few NPC, mentions in passing (there's not even a mention of what the lord souls were related to in regular NG of DS2, it's more like of a NG+ easter egg if anything..).
What DS3 did is actually fucking bring back entire areas, although they don't look the same, but they are entire areas of the previous game. Anor Londo is Anor Londo. Full stop. Aldritch isn't even all that different mechanically from Gwyndolin which he ate, it's a boss you run to, mash that r1 button, and run once again after he ports.
Farron is oolacile. Literally oolacile. Not a mention in passing, not a few npc, the area, everything about it and its content. It's the forest/darkroot garden area turned into a swamp. There are dead mushrooms bodies, oolacile sorceries, Ghrus are the denizens who were infested by the abyss, the same that which happened to the original oolacile residents, it's a repeat. You can find items like the Stone Greatshield, Pharis bow etc. The Farron Swamp covenant is the exact replica of the forest covenant that guarded Artorias's grave. They cosplay Artorias and now also guard their own graves in an infinite cycle of stupid which is even admitted being stupid by an ex-member of the covenant in game, Hawkwood, who's also the only crestfallen character to grow up a spine in the series and that finds a new purpose after dwelling on his own misery. They even had to have a wolf somewhere in the area just like darkroot.
Smouldering lake may have a different layout but it's literally Demon's Ruins/Izalith. It's even in the same general location in game as it was in DS1 : you could see the area from the Tomb of Giants, although the game didn't have a way to access it from there in DS1 and guess from where you need to drop down to get to the lake? The catacombs. Now the catacombs themselves aren't where they were in the first game but they were unable to replicate the positioning because they made the decision to make Firelink Shrine a hub that connects to literally nothing because Demon's Souls Nexus. But disregarding the lack of the previous Firelink Shrine, the general location fits as on a 3d map,
Anor Londo was right over Izalith.
And finally, importantly, another of the large areas of DS3, the Grand Archives, may not be a lore copy of the Duke's Archives, but it's pretty much the same type of level and experience complete with teleporting casters and the likes.
There's just no comparison to how much DS2 just plays like a straight sequel whereas DS3 is just aping everything all over again.
But not just aping DS1.
Where DS2's Shanalotte was a callback to DeS's Maiden in Black, she had a will of her own and different characterization. Meanwhile.. DS3's Firekeeper..
Literal 1:1 CARBON COPY. Down to being able to walk all over her in one of the endings.
This is when things add up so much, you go past the "it's a reference" event horizon into straight "we pulled our best photocopiers".
You can see recurring themes, references and so on in most From Software's games. But DS3 broke that event horizon where I feel like they were just trying so hard to stroke the fanboy ego at every corner, every inch of the game. It's a miracle we even have areas with their own identity like Lothric or Sulyvahn. Mind you, I don't hate everything about the game. I like the boss fights mechanically, I like some areas, and some of the new content is genuinely good: mostly everything that has to do with Pontiff Sulyvahn and his ambitions, Londor (the most interesting location is the one we can't visit) and the new Painted World (incidentally, all those things are connected. Friede is related to Yuria, Sulyvahn was born in the painted world). The twin princes are just a continuation of the true king allant "no one wishes to go on", a base expression of nihilism, wanting to just let everything meet their ends. The other lords of cinders aren't really expanded upon besides Ludleth. Aldritch has just become a bestial living stomach. Yhorm and his general area look like something that was rushed to completion and he's also yet another not so subtle DeS ref through the truly amazing mechanic of the storm ruler. Some 10/10 gameplay. DS3 is that weird amalgam of DS1 and DeS.
DS2 brought back the idea of Patches through Pate, which at least shows a different facade to the player, never really unmasking himself and his genuine intentions. DS3 brought back the actual Patches.
Every single one of those decisions, if taken in isolation, wouldn't be so bad, just bearable. DS1 had actual Patches too from DeS for example. But it's the whole. DS3 overwhelms with the photocopier. It just never stops. And the photocopier went mad and took some of Bloodborne along the way that just does not, plain not, fit the general souls design, like the beasts and Pus of Man designs. They stick out like a sore thumb. Meeting Iudex Gundyr was a genuine wtf introduction to the game. Thankfully, you meet the non-spastic form of him later in untended graves.
Everything about DS3 screams.. patchwork. It's like looking at a medieval peasant clothes that went through all too many mending to avoid having to buy something brand new. They could have spent less time aping and more time building, for example, on the events of the Profaned Capital and why the touch of the abyss reached there. When the game had opportunities to build genuinely good areas it made them short and missing content. Meanwhile it didn't shy at making large amounts of copy paste, swamps, and bringing back even the archives in a different location and form..
All plastered with the same shade of grey and brown.. it's the monotony of Bloodborne but with none of the mystique and cosmic horrors.
The most damning thing about the entire autistic debate we're currently engaging in is that people were so fucking utterly pissed at the sight of, what I ADMIT AND ACCEPT AS BAD, the presence of the old dragonslayer in DS2. They were so pissed. But the same type of persons in the form of DR and his DS3 loving ilk put their complete utter blinders to the sequel for no reason other than MIYAZAKI-SAMA-DA!!!!
DS3 is such a fine piece of.. disappointment, that's only saved by the somewhat grandiose feel behind the boss fights. You could cut down the entire game to a boss gauntlet mode and nothing of worth would be lost.