Malpercio
Arcane
- Joined
- Dec 8, 2011
- Messages
- 1,534
what? small soapstone lasts for like 2minutes if you kill enemies so how is it an incentive for both co-op and exploring? i feel like you're not getting across what you actually mean because, to me, that makes no sense. i lost count of how many times i got summoned near Ornstein only for the host to run to the dragonderper and the timer always ran out at the maximum after the room with the 3 stooges (4 in ng+).
Because small soapstone is not the only option. The fact that it has short duration allows you to explore an area at the same time. You go into no man wharf for the first time, you drop the small soapstone, start exploring, get summoned, do your small co-op, return to your level, drop it again if you want and continue to explore. Want to do longer co-op? Drop the normal soapstone.
what's the incentive for putting it at the start when it's always better to do it at the end since you're sure you'll get summoned and the timer won't run out, other than to farm form tokens/stones/medals? there's a reason why most people put their sign at the boss fog, not at the start. that's what i was getting at: in DaS2 co-op seems to be about the rewards farming first, while in DaS1 the "material gains" were a secondary trait
Because some people like to play these levels together. I'd rather put my sign at the beginning of a level and help the host go through it rather than just at the end. It's called choice. DS1 essentially rewarded your for putting your sign to the last bonfire/near the boss. People that put their sign at Oolacite first bonfire or Blightown first were essentially ffffucked because 1) the host couldn't lit the second bonfire with the phantom up 2) they didn't get anything for helping you go through half level.
and let's not even talk about the SM travesty that also hinders co-op, among other things... yeah, there are significant improvements to everything, but they also did some pretty big steps back... in everything
Yes, SM is retarded, I'm not gonna deny that. But ya know what? I never spent more than 2 minutes without a summon/getting summoned on my normal game, even even in NG+ i rarely wait more than 5 minutes.
Now go replay the original DS on PC and tell me how much does it take you to summon 1 phantom. I remember waiting 30 minutes for the poor host to try to summon a second shadow for Artorias only to give up and go in with 1 ppl.
Not to mention some areas like the paint were if you went out of SL range you were essentially fffucked summon wise.