Why not?So the general consensus here is that DSII is better than DSIII? Why?
Read the thread or some of the pages. You expect us to rediscuss every aspect again?So the general consensus here is that DSII is better than DSIII? Why?
YeahRead the thread or some of the pages. You expect us to rediscuss every aspect again?So the general consensus here is that DSII is better than DSIII? Why?
Maldron mimics demon's souls invasions in a way I absolutely love. Some asshole invades you then runs off to hide behind a gold skeleton. I hope From expand on him and next time he appears he has a bow and a storm ruler to complete the package..Sucks that scholar does that but it did fix the undead crypt's boss rush. Probably the worst gank squad in all of souls history, only balanced by enemy despawning.
DS2 and Scholar had some great moments. Like that motherfucker Maldron.
I think that's one of the only times I came close to raging in one of the games. I just wish I'd have thought to seed him. Fucker.
Dark souls 2 is more focused on the adventure and exploration. It's bosses are generally less complex and aren't designed to completely destroy you in 1 combo. They're challenging but they're not the focus of the areas, the mooks and traps are where the meat of the game is. It's been said that Dark souls 2 is Demon's souls sequel.So the general consensus here is that DSII is better than DSIII? Why?
Maldron mimics demon's souls invasions in a way I absolutely love. Some asshole invades you then runs off to hide behind a gold skeleton. I hope From expand on him and next time he appears he has a bow and a storm ruler to complete the package..Sucks that scholar does that but it did fix the undead crypt's boss rush. Probably the worst gank squad in all of souls history, only balanced by enemy despawning.
DS2 and Scholar had some great moments. Like that motherfucker Maldron.
I think that's one of the only times I came close to raging in one of the games. I just wish I'd have thought to seed him. Fucker.
Yeah, the enemy soul arrows must have been nerfed in vanilla too, it wasn't that frustrating avoiding them.IIRC the only "difficulty" were the soul arrows. My theory is they were so ridiculous they must've been legit busted, that's why they patched them p. promptly. Apparently even if you dodged an arrow it would double back and hit you in your cheeks, just as you were engaged with a priestess. Yeah, a clear bork in my book.Release shrine is actually difficult, it got nerfed pretty early on with patches.
I like the NPC invader in the frozen king dlc that disguises himself as a crate or something next to a chest and then backstabs you when you open it, I remember that shit making me laugh out loud. From really needs to bring back the funnily scripted NPC invaders that DS2 had in places.
Many thanks for your explanation. Though I'm not sure I agree about the exploration part but I still have to complete DSIIIMaldron mimics demon's souls invasions in a way I absolutely love. Some asshole invades you then runs off to hide behind a gold skeleton. I hope From expand on him and next time he appears he has a bow and a storm ruler to complete the package..Sucks that scholar does that but it did fix the undead crypt's boss rush. Probably the worst gank squad in all of souls history, only balanced by enemy despawning.
DS2 and Scholar had some great moments. Like that motherfucker Maldron.
I think that's one of the only times I came close to raging in one of the games. I just wish I'd have thought to seed him. Fucker.
Dark souls 2 is more focused on the adventure and exploration. It's bosses are generally less complex and aren't designed to completely destroy you in 1 combo. They're challenging but they're not the focus of the areas, the mooks and traps are where the meat of the game is. It's been said that Dark souls 2 is Demon's souls sequel.So the general consensus here is that DSII is better than DSIII? Why?
Dark souls 3 flips this where the focus is almost entirely on the boss battles and everything else is a path to get to them. There's few traps and few challenging places to navigate because exploration is now secondary to combat. Mini bosses are now on par with other games late game bosses right out the gates and the anime bullshit ramps up the further you go.
For people looking for challenging boss fights and not caring as much for exploration will like 3 over 2. While those wanting exploration over boss fights will like 2 more.
Can't be wrong enough, Dark Souls 3 has the most complex and interesting level design in the trilogy and exploration is always a major focus. It's like people confuse level interconnectivity (which Dark Souls 1 excels at) with level design. DS3 is straight as it can be, but the locations themselves provide a lot of nooks and crannies to explore.Dark souls 3 flips this where the focus is almost entirely on the boss battles and everything else is a path to get to them. There's few traps and few challenging places to navigate because exploration is now secondary to combat.
From internet defense force being wrong again. There isn't a single location in Dark souls 3 that comes close to the gutter. It's not even in the same ball park. Having a dead end side path to pick up a sword is not the same as exploration.Can't be wrong enough, Dark Souls 3 has the most complex and interesting level design in the trilogy and exploration is always a major focus. It's like people confuse level interconnectivity (which Dark Souls 1 excels at) with level design. DS3 is straight as it can be, but the locations themselves provide a lot of nooks and crannies to explore.Dark souls 3 flips this where the focus is almost entirely on the boss battles and everything else is a path to get to them. There's few traps and few challenging places to navigate because exploration is now secondary to combat.
Yeah, DS3's locations are all pretty far ahead from the gutter.There isn't a single location in Dark souls 3 that comes close to the gutter
Cool.Yeah
Welcome, honored traveller from an alternative Earth.Dark Souls 3 has the most complex and interesting level design in the trilogy
The novelty of exploring a pitch black area full of nigger rigged buildings and having to forfeit your shield or 2 hand weapon for a torch is a unique activity. I like Whart and Bastille but neither present anything unique to the games at that point. They're generic locations in terms of gameplay. Not bad, but not special.Gutter doesn't have much going for it besides lighting up torches and fighting same 2 lame enemies, I swear every other take in this thread is opposite day. It's one of the most boring levels in whole game, I could understand namedropping No Man's Wharf or Bastille, but that seems to be expecting too much around these places
You can shit on DS3 all day and night, but the Dreg Heap is awesome in terms of presentation and there's no way anyone who has a functioning brain thinks of that as a random castle or swamp.can't recall any locations from DS3 that were not some random castle or a swamp
that's dlcYou can shit on DS3 all day and night, but the Dreg Heap is awesome in terms of presentation and there's no way anyone who has a functioning brain thinks of that as a random castle or swamp.can't recall any locations from DS3 that were not some random castle or a swamp
that's dlcYou can shit on DS3 all day and night, but the Dreg Heap is awesome in terms of presentation and there's no way anyone who has a functioning brain thinks of that as a random castle or swamp.can't recall any locations from DS3 that were not some random castle or a swamp
I'm sorry, but you're the ones (along with r/DarkSouls2) from Bizarro Earth.Welcome, honored traveller from an alternative Earth.Dark Souls 3 has the most complex and interesting level design in the trilogy
Just curious, was your Adolf Hitler a well-known philanthropist?