So anyways, either I am getting a lot better at Souls games, or I am overleveled or something,
why not both? i mean, you're definitely getting better at it, and the differences between aren't that great that the skills don't transfer so...
the combat feels really dumbed down.
nigga what? how the hell is it "dumbed down" when 1) parrying is more difficult to pull off (not by
that much, but in DS1 it was trivial, here it requires at least a modicum of thought and timing), 2) backstabbing is
significantly more difficult. in DS1 it trivialised at least about 50-60% of the encounters to the point of pointlessness (playing DS1 with the "rebalanced" and different enemy placement mods is quite a bit better as backstabs are disabled for most enemies), 3) you can't just spam healing as it's both slower in effect as is the animation, so you have to actually be careful about your positioning and timing, unlike DS1's "just chug whenever", 4) poise actually makes sense, so you can't just stack poise and breeze through anything and everything easy mode, 5) you have
more offensive and defensive options
just to be clear, i'm not saying Ds2 is perfect, far from it, but the actual combat mechanics are a significant improvement over DS1/DeS, and DS3 is again a significant decline. i mean, even most of DS2's most haters agree that DS2 has the best combat mechanics in the series.
i could understand complaints about agility/adaptability (good idea, poor execution), soul memory (utterly fucking retarded), the presence of certain items that completely fuck with the healing balance/mechanics (though the same is true for the other Souls games, though there it's fucked even without those), and the "feel" of combat due to animations (quite "floaty", and lacking "weight", though ironically they're the only ones in the series to be mo-capped, so they're actually more "realistic", lol)...
More sophisticated stuff like parrying which was rewarded in DS1, feels like it's being punished here,
parrying in DS1
sophisticated?! nigga, you be inebriated! it's absolutely trivial to parry shit in DS1. i haven't touched the game in at least 2 or 3 years, and when i replayed it a couple of months ago with the 2 previously mentioned mods, i could still parry everything with any shield you liked. it's so easy, it's pointless to go for the buckler in DS1, you're better off with the heater shield
while just spamming shit with giant weapons seems to work great, at least in non-boss fights. I upgraded a side-weapon to +10 ( a blacksteel katana), and just spamming attacks with an occasional roll kills everything. The first game felt a lot more like it was about technique.
you've got to be kidding. you can get the uchigatana in DS1 in the burg, and you can just as easily just spam it everywhere and kill stuff like it's nothing. in fact, it's significantly easier in DS1 because you have OP poise that lets you tank like a motherfucker while you spam your R1s and simultaneously chug your 20 estus flasks (edit: forgot to add that it's even easier as bleed in DS1 is quite powerful, unlike DS2 so you kill even faster, lol). similarly, it's also easier to spam the huge weapons in DS1. the only thing that's not easier to spam in DS1, are the halbers as those have that "miss" animation so in theory you actually need to be careful (a pity none of the games expanded upon this little nifty mechanic
)
and if you hate mindless spam, don't even bother with DS3
i can understand (though i don't agree with a lot of them) complaints about encounter design, but combat
mechanics...