The solution is to get rid of fucking Edgy first, because apparently MeanwhilePoland gets the better of people. If seamless multiplayer is a problem then get rid of it and replace with something more standard, that's what I meant (aka servers to play on).The solution to P2P induced lag in seamless multiplayer is to make the multiplayer good. Great, thanks for your input.
Everything else is just random stuff I'd like to see in multiplayer, I am very sorry professor that I have ideas I want to talk about on a public forum and that hampers your discussion about coding.
I played a lot of multiplayer in many games over years, and I can say that DS2 hitboxes/lag is probably one of the worst things I've seen. Seeing ppl lagwalk, lagstab and getting hits all the time unless you spam spacebar like crazy and roll - whoever is responsible for this, he should me ashamed, coder/not coder.