abija
Prophet
- Joined
- May 21, 2011
- Messages
- 3,258
Did in DS1, was easier for me than with gamepad. No idea why you would want to do it in 2 though.So I'm curious, has anyone managed to play this exclusively with KB? and done so well?
Did in DS1, was easier for me than with gamepad. No idea why you would want to do it in 2 though.So I'm curious, has anyone managed to play this exclusively with KB? and done so well?
I think I'll start my no bonfire/no death run today and try to get through it. Then I'll invisi-helix because I too aspire to be an assbutt.
Gank squads needs to be raped. Do it as much as possible until they would balance that shit.Feels bad man. On a brighter note I just used the imbalance of this game to rape multiple gank squads. Bino boost after the first rush to buff with numbness/gmb then proceed to 3 shot each of them with helix halberds.
Mastodon has highest poise damage amongst GS by the way. I stunlocked ppl for 3-4 hits with it. Very good sword.Someone explain poise to me; I clearly do not understand how it works. I hit someone with black dragon greatsword and stone ring and they recover immediately -- I get hit with mastodon sword and I am stunlocked for a second straight.
funny how they put a timer on white/gold phantoms (partly) to prevent ganking and achieved nothing on that part but made it so that everybody puts their sign down in front of the boss and almost nobody at the starting bonfire of a level. this game is a mess of ideas there were never thought through. thank you B-Team!
clearing whole levels in DaS1 co-op was 10 times more fun than clearing half a level in DaS2 (timer runs out before you can help out with most areas) or a minute with a boss (in either). more than half the signs at IK are for gankers or fight clubs. co-op is not there to farm for materials/achievements, but to have fun doing co-op. i hope that one day you'll re-read your post and realize how extremely dumb it is, but considering you can't do even simple kindergarten-level math...
But thn you don't get the second pursuer's drop
it would have been if they a) disabled parrying the fuckers, which already makes it quite trivial and b) if you get hit by the BLUE-STEEL CURSED-BLADE THRUST OF FATE (ATATATATATATTATATA) the other pursuer disappears, which makes it...yeah.
- Double Pursuer is the most difficult fight in the game, I think. Could have been a kind of tedious "LET'S ADD MORE ENEMIES THAT'S THE BEST WAY TO INCREASE DIFFICULTY", but Pursuer actually has an interesting enough moveset that it works, and the fight forces you to understand it (the moveset) very well, as success often depends on precise timing and positioning against whatever they're doing.
it would have been if they a) disabled parrying the fuckers, which already makes it quite trivial and b) if you get hit by the BLUE-STEEL CURSED-BLADE THRUST OF FATE (ATATATATATATTATATA) the other pursuer disappears, which makes it...yeah.
clearing whole levels in DaS1 co-op was 10 times more fun than clearing half a level in DaS2 (timer runs out before you can help out with most areas)
that's a failure of Team B's complete lack of understanding, putting farming in the co-op.