I'm just about done with my first playthrough. Took my time and explored everything, maxed a couple covenants, etc.
Good:
- Covenant system... more varied than DaS1, more fun to be had whether it's Co-op or PvP.
- Character builds... after finishing this first run, there are at least a few more character ideas I want to try out and I also want to conquer NG+. After DaS1, replayability for me was mainly limited to doing challenge runs or speed runs. I had no interest in NG+. Also, in this game I started out sort of aimless and organically settled into a Faith build with a focus on melee and when the build fully came together towards the end with Sunlight Spear and Dragon Chime and Defender Greatsword, etc., I was really satisfied with my character in a way that never happened at all in DaS1. This was akin to the satisfaction I felt in DeS after finishing my Moonlight Greatsword battlemage build.
- Leveling up in Majula only... would have been an A+ improvement if the bonfires weren't so close together all the time. At least there were moments in DaS2 that reminded me of DeS, where you're sitting on a heap of souls and you have to get through some sphincter-clenching fights before you're back to safety. I think this aspect of the soul system is underrated and a big problem in DaS1.
- Regular enemies... it's nice that the regular trash fights are tougher. Enemy variety is a little weak though.
- Items... I prefer the items in this game game over DaS1. More unique stuff, seems like more items are viable too.
- Upgrades... system is much improved over the silliness of the DaS1 shard system.
- More item slots... allows more customization and it doesn't feel like dumbing down or anything.
Bad:
- Bosses... almost all of them are too easy and too boring. Microcosm of this was how pathetic Ornstein 2.0 was when I found him like 2 hours into the game. Darklurker was probably the best boss.
- World design... much worse than DaS1, where almost everything was brilliantly interconnected. The highlight for me was coming out of the Things Betwixt cave into Majula at the very beginning. Downhill from there.
- Level design... much worse than DeS1, where levels were relatively large, complex, and non-linear (beyond having to find the next boss/archstone, obviously). DaS2 is even worse than many of the DaS1 levels. I think this was the biggest disappointment overall. So many short, linear levels with ten million bonfires.
Verdict:
Even though it's probably the worst of the 3 games, it's still a very good game compared to most anything else out there in similar veins. Also, even though I'd say it's worse than Dark Souls 1 overall, I think it's more replayable and perhaps more "fun" in a shallow sort of way. I'd also still pay big money to have Demons Souls re-released on PC.