Black Angel
Arcane
I think it's not right to see it that way. The Ash Lake is directly adjacent to the Great Hollow, so questioning how the Ash Lake 'connects' to the swamp because it's connected to the Great Hollow is strange. Just look at it:I could buy Great Hollow, but the reason I mainly mentioned it is because it connects to Ash Lake which is a stark contrast from the swamp.
I also think it reinforced the mythic journey as Silva mentioned, the Ash Lake is basically the remnants of the Age of Ancient, buried so far deep beneath Lordran to be forgotten and lost. I don't know how Gwyn and the gang have done it, but they did it, the absolute mad lads.
So basically, you're saying that you'd prefer to *look* at locations in DaS2? Oh well, fair enough.I'd say the majority of locations visually fit with where you start out which is Majula. But I think you're misunderstanding because I'm talking purely in terms of artistry and visuals. I'll be the first to admit that DS1 is superior in terms of interconnectivity and level design for the same reasons Blaine mentioned.
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Again, I'm not talking about the way the levels themselves are structured. Two of the locations I mentioned for DS1 were locations that I think are pretty good, but those are stand-outs among a good chunk of the game that's drab and uninteresting to look at. Blighttown is distinct for sure, for many reasons, but the way it looks isn't really one of them.
But I do think this brings up an interesting point as to what we refer to when it comes to level design, locales, and world design because clearly we're not talking about the same thing.
I'm just saying what I said because, to me, I'd prefer to spend my days and explore most of the locations in Lordran because I think everything that made up its world, from the levels, the visuals, encounter designs, traps and hazards, and even things like loot placement (no matter if it's just chests or even corpses) reinforce one another exquisitely, coupled by hints and direction placed on item's description so actually reading them lets you know where to go next. The fact that they were all interconnected made it even better, and these are the things that were sorely missing from DaS2's base game.
I would say that, too. But only because I haven't played Demon's Souls, so there's that for the time being.True. What would you say is the second best sequence, though?
I'm particularly fond of Bloodborne Yharnam-half myself (Central Yharnam>Church Ward>Old Yharnam>Grand Cathedral).
Maybe we'll see something in Sekiro.