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From Software The Dark Souls II Megathread™

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,126
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Dutchland
There's something a bit off about how this game controls
As opposed to DS1 or in general?

In the former ase, it's becaue DS2 runs surprisingly well on the PC.
 

sullynathan

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Dec 22, 2015
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it feels a little loose and the animations look weird, theres also something with the sound that isn't as hard hitting as the previous game
 

sullynathan

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Dec 22, 2015
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Not Europe
My god, I don't like this game not at all. There are a lot of changes to how the game plays compared to DS1 and it has reached a point at which it feels weird and some of the changes just feel like they were put just because. The world has yet to show the connectedness that it had in DS1. Also, starting classes are far more specialized than they were in DS1.

I don't like how they made the hit detection worse, I don't like how enemies can stun lock the hell out of you now, I don't like leveling with only one character, I don't like how the jumping is worse now, I don't like this half-health hollow shit. It seems parrying has gotten worse too.

Somehow, FROM was able to make movement feel much smoother with how easy it is to move around and the removal of the weightiness but at the same time you attack sluggishly. So far, it seems like almost all the hollow enemies I have fought attack as fast or even much faster than my character. Couple that with the fact that they can lock you into a combo that you can't move away from or block afterwards, it comes off as stupid.

Fuck, this retarded giant boss was just terrible and lazy. There is nothing to the boss and it suffers from the same problem that the oversized bosses in DS1 suffered from. All you do is stand under the Giants legs and just keep spamming attacks. His hits are easy to dodge with strafing. Lazy shitty boss.

I liked how lock-on has a longer range. I like the new implementation of dual wielding. I like the greatly improved UI, I like human effigy instead of using a bonfire to become human again. I like being able to fast travel from every bonfire at the beginning of the game. I like the new Backstab, it means circle strafing isn't king but at the same time, I don't like how locking-on to an enemy means that they have a very high chance of attacking you.

I might just restart this game to see but so far I'm not liking it.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,816
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USSR
My god, I don't like this game not at all. There are a lot of changes to how the game plays compared to DS1 and it has reached a point at which it feels weird and some of the changes just feel like they were put just because. The world has yet to show the connectedness that it had in DS1.
Well, this has been an elaborate troll. A good one I must admit.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
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I don't think I did. I don't even know who Miyazaki is. This is my first time playing DS2, and I beat DS1 for the first time like 2 - 3 days ago. I'm new to this series


I like being able to fast travel from every bonfire at the beginning of the game.

You TERRIBLE CUNT!
nothing wrong with fast travel, it breaks the tedium of having to run around the same area multiple times.
 
Last edited:
Vatnik
Joined
Sep 28, 2014
Messages
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USSR
If you're serious, then I recommend you consider DS2 a self-sufficient title on its own, it's not an addon to DS1. The mechanics are different, the controls are different, there will be a learning curve again and you must accept it, since this is what Dark Souls experience is about. DS3 will be different again and people will have to re-learn again. It's a natural part of the process.
 

Gentle Player

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Joined
Jul 1, 2011
Messages
2,358
Location
Britain
nothing wrong with fast travel, it breaks the tedium of having to run around the same area multiple times.

Wandering through Blighttown and even into the Great Hollow at a low level and having to climb all of the way out to reach a "civilised" area is one of the best experiences of the game. Unlocking a shortcut, such as the elevator from Blighttown to Valley of the Drakes; opening up the bridge from the east side of the island to the west, with Seath's fountain and a gate pedestal in the middle, in King's Field II; or slogging through the caves in King's Field IV only to discover that you've reached level two of the tower, and that that connects to the upper level with its mana fountain and vendors - these are all game changing moments that change the whole dynamic of further exploration of the game world. That is lost when one can just casually warp about wherever they please for the pleasure of the newer breed of From Software's fanbase for whom "convenience" is all that matters, as if playing and beating a game were some work task to get over with and complete as soon as possible - quality design be damned! The most frustrating thing about it is that Muhzaki adopted so many elements of King's Field for Souls games, including the flask system, but ignores the fact that King's Field IV has probably the best fast travel system to ever feature in a quasi open world game.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
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If you're serious, then I recommend you consider DS2 a self-sufficient title on its own, it's not an addon to DS1. The mechanics are different, the controls are different, there will be a learning curve again and you must accept it, since this is what Dark Souls experience is about. DS3 will be different again and people will have to re-learn again. It's a natural part of the process.
I consider this :decline: with how much worse it feels. 4 hours into DS, did not feel this shitty.
 
Joined
Feb 13, 2011
Messages
2,234
I'm not trolling
but you sound like either Miyazaki fanboy trolling or simple retard.

How are classes more specialized? They are carbon copy of DS1 classes and only Pyromancer is missing. The world is not at first as interconnected as was lets say Undead Burg-Parish-Blightown but there are what 5 or 6 connections from Majula?

-Forest of Fallen Giants
-Shaded Woods
-Pit
-Huntsman Copse
-Heides Tower

Areas and Bosses in DS2 gets better with time while they got worse in later parts of DS1(dlc excluding).

DS2 is slower paced than DS1/DeS but ffs it has 8-directional rolling and sprinting while locked on when the previous games had only 4 directions. The hit detection is aside from couple shitty grab animations not worse. Just raise Adaptability or learn not to dodge to early.

And regarding your pursuers gif
:salute:

Jumping is the same shit only this time you can customize your controls. Parrying is not worse but different and more difficult. No more parrying Black knights to death, try that shit on Heides Knights :lol:. You dont like losing health on every death? Dont even try playing DeS :lol:

What low lvl enemies are faster than you and stunlocking you to death? Hollow Soldiers or Foot Soldiers? You cant be serious :lol: Tutorial boss is easy and just spams butt drop attacks or leg stomps? Well welcome to Souls games faggot :lol:

I don't like how locking-on to an enemy means that they have a very high chance of attacking you.

I dont even know what is that supposed to mean? That you suck at dodging when playing locked on?

Most of your complains come from inability to change your game-style. "Its not as it was before therefore it sucks!":retarded: Believe me i played DS1-DS2-DeS and although i liked lore and setting of DeS the most i just cant stand DeS mechanics-wise:(

I consider DS1 as a best game "to experience Souls games for the first time" but DS2 has much bigger replayability and better multiplayer
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
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Vhoorl
but you sound like either Miyazaki fanboy trolling or simple retard.

How are classes more specialized? They are carbon copy of DS1 classes and only Pyromancer is missing. The world is not at first as interconnected as was lets say Undead Burg-Parish-Blightown but there are what 5 or 6 connections from Majula?

you don't know what "interconnected world" means. there is no "world" in DaS2, just a series of random locations loosely "connected" by overlong corridors or elevators. the 3 DLCs showcase how the game should've been (and how it would've been if it weren't for that moron Shibuya. Tanimura is a goddamned genius for how he salvaged the whole thing and managed to pull off a game that isn't an utter trainwreck that could've killed the franchise, and the DLCs are the proof that he "gets it") by having huge interconnected areas that actually feel connected and part of the same world, unlike pretty much the whole of the vanilla game

Areas and Bosses in DS2 gets better with time while they got worse in later parts of DS1(dlc excluding).

bullshit. past Drangleic, only the Crypt isn't utter garbage. i'd take New Londo or the Archives over anything (DLCs excluded, of course) in DaS2 past the shrine of winter except for the Undead Crypt

Jumping is the same shit only this time you can customize your controls.

jumping is actually better in DaS2. more control, more precise.

Parrying is not worse but different and more difficult.

yeah, very strange complaint. now parrying requires some actual skill == "muh katy parriz itz worse". lol

You dont like losing health on every death? Dont even try playing DeS :lol:

not to mention that (it seems i have to repeat myself every time this topic comes about :)): you find the ring to (significantly) mitigate the loss very early on and now you have 4 ring slots and more health anyway, effigies are plentiful, and successful co-op sessions restore your humanity "for free" (and then there's Amana which does it for free in case you're such a scrub that you're left destitute. and if you collect the 4 crowns you'll never go hollow, but that's kind of stupid since it's so late game and doesn't carry to ng+, it's basically useful only for nashandra and hosting fightclubs)

I consider DS1 as a best game "to experience Souls games for the first time" but DS2 has much bigger replayability and better multiplayer

i disagree about replayability. i think the enormous size, coupled with the generous Soul Vessels and the ability to push any area/respawn bosses with ascetics, actually kill the replayability of the game. thanks to the much improved multiplayer and PvP in general i think i have just as much, if not more, hours in DaS2 as in DaS1, but i've only completed it maybe 5-6 times over 2 platforms. while DaS1 i have gone from beginning to end at least 14 times

tl;dr: for sullynathan: git gud, casul
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
i disagree about replayability. i think the enormous size, coupled with the generous Soul Vessels and the ability to push any area/respawn bosses with ascetics, actually kill the replayability of the game. thanks to the much improved multiplayer and PvP in general i think i have just as much, if not more, hours in DaS2 as in DaS1, but i've only completed it maybe 5-6 times over 2 platforms. while DaS1 i have gone from beginning to end at least 14 times

I think your notion of replayability is strange. Starting from scratch is not necessary for replaying to be in effect.
 
Joined
Feb 13, 2011
Messages
2,234
Areas and Bosses in DS2 gets better with time while they got worse in later parts of DS1(dlc excluding).

bullshit. past Drangleic, only the Crypt isn't utter garbage. i'd take New Londo or the Archives over anything (DLCs excluded, of course) in DaS2 past the shrine of winter except for the Undead Crypt



Sorry by later areas in DS2 i meant dlc areas not Drangleic Castle,Shrine of Amana, Dragon Aerie or Undead Crypt. Altough they are corridor-like i actually really like aesthetics of those areas.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
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Vhoorl
i disagree about replayability. i think the enormous size, coupled with the generous Soul Vessels and the ability to push any area/respawn bosses with ascetics, actually kill the replayability of the game. thanks to the much improved multiplayer and PvP in general i think i have just as much, if not more, hours in DaS2 as in DaS1, but i've only completed it maybe 5-6 times over 2 platforms. while DaS1 i have gone from beginning to end at least 14 times

I think your notion of replayability is strange. Starting from scratch is not necessary for replaying to be in effect.

and i find yours much stranger. i wouldn't count hundreds of hours of PvP as "replaying the game". in a primarily PvE game like Souls, replaying the game with a new build or with some house rules/challenges in mind is what i'd count as "replayability". or i've "replayed" Quake 2 and UT hundreds of times. lol

Sorry by later areas in DS2 i meant dlc areas not Drangleic Castle,Shrine of Amana, Dragon Aerie or Undead Crypt. Altough they are corridor-like i actually really like aesthetics of those areas.

then you were being unfair with "dlc excluding" remark. why include the best part of one game in a comparison, and exclude the better part of the other game? (although to be fair, the actual levels of the DaS1 DLC are either garbage (the forest) or meh. the strength is in the bosses)

and yes, they do look very nice (it's just a pity that's the only thing going for them).

and the "omg itz decline" comments for the post-AL part DaS1 gets are overblown even more than the "omg you lose 5% per death" thing in DaS2.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
hitboxes, never forget

god i'm not looking forward to ds 3 and the time i'll have to waste on it

i hate myself so god damn much
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Have you encountered the Pursuer yet? And where?
I think I encountered him once, at the top of an area.

I'm not trolling
but you sound like either Miyazaki fanboy trolling or simple retard.

How are classes more specialized? They are carbon copy of DS1 classes and only Pyromancer is missing. The world is not at first as interconnected as was lets say Undead Burg-Parish-Blightown but there are what 5 or 6 connections from Majula?

-Forest of Fallen Giants
-Shaded Woods
-Pit
-Huntsman Copse
-Heides Tower
You know what I mean when I say the world is interconnected. There is a series of shortcuts within the same area that lead back to the same place and open up new areas back to the same place. Within the first area in DS2, there is only one shortcut that does that. The undead-burg-blightown-valley of drakes and all that crap is also a good example of something that DS1 had so far that I have yet to see in DS2.

I'm not trolling


Areas and Bosses in DS2 gets better with time while they got worse in later parts of DS1(dlc excluding).

we'll see

I'm not trolling


DS2 is slower paced than DS1/DeS but ffs it has 8-directional rolling and sprinting while locked on when the previous games had only 4 directions. The hit detection is aside from couple shitty grab animations not worse. Just raise Adaptability or learn not to dodge to early.

And regarding your pursuers gif
:salute:

Now you're just excusing this game. I've already complained about DS1's very annoying hit detection, they didn't have to make it worse.

I'm not trolling

Jumping is the same shit only this time you can customize your controls. Parrying is not worse but different and more difficult. No more parrying Black knights to death, try that shit on Heides Knights :lol:. You dont like losing health on every death? Dont even try playing DeS :lol:

When you jump now, you don't jump as high or as far as you did in DS1. I like now that the time-delay between when you hold the sprinting button and when you actually sprint is
much shorter, but I don't like that there is still no dedicated jump button.

I'm not trolling


What low lvl enemies are faster than you and stunlocking you to death? Hollow Soldiers or Foot Soldiers? You cant be serious :lol: Tutorial boss is easy and just spams butt drop attacks or leg stomps? Well welcome to Souls games faggot :lol:

I dont even know what is that supposed to mean? That you suck at dodging when playing locked on?

Most of your complains come from inability to change your game-style. "Its not as it was before therefore it sucks!":retarded: Believe me i played DS1-DS2-DeS and although i liked lore and setting of DeS the most i just cant stand DeS mechanics-wise:(

I consider DS1 as a best game "to experience Souls games for the first time" but DS2 has much bigger replayability and better multiplayer
The game somehow made that tracking shit even worse, why? The enemy tracking that I complained about is worse here.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,175
It's fascinating watching people argue where in reality they are on the same page :)
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Am I the only one who actually liked Shrine of Amana? Particularly with SotFS, which spices it up a bit.

Nope, I like it. I can see the criticism, that it's linear and kaizo-ish (ex: can't see the cliff edges underwater without a torch, but torches get you mobbed with frog people, the assholishness of the invasion in the area with the red iron twinblade), but I still like rolling through the magic bolts and the satisfaction of bopping the casters on the head, and it looks nice.
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
Ok I just found the entrance to the Ivory King challenge area and went in to take a look. This is a fucking joke right? An empty field that blinds you every 15 seconds? Were they out of brain cells?
 

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