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From Software The Dark Souls II Megathread™

Elwro

Arcane
Joined
Dec 29, 2002
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11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
The problem with learning how to deal with the Capra Demon as a completely new player is the time it takes to get to him even from the nearest bonfire when compared to the time you get to actually learn how to fight him (i.e. 3 seconds.)
 

Cowboy Moment

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The problem with learning how to deal with the Capra Demon as a completely new player is the time it takes to get to him even from the nearest bonfire when compared to the time you get to actually learn how to fight him (i.e. 3 seconds.)

Taurus Demon has a much more annoying corpse run, and isn't that far behind the capra demon in killing new players.
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Well, I don't know. In both cases looking at the environment helps. But with the Capra Demon, even when you notice the stairs, it will still take you 10+ tries to get there until you figure that blocking is worthless and then time your rolls and runs perfectly (I know it took me at least 10 times as a fresh player). In the Taurus Demon fight, you will most likely survive the first hit and in the meantime notice that someone is shooting at you from behind. So the next time the natural thing is to take care of the shooters first, which leads to the discovery of the tower you can go to without aggroing the demon. And so you can plan everything in advance, remembering the jump at the demon from the tutorial.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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The thing is, with the taurus demon, unless you get fucked by the archers, you can test the waters before trying to fight him by baiting attacks and then rolling backwards in a panic, until you recognize his tells. You don't get that chance with the capra demon. You just have to blindly block or roll through his attacks, and if you chose wrong you die immediately.
 

felipepepe

Codex's Heretic
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Terra da Garoa
Eh, Dragon God on Demon's Souls was pretty shitty puzzle fight as well... it's very random when the dragon sees you or not, and with a magic caster it has absolutely no challenge.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Eh, Dragon God on Demon's Souls was pretty shitty puzzle fight as well... it's very random when the dragon sees you or not, and with a magic caster it has absolutely no challenge.

No. It's not random at all.

Look at the ground. You can see the shadows of the pillars. Stand in those shadows and the dragon won't see you.
 

felipepepe

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That much is obvious, but the timming isn't. Sometimes quickly going out of cover and back will trigger an attack, sometimes you can break the rubble and run without him even noticing you... with that weird head with 6 eyes, I never managed to understand when exactly he is looking away.
 

DragoFireheart

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That much is obvious, but the timming isn't. Sometimes quickly going out of cover and back will trigger an attack, sometimes you can break the rubble and run without him even noticing you... with that weird head with 6 eyes, I never managed to understand when exactly he is looking away.

If you wait, there will be times when he quite distinctly looks away. You can run out of cover with more time before he notices you. This is a boss where you need to be patience and take your time.

I actually enjoyed the Dragon God quite a bit. Far more than Bed of CuntAss.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Ehh, Dragon God for me basically became a matter of stripping down my character to his skivvies and playing duck & run for a little bit. He's kinda bullshit, but ultimately doable.

Dragon Bone Smasher sweetens the pill a little bit, too.
 

Tripicus

Augur
Joined
Oct 22, 2011
Messages
161
The issue isn't puzzle bosses. Puzzle bosses are fine. The problem with Bed of Chaos is the only real challenge to it comes from the floor falling out, and it's never clear which parts will fall until you've died already (or use outside help). Then you can just quit out of the fight once the floor has fallen and it'll stay that way forever, so any challenge is completely trivialized.

I don't remember this being the case. Most floor pieces fell away in a fashion that falling to your death was avoidable. And when I died normally during the fight and ran back all the floor portions were still missing, without any quirky reload. This was on PS3, but I wouldn't think the difference would be that different. But maybe it is.

With the dragon god I found the path to the first harpoon the problematic one, as I usually eat a partial hit on the run. After that, as drago points out, you just wait for the dragon to begin snapping his neck back from the pain and you're golden. Just don't get seen as it will no longer do that animation.
 
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That much is obvious, but the timming isn't. Sometimes quickly going out of cover and back will trigger an attack, sometimes you can break the rubble and run without him even noticing you... with that weird head with 6 eyes, I never managed to understand when exactly he is looking away.

If you wait, there will be times when he quite distinctly looks away. You can run out of cover with more time before he notices you. This is a boss where you need to be patience and take your time.

I actually enjoyed the Dragon God quite a bit. Far more than Bed of CuntAss.

Yeah, the Dragon God was good. Felt a bit anti-climactic way to end a chapter, but it certainly wasn't luck based and didn't require pre-knowledge.
 

Elwro

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Divinity: Original Sin Wasteland 2
It didn't occur to me at first that you could destroy the rubble yourself. I thought you needed to make the dragon do it. I managed to train myself so that I'd get to the first harpoon with no hp loss that way. Then, after my 10+ unsuccescul tries at making the dragon destroy the rubble downstairs (he won't, he'll just breathe fire) my fiancee (she usually watches me play and she's the one who bought me Dark Souls last year as a gift) noticed that probably you could jump from the stairs and run around the rubble towards his impaled arm. It turned out that yes, there's this shortcut opportunity. But then after you run past his impaled arm you simply have to destroy the rubble in your way. I think I died 10+ times there before realising it would be possible...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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I don't think the floor pieces fall away at a uniform distance though, there are angles you can approach from where it drops out from under your feet. And besides, not running is suicidal, you need to run to get past the sweeping hands.
 

DragoFireheart

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I don't think the floor pieces fall away at a uniform distance though, there are angles you can approach from where it drops out from under your feet. And besides, not running is suicidal, you need to run to get past the sweeping hands.

Or have 34 strength and just block the attacks with Greatshield of Artorais...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Sure, block.... and get swept across the entire room. Assuming, of course, you can figure out what arcane ritual needs to be performed in order to divine the correct direction to block at to avoid getting dead-angled.
 

DragoFireheart

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Sure, block.... and get swept across the entire room. Assuming, of course, you can figure out what arcane ritual needs to be performed in order to divine the correct direction to block at to avoid getting dead-angled.

I HAVE done it, but it usually results in getting sent into the pit.
 

Hobo Elf

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To be fair, the Bed of Chaos isn't quite "luck". The floor pieces do fall away a few feet from when you step on them, but the problem is if you're running (which you pretty much always are) the game punishes you and you slip off. I would have liked a fight where running wasn't a good idea for a change, as it would be a nice twist (say, if you move fast you get attacked) but the instant death is what made it way too annoying. Still, like most of the endgame bosses I think they had a good idea but just ran out of time before they could get it properly balanced and working as intended.

The luck factor doesn't come from the crumbling floor pieces but by the Bed of Chaos attacking you. Will he swipe your ass into a pit as you run past him or will he not? Sometimes he doesn't do anything to me and sometimes he'll constantly swipe me at the worst possible moment. I can run through the same exact path and it's always a coin flip if he decided to aggro and kill me or not.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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I think we can all just agree that Lost Izalith was overall the most disappointing last section in the game and move on.

Between my eyes burning from the orange HUEHUEHUEHUE, the sheer emptiness of the area, and Bed of CuntAss, yep.
 

Cowboy Moment

Arcane
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Messages
4,407
Demon Ruins is similarly short, boring, and concluded with a shitty boss (although not as shitty as Bed of Chaos). At least Lost Izalith looks cool.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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I honestly never noticed the difference. The first time I went through that place I had them all murder eachother while standing on top of the ruined... things. Subsequent playthroughs I just run through them halfhazadly.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
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Krakow, Poland
Divinity: Original Sin Wasteland 2
Alright. I 'purchased the beta ticket'. Of course I guess it doesn't mean I'll play the beta, but I just applied. Still, fingers crossed. Thanks, felipepepe!
 

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