The worst offenders in the HP bloat category are the damned NPC invaders. Basic Armorer Dennis has health beyond what is obtainable at 99 END. Human players (good ones, anyway) may be much wilier, but they're far less durable.
The worst offenders in the HP bloat category are the damned NPC invaders. Basic Armorer Dennis has health beyond what is obtainable at 99 END. Human players (good ones, anyway) may be much wilier, but they're far less durable.
Whoever designed though ice rodents need to have a hedgehog anally inserted in him. Fuck those things, seriously.
Wheel Skeletons were dangerous, but at least they had no health. These fuckers have like 1000 hp.
yeah, the skeleton lord fight isn't too hard as long as you eliminate the lords one at a time. At least that's how it in vanilla.
Do they keep spawning dudes in scholar, even when alive? That would be annoying.
yeah, the skeleton lord fight isn't too hard as long as you eliminate the lords one at a time. At least that's how it in vanilla.
Do they keep spawning dudes in scholar, even when alive? That would be annoying.
They spawn skeletons when killed. One spawns two wheel skeletons, another spawns a small handful of heavily-armed skeletons, and the third spawns a small army of sword-and-shield skeletons.
Currently, I'm in Black Gulch and quit in disgust due when I realized that dark phantoms are immune to poison. I very carefully identified spots where the statues couldn't hit me, sprinted between them while carefully dispatching the worms and puddle homos, and then that red HP-bloated sack of artificial difficulty ran through a hundred statues getting spit on constantly without taking a scratch. Since I'm a sorcerer and was trapped on one very long, but extremely narrow strip with a melee guy wielding a boulder on a stick, I died.
And then if you die, all of the fucking statues come back, which is extremely tedious. Punishing mistakes with tedium is bad difficulty in a game (great for real life, though).
I did however notice that the spit staggers phantoms at least, so I might be able to use the statues to blast them while they get constantly staggered.
Joke's on them really, souls are very easy to recover here and I'll simply be accumulating more until I'm able to kill all the phantoms.
The black phantoms are immune to poison? That's odd, I have no problem inflicting poison on NPC black phantoms in vanilla. They either have high resist, or they are immune to environmental poison. Which is still some bullshit, but semantics anyway.
The thing I like to do is find the best-designed challenging boss fight in a game and practice it until I can finish it without being hit for prestige points. Unfortunately that's tough to do without a large stack of Ascetics, each of which makes it take longer to kill the damn thing.
You can always use the save organizer that speedrunners use to practice.
You can always use the save organizer that speedrunners use to practice.
I'll think about it when I've actually located a well-designed boss. I'm starting to get the feeling that Hollow Knight (the game) spoiled me pretty badly.
At the moment I'm salty that Sorcery has turned out to be a noob trap. "It's great against bosses!" quoth Lazing Dirk, and yet 22 casts of Great Heavy Soul Arrow—with a +10 Sorcerer's Staff, 40 INT, and 28 ATN—brought The Rotten down to about half health. That is by far the most damaging spell I have available to me with any respectable quantity of uses, which is also part of the problem. All of the spells with any variety beyond "blue magic missile" may do twice as much damage, they may have seeking capabilities, but they also have 1/10th the uses. Since everything is a HP bloat fest, these spells are nearly useless. Utilities don't do shit versus bosses or strong enemies in most cases.
I'll think about it when I've actually located a well-designed boss. I'm starting to get the feeling that Hollow Knight (the game) spoiled me pretty badly.
At the moment I'm salty that Sorcery has turned out to be a noob trap. "It's great against bosses!" quoth Lazing Dirk, and yet 22 casts of Great Heavy Soul Arrow—with a +10 Sorcerer's Staff, 40 INT, and 28 ATN—brought The Rotten down to about half health.
I did boss fights with "sorcerer" by spamming through my casts of soul spear (and a handful of similar heavy hitters, soul greatsword etc) and then fighting with a buffed infused uchi or rapier for the other 70% of the HP bar.
I did boss fights with "sorcerer" by spamming through my casts of soul spear (and a handful of similar heavy hitters, soul greatsword etc) and then fighting with a buffed infused uchi or rapier for the other 70% of the HP bar.
Realistically though, the levels and upgrade materials are probably better spent elsewhere. I imagine you could blast off "only" 15-20% of its health bar with a ranged weapon instead.
I've come to the conclusion that sorcery et al. needn't even be in these games to begin with, and largely exist to add variety. The difficulty in Dark Souls derives mainly from timed rolls (and/or blocks and parries) and heavy-hitting enemies being in your face constantly. There has never been an enemy I defeated through sorcery for which the tactics used weren't fundamentally identical to melee tactics, save mostly fruitless attempts at maintaining a distance, and probably the fights would have ended more quickly and safely through methods other than sorcery.
I think I was spoiled by Dragon's Dogma. While not as difficult or unforgiving as the Souls series, it has its moments, and you also received two customizable autonomous party members. You could therefore play a magic user and focus on careful tactical positioning and the timing of casting spells, rather than having to dodge every attack yourself and use your spells as a slower, more limited, and shittier version of melee that can occasionally masquerade as a crossbow that uses less stamina.
I went ahead and bought DS3 since I need to de-stress from being butthurt about sorcery in DS2. Went with a knight, and effortlessly sliced through everything and the first boss without dying, including the optional crystal lizard guy. From what I've heard, doing even the beginning of DS3 with magic is far more difficult because it was nerfed even harder.
Basically From doesn't want to allow magic to do the massive damage it should do in order to justify the massive investment and paper-thin resultant defenses. I suppose once you have a lot of levels and all the good gear it's pretty okay.