I have been very busy lately and I may still be busy tomorrow, so I didn't get to write the stuff about lore that I intended to write here, I'll probably do so it soon, though.
Anyways this is another post about this game's geography and my theories that the game started development with an area layout similar to Dark Souls 1, and that they changed their mind mid-development for some reason, which resulted in the more fragmented sense of geography that this game now has.
The
I Am Undone trailer was released 10 months ago and includes the following shot
Credit here goes to HellkiteDrake, who found that this was actually the Lost Bastille and took a similar shot in-game.
I actually prefer the atmosphere in the second picture, but it's really interesting to note how the lighting and decorations of the first shot match the Forest of Fallen Giants (the overall color palette, the roots). This leads me to believe that originally the Lost Bastille was going to be directly linked to the Forest, and that's why they have matching designs (by directly linked I mean that the areas were positioned next to each other in the world layout and you could walk from one area to the other)
In the final game, the Bastille is only accessible by "warping", either from the eagle's nest in the Forest of Fallen Giants, or taking the boat in No Man's Wharf, and it's another example of a geographical oddity (though not as obvious as the Earthen Peak - Iron Keep connection): the Lost Bastille is actually close to other locations in-game, but completely invisible. I must cite another thing HellkiteDrake found and posted on his blog:
An issue with the world not lining up properly in Dark Souls II like it did in the first Dark Souls is what you’re seeing here.
I died in he Lost Bastille, and from Heide’s tower of Flame I can see my bloodstain.
The Lost Bastille should be right there, but it’s completely invisible.
Several area locations do not really make sense, as Emarrel shows on this video:
Like I said before, I'm pretty sure this is the result of a very big change in development we know nothing about. I can't say why they'd change it, but it's very likely that they were building the game in a similar way as Dark Souls 1 and then they decided to change this, some areas they were already working on were moved to other locations, like the Lost Bastille or the Iron Keep. I explained why I think the Iron Keep was also moved in a previous post, I don't remember on what page it is so I'll link my thread on the wiki forums:
Iron Keep's Geography
As always, I don't have solid proof, but I find that this theory makes a lot of sense.