Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
Maybe play Dota2 instead? Or Quake.
Just trying to be helpful. It's an interesting question though, what would be the best substitute for Souls PvP? Maybe some kind of fighting game? Blade Symphony?
Dark Souls 2 has "dedicated servers" the same way Demon's Souls has them, afaik. As in, they're there for matchmaking.
I wish From would make a game with the level quality of Dark Souls 2, mechanic changes from Dark Souls 2, and the netcode/dedicated servers from Demon's Souls.
I wish From would make a game with the level quality of Dark Souls 2, mechanic changes from Dark Souls 2, and the netcode/dedicated servers from Demon's Souls.
the netcode in DeS was atrocious. it may have had better/faster matchmaking, but the actual netcode was utter shit. i wish instead of them making it they'd hire someone who knows what the fuck "net" and "code" means. and immediately fire... from a cannon directly into the sun, or even better in the supermassive black hole in the centre of the galaxy, the fucktard who is responsible for SM
There is a fine line between a cheat and an exploit, particularly when the latter is used intentionally and repeatedly. How the server team feels about this particular one I have no idea, but you might find out soon.
The tryhard griefer: Full ironclad armor + broken weapons with poison + stamina trainer = spam r1 and L1 until your oponent gets his whole gear broken after 5 minutes of swinging and running while getting 50 dmg per hit then taunt.
You should write them a mail pointing out some fast action games with good p2p netcode across continents, just so they know where to start looking.the netcode in DeS was atrocious. it may have had better/faster matchmaking, but the actual netcode was utter shit. i wish instead of them making it they'd hire someone who knows what the fuck "net" and "code" means.
I wish From would make a game with the level quality of Dark Souls 2, mechanic changes from Dark Souls 2, and the netcode/dedicated servers from Demon's Souls.
the netcode in DeS was atrocious. it may have had better/faster matchmaking, but the actual netcode was utter shit. i wish instead of them making it they'd hire someone who knows what the fuck "net" and "code" means. and immediately fire... from a cannon directly into the sun, or even better in the supermassive black hole in the centre of the galaxy, the fucktard who is responsible for SM
4Gamer:
I wondered this when I first interviewed you about Demon’s Souls, but do you come up with these new network features all by yourself?
Miyazaki:
Yeah. I mean, I like to bounce ideas off trusted members of the team, and I get a low of new ideas by doing that, but when you’re first thinking of network features, it can be very conceptual and abstract, so I spend a lot of time, comparatively, thinking of them by myself. This may apply to all aspects of my games, but especially with the network features, it can be very hard to get other people to understand my ideas (laughs).
4Gamer:
Interesting… So, do you have a pretty deep knowledge of how network services are designed?
Miyazaki:
No, not really.
[/QUOTE]4Gamer:
Interesting… So, do you have a pretty deep knowledge of how network services are designed?
Miyazaki:
No, not really.
You should write them a mail pointing out some fast action games with good p2p netcode across continents, just so they know where to start looking.
Hell, you can include server based solutions too and also send it to the guys making fighting games.
Or better yet, just write a white paper providing solutions for implementing frame based gameplay over 50-500ms latency.
4Gamer:
Interesting… So, do you have a pretty deep knowledge of how network services are designed?
Miyazaki:
No, not really.
No, it's the "you cannot criticize something, if nobody made it better" argument.
You seem to think matchmaking based on ping limits between the 2 potential peers is something easy to implement, or you wouldn't type "at the very fucking least". Do you have even a hint of technical expertise in this field or just argue for the sake of it?
Then there's the part where the game doesn't have such a big player base and they want active multiplayer... Allowing players to split it even more with options is extremely dangerous. I might be wrong but this game doesn't seem to fit itself in the "sacrifice everything for fair matchups" category. My impression was they just wanted some form of MP that fit and added to the atmosphere of the game.
And yes, it's fast enough to require prediction (katana swing or GRS cast is what, 300-400ms and requires aprox 200ms to even be represented on the opponent PC even with good latency, then another 200 for your client to be aware of any counter executed). When you're forced to use a lot of prediction all hell breaks loose and you just start trading a shit situation for another.
But w/e, thump your chest and demand justice, not like from gives 2 fucks...
unless you're a cum-guzzling fanboy,.