Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,601
Lots of the fake walls in DS1 were hinted at. In anor londo, aside from the fireplace itself being weird, there's a window into an inaccessible room, in darkroot, you can see the bonfire from outside the wall, several others are at the end of dead end passages (like the one in Sen's near the entrance,) etc.
But here they put them in completely random spots with no indication at all. There is no way you'd ever find the one in the forest of giants, for example, without just searching every wall you see. And they've all been like that from what I've seen. I can't think of a single hidden passage who's location was logical, aside from maybe the one in huntsman's copse, if you can call that hidden (it's pretty clearly a door, the only thing hidden about it is the fact that it can be opened with the examine button even without a prompt.)
Edit: Another major difference is the fact that previously, walls could be found just by hitting them. So you could accidentally discover them while playing. Even something like the fair lady could be found this way during an invasion. That's no longer a possibility.
But here they put them in completely random spots with no indication at all. There is no way you'd ever find the one in the forest of giants, for example, without just searching every wall you see. And they've all been like that from what I've seen. I can't think of a single hidden passage who's location was logical, aside from maybe the one in huntsman's copse, if you can call that hidden (it's pretty clearly a door, the only thing hidden about it is the fact that it can be opened with the examine button even without a prompt.)
Edit: Another major difference is the fact that previously, walls could be found just by hitting them. So you could accidentally discover them while playing. Even something like the fair lady could be found this way during an invasion. That's no longer a possibility.
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