abija
Prophet
- Joined
- May 21, 2011
- Messages
- 3,258
Shooters are not designed based on the opponent re-actively avoiding a rocket fired in close proximity. Non-hitscan bullets you don't avoid either, the opponent misses.
Idk what shooters you played but p2p was deemed improper for anything but lan play since quake world. Even on a client - server approach, if you go past 50-100ms you are fucked in close combat in pretty much every shooter I played.
Hell, for Q3 we used dedicated servers even on lan otherwise the host would rape too hard with lg. If DS would use similar netcode you wouldn't be able to avoid anything coming from the host.
DS has similar issues with fighting games, not with shooters. Fighting games struggle really hard with online play.
But hey... carry on being edgy...
Idk what shooters you played but p2p was deemed improper for anything but lan play since quake world. Even on a client - server approach, if you go past 50-100ms you are fucked in close combat in pretty much every shooter I played.
Hell, for Q3 we used dedicated servers even on lan otherwise the host would rape too hard with lg. If DS would use similar netcode you wouldn't be able to avoid anything coming from the host.
Starcraft 1 and 2 (warcraft and probably many other RTS games since everyone copied blizzard) wait for all players in the game to receive and acknowledge an action and they're actually fast games. Every type of game has a different requirement from online play, some are really sensitive to latency others not so much.unless you're playing chess or hearts, pretty much every friggin multi game with some PvP is "fast enough" to require some sort of prediction. if GRS is "fast" what are bullets in non-hitscan shooters?
DS has similar issues with fighting games, not with shooters. Fighting games struggle really hard with online play.
The moment you compared DS with shooters and GRS with non-hitscan bullets you proved you have zero clue about the subject. So this other imbecility wasn't surprising.yes, it's very easy when you have a server dedicated to matchmaking
But hey... carry on being edgy...