Tripicus
Augur
- Joined
- Oct 22, 2011
- Messages
- 161
So I finally stopped mucking around on alternate characters, and finished the game on the first character I started. Most things have been covered, but here are a few random quick thoughts/feelings:
The game felt most solid up until finishing Sinner's Rise, with Lost Bastille being the height of the game's enjoyment for myself. The level design and theme felt most in line with what I expected from a Souls game. After that things just start becoming disjointed, and a certain level of cohesiveness is lost in not only level design but game pacing. Go through this area where you'll be summoned into another's mage world for handicapped pvp. Now wander around across boards carrying torch. Now break/dodge a bunch of statues that spit poison. If the levels were visually more correlated and blended it wouldn't be noticeable.
I missed quite a bit of content, so I had to go back through and kill some additional bosses like Ancient Dragon, Darklurker etc.
There are a lot mroe enemies susceptible to normal damage in DS2 compared to DS1, so the mace was a great one handed weapon against many foes and bosses. The move set was improved significantly from DS1.
Having 4 ADP (26 ATT, don't remember what that translates to in AGI), is not really an issue in NG, aside from PvP. The only bosses that Ir eally wish I had the extra frames at the time was Smelter Demon and it's ridiculous hitbox issue, and dodging through Freja's beams while dealing with other spiders. There were some timing issues initially on Old Sinner but those were quickly resolved.
Fuck the hit-boxes on crystal lizards. It was annoying before, but somehow they made it worse. Lizards were the most rage inducing part of this game.
Anyway, onto NG+. Let's see how they stir this game up now.
The game felt most solid up until finishing Sinner's Rise, with Lost Bastille being the height of the game's enjoyment for myself. The level design and theme felt most in line with what I expected from a Souls game. After that things just start becoming disjointed, and a certain level of cohesiveness is lost in not only level design but game pacing. Go through this area where you'll be summoned into another's mage world for handicapped pvp. Now wander around across boards carrying torch. Now break/dodge a bunch of statues that spit poison. If the levels were visually more correlated and blended it wouldn't be noticeable.
I missed quite a bit of content, so I had to go back through and kill some additional bosses like Ancient Dragon, Darklurker etc.
There are a lot mroe enemies susceptible to normal damage in DS2 compared to DS1, so the mace was a great one handed weapon against many foes and bosses. The move set was improved significantly from DS1.
Having 4 ADP (26 ATT, don't remember what that translates to in AGI), is not really an issue in NG, aside from PvP. The only bosses that Ir eally wish I had the extra frames at the time was Smelter Demon and it's ridiculous hitbox issue, and dodging through Freja's beams while dealing with other spiders. There were some timing issues initially on Old Sinner but those were quickly resolved.
Fuck the hit-boxes on crystal lizards. It was annoying before, but somehow they made it worse. Lizards were the most rage inducing part of this game.
Anyway, onto NG+. Let's see how they stir this game up now.