DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Multiplayer as a whole is indeed superior to DKS1. From's B-Team did do something right.
You are from Poland, your opinion on this mater doesn't matter.Multiplayer as a whole is indeed superior to DKS1. From's B-Team did do something right.
You are from Poland,
You are from Poland,
You are from Poland, your opinion on this mater doesn't matter.Multiplayer as a whole is indeed superior to DKS1. From's B-Team did do something right.
Any retard can make a stupid multiplayer optimized beat them up, but a complex game with correct weapon handling and proper tactics and options is quite hard to make sequel of. And multiplayer should be always only secondary to normal gameplay.
funny how they put a timer on white/gold phantoms (partly) to prevent ganking and achieved nothing on that part but made it so that everybody puts their sign down in front of the boss and almost nobody at the starting bonfire of a level. this game is a mess of ideas there were never thought through. thank you B-Team!
No, they did so Sun Bros can get their medal if they help you clear a level, instead of getting summoned at the beginning of the level, reach the boss and lose all their progresses because the host gets oneshotted like a moron at the boss. How many time did it happened in DS1?
People are actually incentive to put their summon at the beginning of a level instead of just the boss, and the small soapstone makes so people are more interested in exploring AND co-op at the same time since they allow you to take your time.
The whole multiplayer aspect is simply an improvement over DS1, especially they removed the whole "you can't get invaded if you kill the boss" which made blue bros completely useless since most gankers/invaders were camping Oolacite with the boss down.
Of course it makes sense: B-Team can't program.
I bet they could teach the A-Team how to make a decent PC port with working online, though!
No, they did so Sun Bros can get their medal if they help you clear a level, instead of getting summoned at the beginning of the level, reach the boss and lose all their progresses because the host gets oneshotted like a moron at the boss. How many time did it happened in DS1?
People are actually incentive to put their summon at the beginning of a level instead of just the boss, and the small soapstone makes so people are more interested in exploring AND co-op at the same time since they allow you to take your time.
The whole multiplayer aspect is simply an improvement over DS1, especially they removed the whole "you can't get invaded if you kill the boss" which made blue bros completely useless since most gankers/invaders were camping Oolacite with the boss down.
courtesy of redditThough buffed and upgraded my Halberd may be,
Minimal damage from backstabs I see.
But a poke from their stick takes a chunk of HP,
You've reached a Hell known as Soul Memory.
"I can be unique" this thought you embrace,
Just before PvP takes a shit on your face.
Try to have fun with a whip and a mace?
Prepare to get Havelfucked straight into space.
Try the arena? I hope you don't suck.
My opponent's not moving? "Oh boy, what a schmuck!"
"No estus chug! Here we g-...Wait, what the fuck?"
Activate lagswitch. Nice Rusted Coin luck.
My SL's 150, "The Meta" they say,
You start to go hollow and minmax away,
Invaded, you bow, they wog you mid-sway,
"No Way" "No Way" "No Way" "No Way".
Stunlocks to backstabs? They use "This One's Me",
While full Sunbro ganksquads spam "Please Have Mercy".
What a wonderful land in Dark Souls PvP,
Hey Fromsoft! Good work with the Soul Memory.
LOL BRO YOU ARE ON THE HAXXOR ONLY SERVER CUZ YOU A HAXXOR NOW
hahaha there is now a permanent bino boost glitch
well done from, well done
bust: perma bino-boost relies on modded item (different pair of binoculars that zoom in more)
it's an unplaced item and so it wasn't patched, if you use a mod to spawn it in game you use it to dot he glitch