It is a pretty hard encounter, but they're not too bad to kite. You can either go to the bottom of their segment and climb the ladder before the fog and you'll have to deal with 3 or so. Alternatively, they are a bunch of duded that need to get through very cramped door ways and corridors, specially if you just wait outside the door you came in through. They're a massacre in the waiting when you whip out weapons with big hit arcs that won't hit the walls. And there's also some explosive barrels to take out all the ones in the upper path to the fog gate. It's pretty annoying if you have all the wrong setup or break your weapons on them, but in the positive side they're pretty satisfying to dive through along Phantoms as it is one of the rarer occasions where you won't just go DPS the same guy to hell.The crowd of flamberge-wielding knights right before the Ruin Sentinels boss fight. I never ever managed to pull them one at a time.there is not a single area in DS2 where you are forced to fight multiple aka "hordes of enemies" at once to progress. unless you count royal rat vanguard boss fight or prowling maguss
There's two patrolling around the shore, and then before the ramp there's another two with a ranged one on the ramp, with an extra one that will rise behind you if you went for the item down the river. They also not all aggro at once but will rise without a specific order.Right at the beginning, Forest of Giants has almost a dozen dudes besides the giant at the river stream that leads to the first bonfire.
The Ruin Sentinels are a better designed multiple fight than O&S. There, I said it. Mainly because you're only really gonna fight two at once tops while you learned most of their moveset when fighting the first one on one with generous time to take it down. The Rat Vanguard's whole point is that in the same way it is the Deacons', so I don't see the problem. Rat Authority is pretty shitty as a boss but being a crowd isn't one of them, it's just that those four little shits that die in one good swing proc rare toxic, and you can only really maybe snipe 1.5 of them from the gate.About bosses, Ruin Sentinels, Rat Authority, that big dog, etc. It's such a constant in he game it surprises me someone arguing the contrary.
Dark Souls 1 taught you exactly that, though. Pretty much all of the early game consists of managing groups of varyingly powerful enemies, and *gasp*, the key to it is kiting and dividing them. You can also just use shitty consumables or arrows/bolts to distract or bait them, I haven't used an alluring skull in my life.And aggroing them from the distance or picking them with alluring skull really? That's your answer? Do you think the game throw mobs at you just to be picked apart? "LETS THROW MOBS AT THE PLAYER SO HE/SHE IS FORCED TO AGGRO FROM DISTANCE TEE HEE HEE". Bro, give up.
Oh no, 10 souls a pop for a wooden arrow, I'd have to kill 0.1 standard hollows from the tutorial to get one!So you can snipe them from a distance or use alluring skulls. So what? Those are expendable resources you have to buy. Which means they can run out. Which means you have to buy more. Which means more grinding and another trip back to resupply.
It's all also pretty funny that y'all complain of the changes yet act like if you have the exact same tools to deal with it all as in 1. For one, unlocked play is something you actually have to do for more than rolling in a direction you may want, and for durability, there's this whacky thing called "literally all of the rest of your inventory". Without counting the ways to repair your shit on the go.
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