Achilles
Arcane
- Joined
- Sep 5, 2009
- Messages
- 3,425
Console is definitely the way to play these games
Bullcrap. PC or nothing.
Console is definitely the way to play these games
Haven't really watched it, but damn
I guess now we know why he's been MIA. I also just found out he deleted all of his previous videos
Well, shit, I hope nothing bad happened to him. It's MisterCaption's video on Dark Souls, you know, the guy who made 3-hours to 4-hours long ass video critique on Bethesda's Fallouts, and iirc also Skyrim.Well that video was deleted too so who was that and what happened?
Probably the same shit as last time. Must've been listening a bit too much to responses and they got to him, despite the history of a mix of him being very sensible and those causing it being very abrasive. He'll probably do the same thing in like six months or something.Well, shit, I hope nothing bad happened to him. It's MisterCaption's video on Dark Souls, you know, the guy who made 3-hours to 4-hours long ass video critique on Bethesda's Fallouts, and irc also Skyrim.Well that video was deleted too so who was that and what happened?
Souls Games Are Great, Except For The Sexist Messages From Some Players
Ario Elami
Today 5:15pm
Filed to: DARK SOULS
3745
From Dark Souls 2: Message left next to a Milfanito.
Since the release of FromSoftware’s Demon’s Souls in 2009, it and its spiritual successors—the Dark Souls trilogy and Bloodborne—have acquired reputations that are both built on the games themselves and players’ responses to them. Demon’s Souls and its descendants are as dependent upon their mechanics, level design, and art direction for effect as they are upon narrative obfuscation, and audiences have happily engaged this by spending years picking at details to assemble interpretive webs. These are lushly mysterious worlds that people, including me, want to emotionally invest in. And yet, time and again, that mysteriousness has been degraded by player messages being used for sexist ends.
When Demon’s Souls came out, it had several interesting ideas about how to utilize online interactivity. One of these was its messaging system. Any player could choose from a small bank of words and phrases to construct sentences, represented visually as a strip of glowing runes on the ground. The game was largely played solo, but messages made by one player could be seen by others, who had the option to rate a given message and give its author a health boost.
Messages could be used to mislead inexperienced players by, for example, placing a vague “If you jump down from here...” beside a lethal drop. Their main intent was to make the game easier by way of publicized tips. If upcoming terrain were dangerous, then you might see “Beware of the floor ahead.” “Sniper’s perch” might alert less experienced players to a good location for long-range attacks. Or a well-placed “If you use the lever, you can proceed” could draw your attention to a mechanism.
From Dark Souls 2: Message left next to Chloanne.
Humans being humans, a bit of crudeness crept in, aided by some of Demon’s Souls linguistic ambiguities, such as the unassuming noun of “Head.” Give people a blank wall and spraypaint and someone will eventually draw genitalia. Crucial to this metaphor is the fact that such anatomical graffiti, at least in openly public spaces, is nearly always of a penis. In one sense, it is a juvenile joke; in another and more serious sense, it is a territorial, gendered assertion of power. Such has been the evolutionary trend of the grosser Soulsbornemessages, with an important distinction: their targets.
As Demon’s Souls’ messaging system became a trope, utilized by the Dark Soulstrilogy and Bloodborne, so too did its hub, which is always inhabited by a significant female character. For Demon’s Souls, it is the Nexus and Maiden in Black; for Dark Souls and Dark Souls 3, Firelink Shrine and Fire Keeper; for Dark Souls 2, Majula and Emerald Herald; and the Hunter’s Dream and Doll for Bloodborne. Each of these has come to bear the brunt of sexist messages, with other female characters sharing most of the rest.
Things weren’t too bad at the earliest stages. In Demon’s Souls, spots where the Maiden in Black might be standing or sitting were indeed complemented by messages, but the tone was more often romanticizing—“You’ll find true love ahead”—than outright sexualizing. From area to area, there appeared to be a general willingness to roleplay along with the game’s bleak atmosphere. Messages left near the Maiden Astraea, a saint who cared for the deformed and sickly—and who also served as a fairly harmless boss whom the player was nonetheless required to kill—tended to be things like “My heart’s breaking...” rather than anything crass. In fact, over the past near-decade, Demon’s Souls’ messages tended to be fine, maybe owing to unexplored differences in playerbases or the plainer designs for most of the women. The most sexually suggestive message devisable may have been “Sticky White Stuff,” a badly localized name for a magic-infusing item.
a list of censored words for character names in Dark Souls 2’s PC release, but the list was poorly compiled. For example: no one uses “bisexual” as an insult, the idea of censoring “lucifer” is bizarrely outdated, “beastiality” isn’t even spelled right, and the banning of “hole” conflicts with its inclusion in the messages’ word bank. Moreover, it only drew attention to slurs and expletives within otherwise decent words or names. For example, the common title of “knight” would show up as “k***ht” because it contains “nig”; or, if your title were “holy”, the censoring of “ho” would make it into “**ly.”
With Bloodborne and Dark Souls 3, players were finally able to downvote messages, and such messages would then be less likely to appear for other players. What motivated this option’s introduction, however, is unknown. If it was an indirect way of addressing sexist and asinine messages, it was naive, as these messages tend to be among the higher-rated ones around. Democracy, in this form, hasn’t had a positive effect.
From Bloodborne: Message beside the throne of Analise, Queen of the Vilebloods (her remains seen here after her murder by Alfred).
Anyone who has played these games will know that the majority of players’ messages don’t fit into the discussed paradigm. They mostly preempt hurdles, proclaim victories, encourage curiosity, and craft humorous, mimetic mini-narratives. Yet the sexist messages’ exceptional nature arguably heightens their presence. Once you can guess what a bunch of messages around a woman are bound to be, it colors your perception of that space. Coming back to a hub after some spelunking is not just a return to relative security, but can be a reminder of the cultural toxicity bubbling beneath the games’ surfaces. YouTube user Jameserton’s video, “HAPPY SOULS”, has accrued nearly 17 million views since 2016, and, as good-natured as it is, even it contextualizes the sight of the Emerald Herald encompassed by “Try thrusting” and “ambush behind.”
The general response has been to either tolerate or embrace these messages as a dependable cultural signifier, like a thing that just came with the territory. In one Reddit thread about celebrating player messages, a rare dissenter who clumsily says they’ve tired of the sleaze is called a “salty kid who needs to git gud” and is told to “lighten the fuck up.” In another thread elsewhere, a person who specifically voices their disgust for the sexist messages is replied to with, “You’ve always been able to play offline.” But just because you’ve averted your eyes doesn’t mean the thing has disappeared. Willful ignorance is not a solution.
Ultimately, it is unclear if FromSoftware is aware of the issue. Through a rep for the game publisher Bandai Namco, which published most of the Soulsbourne games, they declined to comment for this article. They did at least refrain from including the term “Sticky White Stuff” in the games since Demon’s Souls. The item’s equivalent didn’t reappear until Dark Souls 2 as “Aromatic Ooze,” and this term was absent from the word bank.
When Demon’s Souls’ servers shut down this year on February 28 and, later, the upcoming Sengoku-themed Sekiro: Shadows Die Twice was revealed to have no online component, both carried a sting for many people. It is disappointing for those who view FromSoftware’s modern output as inseparable from the multiplayer elements. For myself, though, I couldn’t help but feel a sense of relief.
Ario Elami is an artist, writer, composer, and architectural enthusiast who lives in Boston.
With Bloodborne and Dark Souls 3, players were finally able to downvote messages, and such messages would then be less likely to appear for other players. What motivated this option’s introduction, however, is unknown. If it was an indirect way of addressing sexist and asinine messages, it was naive, as these messages tend to be among the higher-rated ones around.
Console is definitely the way to play these games
Bullcrap. PC or nothing.
what are the benefits of the PC for this title over a console
Apparently there were some issues with the previous upload. Some said it's because he wanted the comments to be more focused on the content of the video instead of congratulating him for returning, but more likely the cause is that there were some audio issues. I didn't really know what kind of audio issues, but I've watched the video. He seems kind of repeating himself many, many times throughout the video, repeating exact same words and exact same points, probably because it's been a long time since he made a video.Probably the same shit as last time. Must've been listening a bit too much to responses and they got to him, despite the history of a mix of him being very sensible and those causing it being very abrasive. He'll probably do the same thing in like six months or something.
On the other hand, I just don't think all these frustrating boss fights are how gaming is meant to be enjoyed. There is a difference between reasonable challenge and masochism.
On the other hand, I just don't think all these frustrating boss fights are how gaming is meant to be enjoyed. There is a difference between reasonable challenge and masochism.
It's not masochism if you learn to master the combat. The game is pretty fair.
Meanwhile, I tried out Dark Souls 2, and can wholeheartedly agree, it's utter decline. The parrying system in it alone makes me rage. Parrying in DS1 was sometimes kinda annoying for someone without great reflexes, but overall, it definitely worked. In DS2, weapons have different windup speeds, before the parry window even starts, so somehow, you are supposed to anticipate when the enemy's strike will hit you and match it up in your head with when your weapon's parry window starts, and parry in the expectation of that. Pure retardation. Don't think I will be playing this.
I never parried in DS2, even though I did it a lot in 1. As you say, it doesn't feel right. If you can deal with that option being taken away from you, 2 is definitely worth playing, however.I say parrying is retarded. You say you don't parry. Then, you tell me I am talking nonsense. Ok...