DramaticPopcorn
Guest
Gaping dragon is not hitbox issue it's that aoe attacks have damaging effects lasting longer than visual effects
Sigh. That demo looked really cool though. The walk to Mirror Knight's boss fog was really well presented and enemies were much tougher. I still fondly remember playing it as a standalone experience entirely, completely different from DS2 itself, despite same areas T_TNewsflash: Those assets and lighting don't actually exist for the entire game. There will never be a version of DS2 that looks like the E3 demo.
Shameless cashgrab is still a shameless cashgrab, though.
DX11 mode nad rising coop/invasion player countSo can anybody explain exactly what this is? Is it a rework of the basic game, or just new shit plus a graphical uplift?
So can anybody explain exactly what this is? Is it a rework of the basic game, or just new shit plus a graphical uplift?
Are those supposed to be updated graphics? It's been a while since I played but I really can't tell the difference.
Are those supposed to be updated graphics? It's been a while since I played but I really can't tell the difference.
What´s more, one of the screenshots also shows Heide´s with chilling actual Heide knight!Pursuer in Things Betwixt, Flexile Sentry at Sinner's rise and Vengarl in Tark's pit.
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So can anybody explain exactly what this is? Is it a rework of the basic game, or just new shit plus a graphical uplift?