Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
He was bigger in the press demo build that I got to playI thought he'd be bigger. Also, I couldn't manage to stop the summoning. Tried smashing the mirror with a large club, tried plinking it a bunch with ricard's, tried poise breaking the knight with the club or even darkstorm, nothing worked. I'm guessing maybe it's damage based?
By the way, praetor, remember that conversation we had about DaS2 PvP balancing affecting PvE negatively? You didn't believe it could happen. Well, enter DaS2 poise. Isn't it great being staggered by a single dagger hit while in heavy armor?
By the way, praetor, remember that conversation we had about DaS2 PvP balancing affecting PvE negatively? You didn't believe it could happen. Well, enter DaS2 poise. Isn't it great being staggered by a single dagger hit while in heavy armor?
but it's the same retarded shit in PvP, so what's your point? it's a shittily implemented mechanic that is entirely useless (the worst in the 3 games). afaik i said stuff that would be rebalanced to work/matter in PvP would also work/matter in PvE, i never argued that a shitty PvP mechanic would not be shitty in PvE, as far as i remember
By the way, praetor, remember that conversation we had about DaS2 PvP balancing affecting PvE negatively? You didn't believe it could happen. Well, enter DaS2 poise. Isn't it great being staggered by a single dagger hit while in heavy armor?
but it's the same retarded shit in PvP, so what's your point? it's a shittily implemented mechanic that is entirely useless (the worst in the 3 games). afaik i said stuff that would be rebalanced to work/matter in PvP would also work/matter in PvE, i never argued that a shitty PvP mechanic would not be shitty in PvE, as far as i remember
Point is, it worked perfectly fine in PvE in DaS1 (and would work even better in DaS2 with the healing changes making chugging impossible). And yes, trying to balance PvE and PvP with the same set of mechanics often leads to results that are subpar for both. I actually can't think of a game that does this well.
nopebtw does dark pyro flame scale below 50% helf? if i go wretch and get myself to 5%, wud I become a flaming golden god?
I thought he'd be bigger. Also, I couldn't manage to stop the summoning. Tried smashing the mirror with a large club, tried plinking it a bunch with ricard's, tried poise breaking the knight with the club or even darkstorm, nothing worked. I'm guessing maybe it's damage based?
I hate the DaS2 RNG loot drop with a passion, episode #562:
been farming the shadow doods for the last 2 days, got everything but the leggings. they just won't drop (but daggers, claws, tops and gauntlets drop like candy. i've discarded more than i can count). fuck this game
By the way, praetor, remember that conversation we had about DaS2 PvP balancing affecting PvE negatively? You didn't believe it could happen. Well, enter DaS2 poise. Isn't it great being staggered by a single dagger hit while in heavy armor?
but it's the same retarded shit in PvP, so what's your point? it's a shittily implemented mechanic that is entirely useless (the worst in the 3 games). afaik i said stuff that would be rebalanced to work/matter in PvP would also work/matter in PvE, i never argued that a shitty PvP mechanic would not be shitty in PvE, as far as i remember
Point is, it worked perfectly fine in PvE in DaS1 (and would work even better in DaS2 with the healing changes making chugging impossible). And yes, trying to balance PvE and PvP with the same set of mechanics often leads to results that are subpar for both. I actually can't think of a game that does this well.
balancing games is hard, From sucks at it, news at 11! thank you, captain obvious. and no, poise was most definitely not "fine" in PvE, either. it was as hilariously broken as in PvP
Having quantitative style poise is a bad idea all round, they should really just work out a viable armorboy fatroll style and a dodgeboy style and balance with each being hard mutually exclusive instead of trying to make a continuum. Otherwise you just get the "find the build with the most poise you can pack onto a character with a strong dodge" effect. Or even just have fighting game style armor moves for particular weapons and forget about poise completely.
You can always just use some firebombs/urns on them. Ranged AoE makes the fight pretty damned easy, and there's not much other use for those items.Fucking Royal Rat Authority. Short-range melee weapon + lots of tiny enemies that swarm you = ffffffffffffffffffffffffffffff
Beat him, but still, annoying and otherwise extremely easy. Seems to be Capra Demon 2.0.
I hate the DaS2 RNG loot drop with a passion, episode #562:
been farming the shadow doods for the last 2 days, got everything but the leggings. they just won't drop (but daggers, claws, tops and gauntlets drop like candy. i've discarded more than i can count). fuck this game
Also, wtf @ spider drops? I have like 3 ricard's rapiers, parrying daggers, mastodon greatswords, and some other weapon I can't remember all from the little spiders. Not the ones that are controlling a corpse; just the regular ones.
wtf?
This is a bug, right? Did they fuck up a loot-drop variable? If they did, it just further proves how stupid the crows/silky stones thing is. If it was intentional then did they just phone it in last second and give a haphazard way to farm rare items? I guess I am partially glad it's there but it makes no sense.
"makes no sense"
that's a phrase that's p common; along with "how the fuck did that hit me?" for the sequel
most common phrase I said in dark souls 1 aside from "fuck fuck fuck" was "yeah, I deserved that"
...and now Im curious to see how Demon Souls is.
Mikayel, what video is this ?