PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
Well, I am glad we reached consensus on magic at least...
Yeah, I also realized that I don't have the items needed to upgrade Velka's anyways. I'm going to end up keeping Ricard's for most smaller enemies and I'm going to replace my Scimitar with the Painted Guardian's Sword I found for the damage since it has better Dex scaling.No Great Name Velka's Rapier is more for magic types, since it scales with Int and Faith, if I recall correctly. Ricard's Rapier is for Dexterity builds. It has A level scaling at +14 and +15. Plus, in terms of looks, Ricard's Rapier >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Velka's.
Also, what's wrong with you fighting Priscilla? She is so nice.
Bloodborne don't have dull shields nor OP magic sniping.I dunno, maybe if I play as a sorcerer... Parry is the only interesting melee option in DS games, because rolling against humanoids is kinda retarded, and hiding behind a shield is pointless.
What the fuck is wrong with youDaS2 is the most mechanically sound game from the franchise
What the fuck is wrong with youDaS2 is the most mechanically sound game from the franchise
What the fuck is wrong with youDaS2 is the most mechanically sound game from the franchise
What the fuck is wrong with youDaS2 is the most mechanically sound game from the franchise
Das2 has slower combat and higher use of stamina for rolls - you have to commit when you are attacking or rolling, it has multi-directional rolling and backstabbing was improved compares to DaS1 - you could no longer instant BS with the lock-on tricks, there are back-tab immunity items and healing items besides the Estus - no instant healing, it has powerstancing and dual-wielding, a working poise and magic/hexes are not garbage, it has the widest array of weapons with different movesets and each of that weapon is viable in both PvE and PvP, it has the brilliant Bonfire Ascetic mechanic and the coop covenants were nice. This just for a start.
Das2 has slower combat and higher use of stamina for rolls - you have to commit when you are attacking or rolling, it has multi-directional rolling, there are back-tab immunity items and healing items besides the Estus - no instant healing, it has powerstancing and dual-wielding, a working poise and magic/hexes are not garbage, it has the widest array of weapons with different movesets
I don't care about online play, I do care about combat mechanics
Come on, a guy that dies multiple times to Pinwheel isn't going to be able to do any of this.. there is always way to deal with enemies on your terms be it alluring skulls, barrel carriers,bombs, aoe spells or choke points etc.
The crowd of flamberge-wielding knights right before the Ruin Sentinels boss fight. I never ever managed to pull them one at a time.there is not a single area in DS2 where you are forced to fight multiple aka "hordes of enemies" at once to progress. unless you count royal rat vanguard boss fight or prowling maguss
Except the very game throws mobs at you at various times since the beginning. Including mob bosses.you are fighting more than 2-3 enemies at once in DS2 than you are fucking retarded an can blame only yourself
one at a time is not possible but you dont have to take them all at once.The crowd of flamberge-wielding knights right before the Ruin Sentinels boss fight. I never ever managed to pull them one at a time.there is not a single area in DS2 where you are forced to fight multiple aka "hordes of enemies" at once to progress. unless you count royal rat vanguard boss fight or prowling maguss
Except the very game throws mobs at you at various times since the beginning. Including mob bosses.you are fighting more than 2-3 enemies at once in DS2 than you are fucking retarded an can blame only yourself
And what's the point of great variety and mechanics if the character moves like a PS1 Era sprite and the maps come from a Sega Genesis Phantasy Star title?
Right at the beginning, Forest of Giants has almost a dozen dudes besides the giant at the river stream that leads to the first bonfire. Later inside the castle you have rooms with a bunch of dudes too. About bosses, Ruin Sentinels, Rat Authority, that big dog, etc. It's such a constant in he game it surprises me someone arguing the contrary.
And aggroing them from the distance or picking them with alluring skull really? That's your answer? Do you think the game throw mobs at you just to be picked apart? "LETS THROW MOBS AT THE PLAYER SO HE/SHE IS FORCED TO AGGRO FROM DISTANCE TEE HEE HEE". Bro, give up.
Right at the beginning, Forest of Giants has almost a dozen dudes besides the giant at the river stream that leads to the first bonfire. Later inside the castle you have rooms with a bunch of dudes too. About bosses, Ruin Sentinels, Rat Authority, that big dog, etc. It's such a constant in he game it surprises me someone arguing the contrary.
And aggroing them from the distance or picking them with alluring skull really? That's your answer? Do you think the game throw mobs at you just to be picked apart? "LETS THROW MOBS AT THE PLAYER SO HE/SHE IS FORCED TO AGGRO FROM DISTANCE TEE HEE HEE". Bro, give up.
You can totally run past the dudes in the Forest of Fallen Giants though. That's not to say there aren't enemies you have to fight through unless you want to get assraped though; you have to kill nearly everything at shrine of amana as water doesn't slow down enemies but it slows you AND there are enemies with tracking homing projectiles. Its absurdly difficult to avoid the Alonne knights as they run so fast and they have incredible aggro range. You have to kill the big guys as dragon shrine, as you will get mobs by everything in the area. And that's just from the top of my head.
I like Dark Souls 2 and I think it had potential, but there's so much annoying, tedious shit that it it detracts from the experience.